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KickStarter Pantheon - (Brad "EQ" McQuaid's new MMO)

Aenra

Guest
I can acknowledge my preferences, my limits, and where they all stem from. You will excuse my saying that 37 years of living later, i absolutely, most adamantly refuse to even entertain the notion that everyone else does as well. Howsoever that may sound to you. Be it complexes, geo-location and its norms, psychological factors or the above combined, most people can only go that far backwards.
Soon it devolves into axioms, ego-centric needs and dellusions revolving on self-made bases for hope. Unbreakable, as they have no foundation for you to attack. Unbeatable, for who can argument against the void. Deconstruction can only be taken this much with the skin still on. Past the breaking point, and witness the offensiveness, as shallow and lacking of merit as the person employing it.

What the fuck is he saying? Read any post, here, there (Pantheon's), even yours. And tell me where, how often and in what way portrayed, said "needs" are broken down into separate, compartmentalised, distinct and heterogenous fragments. Let me help, it is not. Barring the exception, all i see is regurgitation. Of the concept. The grand idea, sans its tangible elements. Sans the friction involved with experimenting with it (i think i love 'a', so 'a' it must be. Nothing else, not even the 'a' qualitatively expanded)
Or put bluntly, all i see is a future with more of your "customers" getting a wake up call. Too little, too late.

Anyway, my uninteresting musings aside, i will say again this was good news to hear, regardless of anything else and my hat be damned :)
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
I can acknowledge my preferences, my limits, and where they all stem from. You will excuse my saying that 37 years of living later, i absolutely, most adamantly refuse to even entertain the notion that everyone else does as well. Howsoever that may sound to you. Be it complexes, geo-location and its norms, psychological factors or the above combined, most people can only go that far backwards.
Soon it devolves into axioms, ego-centric needs and dellusions revolving on self-made bases for hope. Unbreakable, as they have no foundation for you to attack. Unbeatable, for who can argument against the void. Deconstruction can only be taken this much with the skin still on. Past the breaking point, and witness the offensiveness, as shallow and lacking of merit as the person employing it.

What the fuck is he saying? Read any post, here, there (Pantheon's), even yours. And tell me where, how often and in what way portrayed, said "needs" are broken down into separate, compartmentalised, distinct and heterogenous fragments. Let me help, it is not. Barring the exception, all i see is regurgitation. Of the concept. The grand idea, sans its tangible elements. Sans the friction involved with experimenting with it (i think i love 'a', so 'a' it must be. Nothing else, not even the 'a' qualitatively expanded)
Or put bluntly, all i see is a future with more of your "customers" getting a wake up call. Too little, too late.

Anyway, my uninteresting musings aside, i will say again this was good news to hear, regardless of anything else and my hat be damned :)


Well, I do know a lot of people who share my opinion and if you read the Pantheon forums, the majority tend to be of similar mindset. There are the occasional main streamer narcissist who thinks they like old school, but argue mainstream with each point they make. They are the minority for now, but as you can see from Brads comment on the development, they are going to have the mechanics set pretty well before they let people in to start tuning an testing. This is good because the game will be set fairly well in its design before the mainstream idiots swoop in with the "Dat grafix lik coo an stuff! Mak it wik WoW! WoW is deh bestest!"

Besides, Pantheon just needs to be profitable to be able to pay its people and investors and continue funding new content. It doesn't take that much to achieve that. Do the numbers on subs sometime and you will see very quickly that a small studio like VR with limited people can do quite well with a limited subscription base. 10k subs is 150k a month at 15 bucks and P1999 and EQ (roughly rumored about 50k subs) still have a lot of interested players. Point is, I don't think they will have problems bringing in income. They will be wildly successful if they get numbers that most MMOs these days would call complete failures.

If you are going to say that a game like Pantheon catering to old school principals with modern graphics and systems thrown in can't get a 100-200k subs, then I suggest you go out hat shopping and make sure you are hungry.
 
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Aenra

Guest
You didn't get me :)

Anyway, since this does have some traction (ie it appears it's not vapourware) and regardless of the outcome i do put my money where my mouth is, i donated 150 bucks. A petty amount, but it's a good compromise in my mind. Not enough for me to lament giving in case it launches and no one's playing it, but sufficient an amount to count as 'support'.
 

Aenra

Guest
As if on queue, lol..
First love newsletter evah!!!111 of the Pantheon dev Team, replete with essential hype(tm) factor elements and PR wording. Noted is the fact that there is an amount of glossing-over obviously well beyond Brad's own capabilities, indicating some truth regarding the hiring of PR specialists.

(wall of text warning as usual)

State of the Game, November 2015: Into the Danger Room!

Posted date / 11.10.15


Hello all, Aradune here, and welcome to our first Pantheon: Rise of the Fallen newsletter! A lot has been going on as of late, both internally and externally. And releasing the first issue of this monthly newsletter in many ways marks the culmination of these efforts, so it’s really very exciting to be writing this up and getting it out to all of you, our loyal fans.

From a business standpoint, we’ve recently revealed a lot more about our team composition, including that in addition to developers we also have experienced business people on board (Chris Rowan, our CEO, and Tim Sullivan, our CFO). They are handling finances, business development, helping with production planning, and even finally getting our pledge and crowdfunding side of things far better organized. We also have a PR team established, headed by our Director of Communications Ben de la Durantaye. That team is implementing and executing well-orchestrated and planned PR and marketing plans. The goal is to continue to get the word out there about Pantheon, keeping the communication lines up and running, reaching out and establishing relationships with the media, involving us in shows and panels, and even just making sure our message boards and Facebook page is well moderated. Check out our
team profiles on the Visionary Realms page to read more on our directors.


