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Path of Exile is a MAJESTIC incline

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
I can't believe we have a 250 something page thread bitching about Diablo auction house 3, then twits say they want an auction house in POE.

Fuck off.
Have you played the game? It pretty much requires trading ("bartering") if you want to get anywhere. Sucks, but that's not going to change so the least they can do is make trading less of a PITA. General chat is full of trade spam, public party tab is full of WTS/WTB ads (though map invasions are lulz), forum trading is a big hassle. But an AH? No, we cannae have that!
 

subotaiy

Cipher
Joined
Aug 8, 2012
Messages
522
Location
Romania
Yes, they really need some sort of centralized/global trading; now there are dozens trading channels (only one would be even worse) and the party panel is fucked up.
 

aron searle

Arcane
Joined
Nov 27, 2007
Messages
2,720
Location
United Kingdom (of retardation)
Eh? How is the concept similar in any way? The reason the D3 AH sucked was a) you could use real money and b) you could convert anything to a standard (gold) and just spend that to get whatever you wanted. Your road to the items you wanted were just: farm gold -> get item, or just pay from your account. As such, the farming/loot running lost all meaning in D3, and that's what these games revolve around.

An AH in PoE would require trading. It depends on the quality of your drops what you can trade for.

I don't personally care that much since I don't trade, but I have an extremely hard time seeing what the plus of only being able to trade via Forum/Chat is. You're going to have to explain that one.

So you list exactly how and why the auction house completely ruined D3, but then somehow think without explaining why that replacing orbs for gold will completely change the dynamics and outcome of an auction house.

:WTF Jacki Chan JPG:

People can't resist. everyone knew that the auction house would cheapen the D3 experience, but how many could resist anyway, everyone used it even whilst knowing it ruined the game for them, because every drop would be compared to the 10x better item they just clicked "buy" for (and I aint talking the real money AH).

Auction house = easy trade = easy trade = people buy rather than play for items.

Have you played the game? It pretty much requires trading ("bartering") if you want to get anywhere.

I've played it, mostly solo, never traded.

You are full of shit.

This is why I mostly stay in GD, to much retardation elsewhere.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
PoE's economic system is such a pile of ass it would take the most stalwart proctologist to even begin taking part in it. Fuck your orbs, give me some plain old gold and stores that sell stuff that isn't worthless.

That being said, I've no problem with no auction house. I believe the forums have a barter section, go post there if you want to buy some Phat lewtz.

Additionally, I believe made may have a point. I am casual and haven't played a character to above level, say, 45, but for people WHO only run ULTRAHARDKOR mode, Trading for survival gear appears to be crucial.
 

zerotol

Arcane
Patron
Joined
Jan 30, 2009
Messages
3,604
Location
BE
Not trading anything is hard in POE when you reach act 3 merciless, you can't find the stuff you need by yourself.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,904
I've played it, mostly solo, never traded.

You are full of shit.

This is why I mostly stay in GD, to much retardation elsewhere.
And you got where? I've got 2 self found chars stuck in 70smthing grinding easy maps with gear that's not even 20% of average trade items. 1 month worth of farm doesn't even guarantee getting a decent weapon with the "crafting" system.
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
in theory maps are an addition to the game for the non-regular players to customise their own level of challenge, in that sense it is generally true that trading is not strictly necessary to play the game with any single character for at least a month or more. In practice since most interested players will transition to maps they can be thought of as a standard for determining how necessary trading is. But on that point of consideration a lot depends on what type of character is being used, some are much less gear dependent than others.

for the most part trading works as intended and in my view is reasonably accessible for most purposes, the exceptions being when someone is trying to trade for among the very best items available. I wouldn't say that is a flaw of the trading system so much as the natural difficulty associated with acquiring completionist-level itemisation in Path of Exile's end-game.

http://poe.xyz.is/

the above link has been posted before, although not part of GGG's intended design it has streamlined trading considerably and can be used to search for practically any calibre of item. I'm presently trying to trade for an Atziri's Foible amulet in the one week Nemesis league but so far the only person I have been able to contact wanted five Chaos Orbs. Well, it may well be worth as much, especially with respect to the transience of the league but I'm not entirely willing to offer as much (or indeed have five Chaos orbs readily available) before contacting the other trader's expected price.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
That's true enough. Playing a self found summoner is easier than, say, a Marauder. She's not getting hit, minions do all the damage, you can get by without max resists and just focus on sockets and gems. But either way, in a game that's largely about gear and character progression, not finding any upgrades (I'm not even talking about end-game top roll stuff) kills the fun quick. So what are you gonna do if not trade? Craft? LOL.

XYZ is better than nothing, but most people don't bother listing a B/O - because either they have no clue how much to ask or they are waiting for someone with more money than brains to overpay, so getting a decent deal is more laborious than it should be.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Anyone interested in partying up for 3hr event in 4hrs: http://www.pathofexile.com/forum/view-thread/754864 ?

To give you an idea of skill/pace I expect to hit the 5 reward point tier (25-28). If yes then add/msg me (bashom) in the 30 mins preceding and we'll sort it out
Damn, only noticed this too late :-(

OTOH, maybe this is a good way to find a party for races. Will try to do the same for the next race where i think i may be free.
 

Jigawatt

Arcane
Joined
Aug 13, 2009
Messages
3,409
Location
in a desert, walking along in the sand
3 Hour Party (S06C030)
> Rank 74
> 7th Duelist
> Reached level 30

Best result for me so far.

