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Paid mods are back - Bethesda's "Creation Club" for Fallout 4 and Skyrim

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,625
The advantage of paid mods and Nexus being taken down is that we won't ever need to mod our Bethesda games again. No more spending hours and hours downloading and tweaking mods, crashes and unstability.

Thank you Todd Howard.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
b3a20a6589cea94fa90cfb51fdf79ec7aa48059f.png


:prosper::prosper::prosper:
That's how they hide Zika victims in Beth-Fallout.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
They haven't disabled free modding.
Very unlikely, but it's still possible they would actually try to shut down the Nexus. They've promised to only let mods that's completely unavailable on the Nexus (yeah, right) to be available on CC, and guess what? They all have the exact same thing, and there's much better stuff on the Nexus, too. If they're going to take the Nexus down, the Nexus doesn't really have that much to defend themselves, not to mention the PC audience compared to console's are mere peanuts for Beth/ZeniMax.
If Bethesda takes the Nexus down, Creation Club modders will have nowhere to ask "how do I mod X?" type questions...
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,303
Retards who play like TES game should be milked.

Go for the wallet Todd

I would suggest "Pay for Patch" as next logical step.
 
Joined
Dec 17, 2013
Messages
5,110
Forget paid mods, Bethesda should pay people to play their games. With that said, they couldn't pay me enough.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Why is anyone surprised by this? Bethesda described exactly what the earning model would be when they introduced the club.

A few hundred dollars seems low pay for detailed 3d models like those, but then again the purpose of a program like this is to find people willing to work for cheap, so nobody should be crying except for youtubers faking outrage on behalf of others in SJW style.
 

Santander02

Arcane
Joined
Sep 29, 2009
Messages
3,363
Huh, so modders get some shekels thrown their way once to slave away to meet Beth's "standards" only for them take away their work to sell and then they'll never see another cent from it, do they really think people are going to line up to take it up the ass like that?
 
Self-Ejected

buru5

Very Grumpy Dragon
Patron
Joined
Apr 9, 2017
Messages
2,048
Huh, so modders get some shekels thrown their way once to slave away to meet Beth's "standards" only for them take away their work to sell and then they'll never see another cent from it, do they really think people are going to line up to take it up the ass like that?

Currently most modders don't make any money from their mods, so a few hundo just for sending it to Bethesda might be enough incentive for some to take advantage of this program. Although from my experiences modders are a proud group of people. Giving up control of their mods might not be something they want to do.

I also wouldn't trust Bethesda's quality control. After giving the money to the modder what happens if the mod needs an update because they looked over some game breaking bug or something?
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
12,613
Location
don't identify with EU-NPC land
Strap Yourselves In
For now, they are not forcing this upon people who bought the game -still free modding is avaliable. As long as it stay that way, its not a problem for me, if there are people who are willing to pay, so be it. There are always people who spend their cash in some ways, that might sound unreasonable for others
 

555

Educated
Joined
Aug 19, 2017
Messages
101
Location
Ankara
People found out some of the coming mods from decompiling files. It's shit like more pipboy colors, Tunnel Snakes armor, Doom armor, etc.
QCwt0JG.png

Source: https://www.youtube.com/watch?v=EUpw9KnTYsM

Also people say the file format ToddClub uses, ESL has ~4000 records limit. Which is from what I read abysmally small and makes making quests mods impossible. Posting these in case some people still think paid mods will fund quality quest mods :)
 

Arnust

Savant
Joined
Dec 22, 2016
Messages
680
Location
Spain
Also people say the file format ToddClub uses, ESL has ~4000 records limit. Which is from what I read abysmally small and makes making quests mods impossible. Posting these in case some people still think paid mods will fund quality quest mods :)
To put it into perspective, Automatron has 50.000 records.
 

Lazing Dirk

Arcane
Joined
Dec 12, 2016
Messages
1,865,452
Location
Shooting up your ride
People found out some of the coming mods from decompiling files. It's shit like more pipboy colors, Tunnel Snakes armor, Doom armor, etc.
QCwt0JG.png

Source: https://www.youtube.com/watch?v=EUpw9KnTYsM

Also people say the file format ToddClub uses, ESL has ~4000 records limit. Which is from what I read abysmally small and makes making quests mods impossible. Posting these in case some people still think paid mods will fund quality quest mods :)

e2d49fa23c.png


:deathclaw:

Surely you need a horse first before you put armour on it, or did I miss some horsey Fallout 4 DLC? A robot horse? Synth horse?
 

Arnust

Savant
Joined
Dec 22, 2016
Messages
680
Location
Spain
Surely you need a horse first before you put armour on it, or did I miss some horsey Fallout 4 DLC? A robot horse? Synth horse?
You've got the Giddyup Buttercup thing theyintroduced in Fo3. And that's a Power Armor that is kind of melded with oarts of Giddyup Butercups. I don't get it either.
 

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