The Danger Room is an internal testing area where we can spawn NPCs by clicking an in-game button and test builds, weapons, armor and skills in real combat. Few eyes will ever see this zone.
From a development perspective it’s significant to mention that we received our first round of funding several months back. This seed funding, in combination with all of the generous crowdfunding we’ve received to-date, enabled us to move those who were volunteering their time into paid positions as well as bring on additional much-needed new people to the team. We also finished a major development milestone last month and have a playable version of the game at its core – you can create a character, choose from up to five classes, and play in one of five zones from levels 1 to 10. Mobs spawn, items drop, inventory, merchants, and banks work, combat is a lot of fun, and the core foundation upon which we will build the rest of Pantheon is now in place. We are currently hard at work tuning and tweaking this foundation, internally testing these zones as well as the in-house zone we call the ‘Danger Room’, looking through detailed combat logs and bug reports and adjusting formulas and data accordingly. Very soon we will be ready to start our next major milestone which will include the rest of the classes, higher level content, features, and functionality. When finished, it will put us in a great position to start bringing in external pre-alpha and the alpha testers.

Also worth mentioning is that finishing this major milestone will give us a very real and important additional benefit: we can show potential investors much more than just the prototype we had ready earlier this year – we can show them the actual game, the tools we are using to build the zones and to create the content, and the cloud based infrastructure our IT group has in place that is already building and running our game servers. This, combined with solid financials and production planning, means we are poised and ready to go after the additional funding necessary to build up our team of world builders and environmental artists who will be necessary to create the vast, epic fantasy world that is Terminus.

From a player facing standpoint, I’m sure you’ve all seen our completely revamped Pantheon website as well as our Visionary Realms site. Not only is our player facing side of things now much more polished and professional, but we also have a dedicated web programmer/web master on board (who, btw, is currently hard at work upgrading our forum software). We’ve made sure we have what we need in place with the web pages, with Facebook and Twitter, and now with this mailing list to better communicate with all of you, keeping you more up to date as to where the project is at and where it’s going. You’ve probably also noticed that I and other members of the team are posting more, whether it be on our own site, or on Facebook, or on other MMO related message boards. We’ve also begun to receive more coverage in the media, including
a great write-up on Venture Beat last month and an interview with MMORPG.COM.

Because of where we are at and what we’ve accomplished both internally and player facing, we find ourselves in a position of passion-fueled confidence. Not only is the new website a lot more polished and visually appealing, but it also contains detailed lore, a comprehensive FAQ, and a lot more information about what makes Pantheon truly different. No longer is there speculation as to whether this project is on course and moving forward. No longer are some people wondering if Pantheon will just be an ‘old school’ MMO, or an emulator of sorts. Now people interested in the game can read up on its details and explore the depth that is truly there. The new site also includes a fly-by video of the game world, as well as a series of screenshots showing both how beautiful the game world is as well as real in-game images of Pantheon being played, of combat and battles, of inventory and interacting with merchants, and much more. And it’s very important to note that all of this this isn’t ‘fire and forget’ – in addition to this monthly newsletter, you can look forward to the web site being regularly updated with new screenshots, more details about the game, more information on its systems and differentiators, and more information about the races and classes you’ll be able to play. We’ll also be at several of the major shows in 2016 and beyond, showing off the game, and releasing a longer, more detailed video when the timing is right.

So with that, I’ll leave you to the rest of the newsletter and give you the opportunity to learn this month about what we are calling the
Living Codex. I look forward to interacting with you all to a greater degree on the message boards, to posting some in-depth developer diaries, to watching and participating in this exciting PR plan, and, of course, to writing up my part of next month’s newsletter. In the meantime, it’s back to programming Pantheon’s gameplay and keeping our in-house content creation tools as useful and user-friendly as possible – and if I don’t get back to that, our game designers are going to hunt me down mercilessly. ☺

Until next month,

Brad “Aradune Mithara” McQuaid

Chief Creative Officer & Gameplay & Tools Programmer



https://www.pantheonmmo.com/news/blog/
 

Xenich

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I like the synergy system and the need to have to search out character progression elements in the world.
 

Xenich

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You didn't get me :)

Anyway, since this does have some traction (ie it appears it's not vapourware) and regardless of the outcome i do put my money where my mouth is, i donated 150 bucks. A petty amount, but it's a good compromise in my mind. Not enough for me to lament giving in case it launches and no one's playing it, but sufficient an amount to count as 'support'.

Nope, I don't. You tend to go on these metaphorical rants which I find elusive.

I did notice you the pantheon forums though arguing for appearance slots.

One thing, you and I went back and forth many times in this thread as you argued for mainstream aspects to games (ie softer death penalties, easy travel, etc... ) and went on about how those things are dead, people don't want them.
You also were a big shit talker about this game for a long time. Now you are a supporter, even though you want fast travel, soft death penalties, etc... and after seeing your argument on appearance slots... all I can say is... WTF?

Why are you there? I know for a fact you don't agree with most of the Tenants of that game as you clearly argued against them here. Now you are over there arguing for such? I am confused.
 

Aenra

Guest
Sometimes my instructor would not speak to me for hours :)
Lost my patience once and asked him why, still wouldn't say anything, lol..many months later he told me it is not an offense asking dumb questions. But it is for another to attempt answering them
 

Xenich

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Messages
2,104
Sometimes my instructor would not speak to me for hours :)
Lost my patience once and asked him why, still wouldn't say anything, lol..many months later he told me it is not an offense asking dumb questions. But it is for another to attempt answering them

It doesn't matter how smart someone is, if they can not communicate their point, they might as well be a dumb as a sack of rocks. /shrug
 

Aenra

Guest
I am not playing it smart Xen. Sometimes a couple of words suffice, sometimes they don't; In which scenario, especially when the meaning is multi-layered, a more eloquent and/or prolongued response is deemed required. Misunderstandings may occur regardless, which is why you'll find me having repeated -and multiple times- my views over certain matters. In plainer and plainer a formatting, as the flow of conversation focuses more and more on just one aspect.
I have communicated. Page after page. You chose what to take from it all, you chose how to interpret it. And that is ok. Just do not expect me to resume a conversation commencing with phrases such as "you argued for mainstream games", "you do not want harsher penalties", etc. I do not suffer from a Freudian Joy of Repetition.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
That is my fault. I should have just asked for clarification. From now on, I will do such.