Yeah I wish I'd thought to post here sooner - my party started with some deadweight by they left of their own accord in short order. Looks like the next one's I might be available for are S06F040, S06F060, and S06F066, with the last one being the most preferred. Since they're awhile away just post here if you want to join.
 

set

Cipher
Joined
Oct 21, 2013
Messages
940
The current system appears to be this:

Four month leagues
Every four months they roll out a new 4 month temporary league with a new spin, which they usually spend four months designing/debugging internally
They will be rolling out a new four month league in February with some new difficulty constraint or major gameplay change, when patch 1.1 hits at the same time. 1.1 should bring with it changes to pvp (I think), a lot of balance changes I expect, and probably a few new content areas (don't quote me on that, that might be slated until march)

You should definitely be following their annoucnement/events forum, Chris announced they're gearing up for a big Cutthroat push - it'd be really interesting if they have finally figured out how to make a long-term league of that mode and if it will be one of the 4-month league options this February, or if that's being pushed until the Summer. But at the very least, they seem to have a one-week cutthroat event planned.
 

set

Cipher
Joined
Oct 21, 2013
Messages
940
Storm Heralds aren't as bad as Corrupting Blood.

Also, fractured deveourers pls go away
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
the new Invasion league features have refreshed the experience for me, now that I've played the game for over a year even new and interesting league changes are not really enough to warrant replaying the same areas or follow the same skill pathways I'm typically inclined to. But introducing variable encounters into maps as with incorporating previous league features has made the experience a lot more novel than expected. Then there are the Invasion bosses, these are a good addition in one sense since it makes every area potentially more dangerous and thus makes the player attentive even as though move through what would be straightforward transition zones. Yet in another sense it was obvious to me that the chances of my gradually leveled character being caught at any time were unusually high. This is good in itself for those who enjoy the hardcore setting for its one life for one character playstyle but very problematic if some of the encounters are almost bound to overwhelm a character. Different opinions can be given on this observation but I do wonder how a variety of other characters and playstyles would fare if they even partially deviate from a dedicated class-style defensive build.

I've revisited my staff Templar which I realised in the previous league had overextended on auras for the wrong reasons, where I wanted to shift as much resistances as possible from items to active and passive skill combinations. Good enough in theory for my interests but the approach was confounded because the heavy emphasis on auras also requires excessive specialisation in mana availability and regeneration, which as an additional requirement took too much away from the original intent for removing a focus on items with numerous resistances. In theory the idea is to effectively integrate Melee Physical Damage with Melee Physical Damage on Full Life, since I think these combined could produce a powerful Templar design that uses two multiplicative damage values, and to my knowledge isn't commonly approached because the armour and energy shield hybrid defence detracts from life or energy shield regeneration methods. However to properly transition into that play style (and also using Ondar's Clasp, Rejuvenation Totem with Zealot's Oath etc) depends on a mid-late game character, one that will take some time and effort for me in the current league. So it is an ongoing attempt, especially having to restart from level 49 (Rima the Deep Dweller or some such - far too many simultaneous traps and not a boss I intended to chance again), but I am curious to see how those skill combinations as realised through the Templar's unique defensive style might fare when late developments come into effect.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
Invasion league is the shit, once you get the taste its hard to go back.:love: But damn it can be unforgiving, had to do 6 restarts with witch since she had so many sudden deaths.:rpgcodex: But the rewards ah the rewards are sweet.:smug:
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
I started Invasion from the first hour. I had 4 or 5 characters that made it to mid 40s before dying, and then finally one who made it to 60 (a 2h mara who by that time knew what to expect from the invaders), which I abandoned to make a MF SB Templar that who planned to become summoner at 70+, because I found a Tabula. It's a beautiful build I made.

Then I had that Snoozing Bond Templar die at 62 in Merc Crematorium to some fucking shitty GGG-needs-to-learn-to-fucking-code bullshit; but I manned up and re-rolled it, then got him to Merciless Solaris (I can start maps and respec soon, yeah!) but got 1-shot in like half a second by the Animate Weapon Invader who was waiting at the bottom of the stairs when I zoned-in.

Then I uninstalled Path of Exile because I couldn't take any more of its cheap-shit deaths that wipe out a weeks worth of playtime instantly and call it "challenging". And I'm not going to re-install it.
 
Last edited:

Padre

Liturgist
Joined
Jul 17, 2009
Messages
399
Location
Szczecin, Poland
Yes you will.

I'm currently playing a summoner witch on Ambush. Lightning warp, click the box, profit. Also after nerfing BMs my next favourite spectre has to be Evangelist. With Flesh Offering they nuke half the screen twice a second. It's a clusterfuck but the clear speed is decent and I can easily do fracture maps. Only thing I avoid is temporal chains and reflect physical damage because despite life leech Evangelist can kill themselves.
 

set

Cipher
Joined
Oct 21, 2013
Messages
940
Yeah, sadly, past the theorycrafting the game is still shit.
theorycrafting? I guess I enjoy "executecrafting" - coming up with a build and then executing it to see how it plays. I don't know how people can enjoy PoE in a theoretical sense, most of the interesting choices you make are in regards to support gem use and equipment; passive skills are maybe a tenth of your character's power, except in regards to your health pool; and everyone always gets 100+% increased max life so it's not like there's anything theoryheavy there....
 

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