So again, why are you interested in Pantheon, subbing to the forums and arguing your points if you know and have always known the game isn't really in line with the expectations you have for an MMORPG?
 

Aenra

Guest
It COULD be in line with my expectations.

- if it focuses on effort and patience rather than fast/rapid gratification
- if it is underlied, and in evident a manner, by a mentality dictating loud and clear that it addresses erm, more """"mature"""" an audience
- if it it revolves around a need for both the personal and the social
- if the personal, more so in light of effort and time as outlined above, translates to using one's head rather than one's fingers (pew pew reflexes)
- if it focuses on concepts more or less abandoned by newer/modern MMORPGs
- if NO, but NO aspect of its gameplay caters to morons STILL believing 'oldschool' is just many morans pew pew-ing together. Only difference being their raid number and the boss difficulty. Whatever such a title may or may not be, including "old school", it is definitely not an RP mmo game.

Some elements i can only expect partly implemented, and for a number of reasons well beyond any common mortal's control.
Some elements i can expect showcased in a different manner, as in theory at least, i am willing to concede they will, in their own way, lead to the very same outcomes.
Others i strongly oppose, Pantheon specific and generally as well, as they have nothing to do with the above, but are instead the result of morans amassing together.

Since therefore it BOTH could be what i am after, AND it appears to be on track (progress thus far, investors, etc.), i supported it (chances are it won't come out like that, but that's ok. Supporting 'niche' is good either way).
Not because i am a fanboy, not because i have even the slightest illusion that their "old school" is the true old school, not because if it's no longer black, why then it must be white.

edit: Very, very but very rough example. I will say again, very rough exanple, do NOT use this as proof or indication of my reasoning.
Old school for some is EQ a game that while fucking archaic in its implementations, Q of L features and mechanics, it offered 70man raids and plenty of QQ if you died. And that was all.
Old school for others is SWG a game that tried to facilitate my list up top, a game that did NOT focus on morans pew pewing together and their fucking raid gear; But instead focused on the social, the RPing, the individualising, the social. True social; Not making a guild so we can pew pew so we get to wear purples. No. Proper social. Come together because we are alike.

I belong in the second category. Almost definitively. The former is not "old school", the former is morans pew pewing together. Just the content being harder to 'consume'.
 
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Xenich

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Messages
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There are a few of the SWG crowd in the various forums latching on to the game, but... they keep arguing for SWG, which is annoying because this isn't SWG at all, and it clearly states on the site that this is a EQ/VG spiritual successor that wishes to bring back those games greatest features in a modern game with some lessons learned over the years from other games. So it doesn't matter what one decides to define as "old school", it only matters that it is EQ/VG in spirit, which things like CRs, contested content, long travel, slow combat, long term gear acuisition, etc.. are a part of.

Everything you and I clash on is you wanting something like SWG and me wanting something like EQ. All we hear from the SWG people on the forums is how the game needs to be more like it, even though Pantheon isn't being designed for it. So, the SWG people need to back off or go find some developer to build them SWG 2 (at this point they are no different than the WoW crowd wanting another WoW). I am not saying they shouldn't give input, but FFS the appearance thread is exactly what I am talking about. The whole "I want to play dress up" and "I should be able to look like I want" is a problem. See, having to constantly look for that "practical" item to continue wearing in the game was a part of game play in EQ. Appearance slots remove that need (ie once you find the look you want, you are done other than for fluff play, and this is what happens for most. My friend is big on looks and in EQ2, he spent an enormous amount of time initially to find a certain look, but once he did... he was done, didn't bother much again unless something interesting dropped. With EQ, he would constantly have to keep that effort up, ie.. the point and why having a certain look was sought after in the game.), not to mention the completely stupid mechanic of some how magically wearing something else while using something else. That is such a mainstream mechanic and completely anti- game play mechanic.

EQ is a combat focused game. It isn't WoW action arcade, but its focus is combat centralized. While they want to make crafting meaningful and they want communities to be built, they want EQ communities, not SWG ones. I played both, and I respect that people liked SWG's style, but it was a early version of the SIMS Online, not a game like EQ which is why the combat patch completely pissed off the community. All the SWG players are doing is dumbing down the fucking game for their SWG desire, but here what will happen if Brad listens to them. They won't get SWG, they will get a game that doesn't live up to those standards, so they will get bored and move on. All the EQ players will be left with half arsed features that were trying to appeal to the convenience monkeys and it won't be worth a shit for us. The game will be shit, it will tank and nobody will get what they want.

Now that is if Brad is stupid enough to listen those players, which... he is a bit softened over the years as the entire team (including Chris Rowan, the CEO) and the early community had to talk him out of the fast travel to every city he was wanting to initially implement. The same very mistake that stated to kill EQ with Luclins spire fast travel. So there is concern here and people pushing for all kinds of other games can end up making a game that is EQ in name only, but a mashed up monster of FFXI, WoW, SWG, Aion, EQ, VG, etc.... which will be yet another wasted MMO chasing a wide audience rather than focusing on a root one.

Here is the thing about SWG. I think it would be cool for those who are seeking another game like that, but EQ and SWG are at complete odds with each other, they are different concepts and focuses and they can not be brought together in this game. They need to be separate games. SWG needs a project all of its own that will bring back the pre-combat change version of the game and that won't happen by trying to insert SWG into a combat focused game like EQ/VG which is what Pantheon is.

Remember my worries way back? Remember me saying that people would flock to this game demanding it be everything but what it was initially designed to be? Seriously man, this isn't my first rodeo watching this happen. I have watched several games be destroyed because of this behavior.
 

Aenra

Guest
I knew giving an example would derail this..ok, for the last time, yet again differently voiced:

I am not expecting SWG 2.0 or 3.0 from Brad. Quite frankly, even if he wanted to (and i know he doesn't), i have him incapable of pulling it off. Would never have bothered with Pantheon if that was his intent.
I am expecting a modernised EQ/EQ 2.0 with some VG flavour on top.

Same difficulty factor, same carrot chasing, since how else can you attract the retards, same hardship/penalty factor.
But with modernised mechanics and Q of L features. From UI to features to conceptualisation. On top. Extra.
You COULD have everything EQ was but with a crafting focused on both the functional and the aesthetic. Or failing that due to say budget, a wardrobe factor. Tied in to mob grinding, economy, etc.
You COULD have everything EQ was but with tertiary spheres thrown in (ie diplomacy), regardless of their inter connectivity to the main ones, ie to any lesser or greater extent.
You COULD have everything EQ was in a game that offered more than a playground for intellectually challenged individuals to pew pew for hours and hours at a time. More in the social factor (crafter guilds), more in yet again the social factor (RP tools).

If you are as narrow minded, shallow or intellectually challenged (you in plural, ie whomsoever may be concerned) to need pictures drawn in order to see how NONE of the above would "threaten" your pew pewing online "old school"..not my fault, and most definitely not my responsibility to draw said pictures for you. You in plural again.

I would appreciate your "old school" elements. But they are just that. Elements. Amounting, when on their own, to nothing but yet another pew pewing simulator most will find no interest in.

- That is the "bad" niche. A shallow, overly demanding for no reason whatsoever kind of product that will naturally interest the "S.P.E.C.I.A.L." few. Naught to do but stand still for hours, literally, pew pewing the same boss. Woo-fucking-ha!

+ An EQ with the above is the "good" niche. It will attract the maturer audience, the more demanding audience, the more intellectually open to FUCKING VARIETY audience.

edit: Please don't be an idiot and reply with something like 'i have no problem with being in a bad niche, that's what i want'. Am not trying to convince you otherwise. Am trying to show you how your narrow mindedness costs YOU. In games made, in people you could (but do not) have available to play WITH, to meet and have fun. WITH. While still having your "old school". Unaffected. Unchanged. THAT is the very fucking definition of narrow mindedness. Absolute, total inability to see either left or right of a self-imposed blindfold. And that is exactly what i find. Here with you, there in their own forums. And sorry for the offensive tone :)
 
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Xenich

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2,104
This is the problem with your arrogance. It makes you believe your own bullshit.

You talk about opening up to a variety of audiences, that was never his goal and trying to push Pantheon to do that misses the entire point of why it is being made.

you keep going on about how you are ok with "old school", but then define what "old school" really is for me, then say that I am narrow minded because I object to your redefinition and don't understands how you really know how this game should be made, open to the "variety" of players.

Here is the thing. You need to conform to what this game is attempting to be. YOU are the one who must accept its main goals, not act like an arrogant twit who thinks the game will be so much better if it does what you want, by opening up to all the "Variety" blah blah /derp /derp. That is the same fucking arrogant twit talk that I heard over the years from the fucking WoW crowd about how this game, or that, or this new one, etc... has to expand and consider all them as well, blah blah...

You want fast travel. You have fucking argued it here.
You don't want corpse runs and harsh penalties. You hav fucking argued that right here.
You go on about cosmetic fluff features as a handout rather than a required element of game play.

Each time you go on about your fucking mainstream game desires telling me what "Old school" really is, while promoting your retarded mainstream features.

I don't want your fucking game. I hate your fucking game because your fucking game is all over the place.

So please stop acting like a fucking arrogant twit who is nothing more than a neck beard mouth off mainstreamer going on about how Pantheon should be "old school" but really is just your redefined mainstream.

For fucks sake you idiot, you whined about this game, hacked on it forever like a fucking mainstream twit, now you are here going about this and that and how you have the answers?

Seriously, fuck off.

edit:

Let me be clear. I have no problems with general features such as you mentioned being added (ie crafting, diplomacy, etc...). I however want them to be just as focused on game play as the basic aspects of EQ is in its combat system. So, no hand outs, no easy convenience crap. All of it requires effort.

My issue with you as I have said is the specifics you argue are mainstream. As I mentioned about travel, apperance slots, and death penalties. Those are integral aspects that gave EQ its unique feel and play. Without those things, ti is just another stupid mainstream game. You can't get rid of them without taking away the essence of what made EQ different.

Now if you are on board with that and merely using other games systems as a means to help enhance Pantheon while staying completely in line with that core focus and concept, then we are on the same page, but if you are saying those elements I mentioned and other systems similar in nature are dated mechanics that need to go, then my response to you is again... fuck off.
 
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Aenra

Guest
I envy you, you know. I really do. This world was shaped in its current form just for people like you. You both earned and deserve it. Cannot even aspire to imagining how good that must feel like. How .. peaceful.

Be well Xen
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
I envy you, you know. I really do. This world was shaped in its current form just for people like you. You both earned and deserve it. Cannot even aspire to imagining how good that must feel like. How .. peaceful.

Be well Xen

Life is so unfair, if we could all just curl up in your cranial cavity, wouldn't everything be just perfect? But alas, we are all stupid dumb animals to your all so superior intellect. Why, if we could just be smart enough to accept your superior position, if we just weren't stupid little ants who defy your perfect little plan, everything would be better!

Your arrogance is going to trap you in a corner some day with dire consequences.

Grow up Aenra, you live in a Occupy Wall street day dream of pretentious superiority.

Also, lay off the Pot, no... it doesn't enlighten you, it makes intelligent people sound stupid.
 

Aenra

Guest
:necro:


How to say nothing new in as many lines as possible !!! (a.k.a. first official class revealing from Pantheon)

Latest News

The Cleric Reveal

Posted date / 02.10.16


Hello all, Aradune here, and welcome to our next Pantheon: Rise of the Fallen newsletter! I’m really excited to start revealing information about Classes! It’s something we’ve been wanting to do for some time and I know the community has been quite curious as well.

Before you dig into what the Cleric is all about, I wanted to talk a bit about our philosophy and goals as it relates to all of Pantheon’s classes:

  • We want our classes to be both traditional and iconic. We know a lot of you identify with certain classes and we don’t want you to choose a certain class only to discover that we’ve changed the classic role of that class into something different just for the sake of change.
  • We then want to build on the traditional class and evolve the role in new and exciting ways without changing their core identity. A lot of this will be accomplished by adding flavor and distinctive abilities to those classes.
  • Even with this innovation and evolution, class interdependence is still extremely important. In recent years many MMOs have steered away from those core roles. Allow me to quote from the FAQ: Pantheon does indeed use a class based system, and those classes do fulfill roles, especially in group and raid contexts. There will also be opportunities to focus each class on more specific and specialized roles, especially at higher levels. That said, because we feel it’s important that classes fulfill distinct roles, creating interdependence is vital to a fulfilling social and cooperative experience. If everyone is the same, this simply cannot be achieved. Likewise, if every class is absolutely unique, grouping can become overly complicated and, in some cases, certain classes could be less desirable to have in a group than others. To avoid this, Pantheon will use a ‘quaternity’ system consisting of tank, healer, DPS, and crowd-control.
  • With our emphasis on truly engaging the world, making player vs. environment means more than only fighting NPCs. Most classes will also have abilities and spells that allow them to change the environment in a meaningful way. A great example would be the Druid. He will be able to influence the weather and by doing so truly affect that region of the world. Certain spells and abilities will work better or even only be possible during, say, a lightning storm.
  • We want to see synergistic or sympathetic spells and abilities. In other words, certain powerful spells and abilities will only be possible if two or more different classes work together.
  • We want to make sure hybrids are distinct yet still desired for a group. A Crusader, for example, will be able to adequately heal but not as well as a Cleric. That said, his other abilities, his diversity as a hybrid, will bring significant value to a group. In fact, all of our classes, core or hybrid will have unique roles and identity. Another example: the Ranger will be able to adequately fill a DPS role -- perhaps not the best, but his auxiliary abilities will bring to the table enough to make him desirable and, in some situations, even more desirable than a core class.
So, there you have it. I hope you find this as appealing and exciting as we do. We definitely have some interesting new twists and ideas to build upon the traditional iconic MMO classes. Read on about the Pantheon Cleric and let us know what you think!

Until next time,

Brad “Aradune Mithara” McQuaid

Chief Creative Officer & Gameplay & Tools Programmer


http://www.pantheonmmo.com/news/latest_news/

To spare our industrious readers from using their fingers, we switch to the dedicated cleric page for some majestic insider info scoop. Only in the Codex ladies and gents:

It is the Frail Age of Terminus. After the horrors of the Deicide War, interaction with the Celestials has become virtually unknown. Thus, the Clerics can hardly rely on their Pantheon directly. Instead, they must bind themselves to the ancient directives of their Order, guided by the written wisdom of the Celestials of ages past.

To his core, the Cleric is focused on healing himself and his allies, and in this role he has no equal. But the Cleric can also dramatically enhance the defenses of his allies through the use of powerful signets, potent writs and ethereal armors. Though few in number, Clerics can perform feats of stunning ability once empowered with a measure of their Celestial’s influence. Indeed, for this very reason, certain elder Clerics are mistakenly revered as true Celestials! Because of the Cleric’s searing devotion to the Celestial path, they have evolved the means to turn Undeath and other malignant beings.

  • Group Role: Healer, Support
  • Armor: Heavy Plate Armor, Plate-Woven Raiment
  • Weaponry: Clerics are schooled in several types of One-Handed Blunt weaponry. Most have discarded the use of staves in order to carry their large tomes into battle, the ancient books bursting with powerful signets, writs and edicts.
  • Ability Arsenal: The Clerics have mastered the restorative arts of their Order, allowing them to use their many potent healing abilities. Thus empowered, Clerics excel in most forms of healing, including: Self, Target, Group and Raid-oriented abilities. Clerics also have a variety of other healing powers, including: Direct, Heal-Over-Time, and Heal-On-Hit. In addition to healing, Clerics also excel in defensive support using ethereal armors and signet blessings.
  • Iconic Ability:
    [Manifest: Pillar Shield] - High level Clerics can manifest, place and even carry massive Pillar Shields. These huge, luminous walls of energy form towering, immovable barriers that, for a limited duration, no enemy can pass. But, if desired, the Cleric can choose to sheath his weapon so that he may carry the Pillar Shield short distances to a better position before resuming the fight.
http://www.pantheonmmo.com/classes/cleric/

If your humble fellow member may comment on this trully glorious turning of the tables, this once in a lifetime, unexpected turn of events, why, what words with which to describe what we've all just read. No one could have anticipated it ladies and gents, but there you have it.
An EQ model to be copy-pasted straight into Pantheon, albeit with a shiny new shield skill! Let us all take a moment and shiver in awe.

Aenra, reporting live from Brad's basement.
 
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(....)
If your humble fellow member may comment on this trully glorious turning of the tables, this once in a lifetime, unexpected turn of events, why, what words with which to describe what we've all just read. No one could have anticipated it ladies and gents, but there you have it.
An EQ model to be copy-pasted straight into Pantheon, albeit with a shiny new shield skill! Let us all take a moment and shiver in awe.

Aenra, reporting live from Brad's basement.
I quite enjoyed the read. This part, esp:
  • Even with this innovation and evolution, class interdependence is still extremely important. In recent years many MMOs have steered away from those core roles. Allow me to quote from the FAQ: Pantheon does indeed use a class based system, and those classes do fulfill roles, especially in group and raid contexts. There will also be opportunities to focus each class on more specific and specialized roles, especially at higher levels. That said, because we feel it’s important that classes fulfill distinct roles, creating interdependence is vital to a fulfilling social and cooperative experience. If everyone is the same, this simply cannot be achieved. Likewise, if every class is absolutely unique, grouping can become overly complicated and, in some cases, certain classes could be less desirable to have in a group than others. To avoid this, Pantheon will use a ‘quaternity’ system consisting of tank, healer, DPS, and crowd-control.
Seeing as I played a ranger almost exclusively from 1999 to 2010, I kind of have a feel for this. The only other class I played substantially was a paladin. Both were hybrids, see. SO this read raised some eyebrows and I have lots to talk about.

First, this:
We want our classes to be both traditional and iconic.
Translation: We can please everybody. While I want to believe it, I don't. Nuff said.

Next:
We then want to build on the traditional class and evolve the role in new and exciting ways without changing their core identity. A lot of this will be accomplished by adding flavor and distinctive abilities to those classes.
Same. So you like pasta? We're going to give you some fries and a burger with that.

Ok now I'm going to talk about the first quote up above because that's the next thing. This is where I start to fall into agreement and support them, but with some caution. The bolded part is specific to my experience. The Ranger was not always a welcome member of the group. Oftentimes, groups were looking for the bedrock: tank, healer/support, dps, cc. Rangers--because they're so spread out--did not fit nicely into that paradigm. It has more to do with HOW they're spread out. Some points were taken away from one category and placed into another. This means if you want to be a jack-of-all-trades, you end up with something like "tanking: moderate, healer/support: poor, dps: good, cc: poor". This can't compete in a group with someone who has "great" or a couple good. Groups desired specialists, so rangers and other non-specialists became hte 6th member or aren't invited.

Now, spreading out "points" to define a class into categories is not in itself a bad thing. In the perfect world, a jack-of-all-trades can always find worthwhile work by doing a patch heal here or a buff (sow anyone?) there or a superior camo here or a snare/root there or a offtank here or some tracking there. Indeed, rangers did a lot of that. It felt great! BUT this specific part of the quote addresses the problem: "if every class is absolutely unique, grouping can become overly complicated..." For every thing that made the Ranger unique and costed points, there had to be a compensating element in grouping to keep them desirable. So you can cast firefly and have a light source, but how does that help you in a group? You can track? What if nobody in the groups needs it? So you can root and snare, but how does that help you if nothing needs to be rooted or snared? So you can superior camo others, but how does that do a lick of good if nobody is needing it at the moment? You can heal for 400, great, but if the cleric has things under control then you're taking time away from DPS, so using your time ineffectively. See, these thigns DO add value to a ranger and I employed there use numerous times. The SHTF on many ocassions, but my Ranger talents could not always save the day, given a 400 pt heal is like healing a scratch. All of that variety was inconsistent and unreliable in groups, making the ranger mediocre in the most crucial element of the game. It didn't compensate enough to make our uniqueness justifiable in groups.

I still loved the Ranger and continued to play it. Got as high as 85 and thousands AA. I never gave up on it and still to this day believe in uniqueness. But I get it. The quote goes on to say "To avoid this, Pantheon will use a ‘quaternity’ system consisting of tank, healer, DPS, and crowd-control." What I think this means is not too different from what EQ tried to do. It TRIED to have roles like these, also including the support role. There were many varieties of support in EQ; buffs/summon corps/tracking/etc. Take the rest on faith. What Pantheon might be trying to do is tune the class abilities and roles. Clarify them. Clean away the dirt and fuzz. Why? So they can make sure everything has a explicit consistent value in the group. Will it work? Unsure.

I like the idea of combining powers of multiple classes. But to some extent that already occurred in EQ. The cleric enabled the warrior. The warrior enabled everybody by keeping the threat on themselves. The enchanter enabled everybody. And so on. However, these relationships, if I can call them that, were very limited. If Pantheon can find a way to give it more depth, it might be a nice idea, IF they're careful about not causing the very problems being outlined in this news.

I still plan to be there if this game launches. I don't want a repeat of Vanguard. See, back in the day, I kept playing EQ. I didn't try Vanguard for a couple reasons. As the months became years I was jaded and didn't want to play it anyway. I look back on all that unhappily. In sum, I've concluded no MMO will ever be perfect. They'll all die slow groggy mudflated or otherwise obsoleted deaths. The wisdom is in appreciating them when they're in their finest moments. Live life while you can! If I'm not playing Pantheon soon after or immediatley after it goes live, the gods shall strike me down where I stand.
 
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Xenich

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Messages
2,104
Aenra, you were right, I have to admit it... you were correct that the bulk of the players in the Pantheon forums and on other sites following this game are not old school gamers. They talk like it at times, but their arguments betray them.

As for the classes, I don't mind having more EQ focused classes with some twists, it is no secret that I prefer old EQ style. That said, it is already apparent they are making mistakes by heading towards "class vs class" design rather than the original designs of release EQ where each class's description was generalized, not a declaration of position (ie tank, DPS, Healer, etc..). If you look back at the first manuals descriptions, you see general mentions of focus that point out their strengths, not a specific role in a group. The whole "tank/main healer/DPS/CC" as a designated class and role is what the player base proclaimed at the time and it was that crowd who was known for the antics of role snubbing players (ie you must be this class to do this role!).

Also, Brad hasn't thrown out the solution of using Trivial Loot Code which I think is beyond stupid. I mean, he has a problem staring at him right in the face with uncontrolled player trade systems which create the frenzy feeding of lower content and the abuse by gold sellers and his solution is to bitch slap honest players to stop them, but won't even consider making Player Trade an actual game system with pros/cons, choice and consequence? You can tell the number of Plat buyers who defend any change to the system (or lack there of) of player trade as they throw tantrums using all the same mainstream arguments (my fun, my options, my blah blah blah...), it is like they don't want a game, they just want some chat room to run around in.

Anyway, it makes no sense for him to even consider TLC, it is such a ridiculous system, but for some reason the RMT supporting players in the forums have convinced him that having ALL items droppable is the way to go, and that there should be full trading, but only player to player trades like EC transactions of early EQ. What does this mean? It means that Gold sellers are going to clean house and own the markets. See, they will have multiple accounts to have permanent traders and they will bypass the TLC code by sticking additional characters at certain levels to perm farm the items. Not to mention, Brad says he isn't worried about dealing with Botting and boxing, which tells me either he has zero understanding of security topics or he sees it as profit (as some companies do). Also, add in the fact they are using 3rd Party tools and engines, it means they will have their hands tied when it comes to some security issues (ie waiting on fixes, to the engine and components).

So, what you end up with is a system of player trade completely uncontrolled, completely open to the abuse of gold selling and aided by allowance of boxing (which these days botting and boxing are nearly indistinguishable concerning capabilities of keyboards and mice hardware and software) all designed to bitch slap the honest player with in game code that is easily circumvented by the professionals or abusers. It is beyond idiotic. I mean, personally I would rather have BoP and all that crap than stupid TLC code just so people can bypass having to play the game by buying their way up through the player market. At least with BoP, the honest player doesn't get screwed and the one who buys their gear rather than gaining themselves is the one that misses out.

Read the Tenants, it specifically states the following:

http://pantheonmmo.com/game/game_tenets/

  • An expectation that with greater risk will come greater reward.
  • An understanding that player involvement is required for progression. All actions (or lack thereof) should have consequences. Positive actions should be rewarded. Apathy or lack of action should not be rewarded with bonuses.


So, maybe Mr. McQuaid can explain to us how a player farming coin of easy cash mobs is "greater risk" as he strolls over to the market and buys that rare and powerful item that only the skilled players can obtain? Greater risk will come greater reward? Yeah... my ass! How is this "reward" system of allowing players to buy their progression requiring player involvement? Oh... maybe he means logging in and doing mundane grinds is involvement. Interesting, that would mean that every game out there seems to meet this tenant!


I am seriously losing my faith that Pantheon will be anything more than a half assed attempt to remake EQ/Vanguard under the false advertisement of being "old school values". The fact is, the bulk of the players are mainstreamers (I know, I know... as you told me once before Aenra). The thing is, the closer the game gets to release, the more people who could give two shits about the initial "claim" this game was being made will start to follow it. I did express that concern at the start, I just didn't realize how most of the players supporting Pantheon right now were just kiddies at EQ release and part of why EQ eventually turned to shit.

This game is highly likely to be a gimmick, it has all the tell tales.
 

Aenra

Guest
It wasn't a contest man :)

Anyway, i've said this before somewhere.. nine times out of ten, the people crying for 'old school' are too fucking young to have been there to experience it.. any of it..
Same here, in our own forum. Ever since i supported the Codex and can read General Discussion? You wouldn't fucking believe the comments.. made from the same people that post jewels, proper jewels, in the non-hidden threads. The very same 20k+ posts members the rest 'look up to'..

Little kids, partly teen angst, partly early age unemployment, partly 'i ride the different train' phase. Wishes, projections and an intense desire for self definement. All in the course of growing up/maturing, yes, and good for them. But..
1) This is a juvie phase
2) Wishing and experiencing never equate. Ever
3) i personally couldn't care less

Now far as Pantheon's concerned, well.. i told you. He's stuck somewhere between a 'half complete vision', a 'lack of money' to do it properly and a 'confused' crowd.
If i have been overly ..polemic.. in regard to the 'vision' aspect? That's precisely because it is the sole out of said three that is under his entire, absolute control. And yet.. and yet..

Anyway, even if this ends out shit, i do not regret my (currently) 150 Euro donation. If nothing else, i showed in a tangible manner that some of us still want these games made. We'll see how it goes :)
 

Xenich

Cipher
Joined
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Messages
2,104
It wasn't a contest man :)
Now far as Pantheon's concerned, well.. i told you. He's stuck somewhere between a 'half complete vision', a 'lack of money' to do it properly and a 'confused' crowd.
If i have been overly ..polemic.. in regard to the 'vision' aspect? That's precisely because it is the sole out of said three that is under his entire, absolute control. And yet.. and yet..

Anyway, even if this ends out shit, i do not regret my (currently) 150 Euro donation. If nothing else, i showed in a tangible manner that some of us still want these games made. We'll see how it goes :)


See, I don't think money is a major issue. Sure, they have to be careful, but all the corners they are cutting? I mean, I thought they were designing some "in-house" tools which Brad even implied early on, but now I that I have read deeper into it, they are using all the Unity tool components, even the networking ones which was one I thought they would have to design themselves to insure it was streamlined (guess not). Unity is ridiculously easy to use and the programming knowledge required for its tools isn't heavy. So, their biggest expense is going to be art assets and raw content building. Don't get me wrong, it may work out for what they are seeking to achieve, but I don't see this project even remotely competing in costs requirements compared to many other traditional MMO ones.

That said, it is the constant conflict with their own tenants that chaps my ass and the obvious hypocritical nature of Pantheons followers. I got into a scuffle with some of the fan boys over the player trade thing and loot restriction code. They want full open trade, where things can be sold on the player market, but only for group content. For raid content, they want it mostly BoP, you know... to protect the effort of the players raiding. This smacks of WoWtard double standards and is massively hypocritical. Apparently, it is ok to cheat your way past group content by buying your drops in the player market, but not the raiders gear.... no... that would be "unfair"!

Keep in mind, I am not advocating for full drops, my points about this issue were about risk/reward balance as per the Tenants and how people buying their rewards in an uncontrolled player trade market (that will be ripe with RMT) is counter to proper risk/reward balance and opens up numerous problems with camping incentive as well content earning and distribution. So all the problems we have experienced over the years should be a lesson on what not to do. We know open trade is a main issue with the abuses. We know that too many attempts to stop abusers have led to a serious impediment in honest play. If pantheon is to survive, it has to consider the damage both sides of the argument provide and strive for a solution that really targets the main problem.

I tried to get this point across, but all it did was stir them up into massive fits. Seriously, it was like I took candy from a spoiled baby and they broke out into an epic tantrum where they began dismissing, attacking, etc... (that is why I like the codex, when people go off like that, I can tell it like it is without the little tools playing devious "run to the mod" games to try and shut me down). Anyway, this is just one issue where it started to show me how these folks were not old school players and how many of them are RMT advocates. They wanted NO changes to player trade, even if it were to turn player trade into a deep game of progression with pros/cons, C&C, risk and reward all tied to the rest of the games systems. They want trade to continue to exist completely free of any connection or relation to the game systems (ie no rules, requirements, or obstacles) so they can use it as a means to bypass the requirements of game play. They claim it isn't cheating, but as I mentioned earlier, they think using it to get raid gear is cheating. How they can sit there and mouth off that condition and not realize they look like complete idiots is beyond me.

That is just one area where you can tell they are mainstream players and if you push into other areas, really trying to strive for core systems of challenge, many more betray themselves. I have seen it in fast travel, storage ability, death penalties and features, cost requirements of progression, appearance items, etc... most of them make arguments that I could quote directly from the WoW forums.

The only 'hope" I have is that the server rule-set idea is feasible. Brad did say they are very interested in providing different rule set servers and considering that this is very popular with EQ at the moment, it might actually work. Then the only effort will be to find enough real "old school" players who actually want a "game" and not an entertainment simulator and recognize the various detriments of such. Though that may be a pipe dream. I told a friend of mine that I may have to just take one of the emulators of a game and completely modify it to my standard of play (that or make my own in Unity), but the problem with that is... once you make it yourself, there is no mystery in playing it and it kind of defeats the point.
 

Aenra

Guest
Ok. I have been a touch more active in forum participation and i can (sadly) say the following:

- Posts i make with valid points, explained and justified with numerous (read: in plural) logical arguments are:
i) entirely ignored, /crickets
ii) derailed by the resident monkeys incapable and unwilling to employ grey matter, instead grasping on literally 'one word' within any a post of mine that triggers them sentimentally and responding in a manner befitting said emotional triggering. The fact they're monkeys need not particularly benefit the outcome of said outbursts.

- There is a passive/aggressive, responsive/distancing type of mentality from 'official' participants that i find worrisome. Especially in light of how in flux it all still is (yes, not their fault budget is what it is, am sticking to the fact of it being in flux as just that, a fact, sans any critique). At times it reads as a barely concealed patronising attempt, at times as the indirect admission that things may or may not be in store that people are not going to like hearing about.

- For a project this early on in its life (pre-alpha), a community this small (at this stage in time) and an 'open funding' campaign allowing plenty of Ks to be donated if one is so inclined, i find Brad's cherrypicking his where, when and how to respond on legitimate questions/concerns a touch disappointing. On a personal level this, i know he's not entitled to 'notice' any of us. I say disappointing however because he does post. But very, very selectively, even though one can tell he does read it all. As one may fathom, said selectiveness entails his posts being made in threads having nothing to do with 'hard' questions. Hence 'disappointing'.

- Unlike, and much to their credit, other communities, this one is quite mild on fanboys. It does have them of course, but they are harmless in comparison. A welcome surprise. Well, excluding one which i already detest because he is the TRUE (tm) fanboy (blind/dumb/zealot). The rest i can even converse with. Very appealing. The negative fact does remain however, that they are (mild and benevolent as they are) fanboys. There is no 'i like this because', there is only 'i like this'. If this sounds harsh, do consider the age demographic of the people that actually played EQI. Fanboy at 12 or 15, i can grasp. Fanboy at 35 and 40, i fail to even comprehend. One could anticipate a bit of the wisdom factor involved during the thinking process.

- I indirectly broached on this above; A certain degree of confusion is purposefuly allowed to be cultivated in regard to whether this will be EQI 'the Extended Edition' or Pantheon, 'a game based on EQ's principles'. Worse still that the fanboys (again, benevolent as they are in comparison) have convinced themselves it will be the former, period.

Since not everyone knows me, i stick to the bad. Got better things to do than make posts saying 'this ROCKZ!!!11'
 
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Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Xenich do you have the same nickname in Pantheon?

Nope, I use many different names depending on my character type/sytle in MMOs and change them up on forums. I am not registered (ie subbing ) on the Pantheon forums, and they recently banned me on the MMORPG forums (while I do throw out some "very mild indirect" insults from time to time, the trolls there team up to report and get you banned, not to mention the moderators seem to be a bit inattentive and just auto-infraction without checking).

So I don't post anymore, I don't support pantheon (I won't put any money to it until it is released and only after I have established it isn't a mainstream gimmick) and honestly man, I have nothing in common with most gamers today. I never thought I would say it, but the little twits are just too stupid and immature to even discuss with. They get too emotional, lack understanding in logical argument, and carry numerous trigger words that seems to set them off into tantrums. /shrug
 

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