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Community Pathfinder: Kingmaker Codex Fundraiser - Better Late Than Never

PrettyDeadman

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That's another reason the game should have been made in literally any other engine but Unity: No mod support, which means none of the vastly superior third party class options.
Rimworld is made with Unity (but uses a lot of custom components instead of what is provided with the engine) and it have a vast mod support. I don't think the engine is that big of a barrier by itself.
 

PrettyDeadman

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Also, heres a funny pick-ture I found on the internet:
ThreadNecromancer.jpg
 
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Infinitron

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That's another reason the game should have been made in literally any other engine but Unity: No mod support, which means none of the vastly superior third party class options.

"Mod support" isn't something that a general purpose middleware engine can be expected to automatically provide - it needs to be built into the game. But in fact because Unity is C#-based, you can theoretically mod any Unity game to your liking by decompiling it and directly modifying its code, although it's not easily done.
 
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Tacgnol

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As much as I dislike Unity, I don't think there is anything stopping Unity devs from having things like items and creatures (probably even rules) in more open external formats.

I think it's mostly just laziness.
 

Grunker

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Plus I haven't noticed accessibility oriented mechanics such as per-encounter garbage

That's right, if it's a faithful Pathfinder implementation it won't have per-encounter abilities, only a bunch of at-will abilities (usable infinite times per-encounter) :cool:

? Not that I don't acknowledge your agenda, but most of the "fallback" abilities in Pathfinder are limited by daily uses. You just typically have a lot of uses (7 or 8 per day because it's based on a flat number + modifier).
 

Infinitron

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? Not that I don't acknowledge your agenda, but most of the "fallback" abilities in Pathfinder are limited by daily uses. You just typically have a lot of uses (7 or 8 per day because it's based on a flat number + modifier).

I mean combat maneuvers like Disarm and Dirty Trick.
 

Tacgnol

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? Not that I don't acknowledge your agenda, but most of the "fallback" abilities in Pathfinder are limited by daily uses. You just typically have a lot of uses (7 or 8 per day because it's based on a flat number + modifier).

I mean combat maneuvers like Disarm and Dirty Trick.

Most of which are actually pretty difficult to use unless you build for them.
 

Grunker

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Ah - those were in D&D 3.5 as well just with a less "systemized", less useful and less varied approach.
 

Infinitron

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If they end up being abusable, it wouldn't surprise me if the devs change them to be per-encounter.
 

Grunker

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Regardless, you're right that it's weird to be OK with at-will CMs and think per encounter is degenerate, unless of course you're a simulationistfag
 

PrettyDeadman

Guest
But will they implement the "very simple" grappling system?

It even has a very straightforward flowchart:
http://www.pfsprep.com/e107_files/public/1482694608_186_FT297_grappleflowchart_1.0.pdf
They said on stream that some creatures will be able to grapple you but players will not be able to.
I am sure grappling mechanics will be put to good use then modders decide to implement tasteful sexual encounters with unwilling critters.
 

Grumpy Grognard

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That's another reason the game should have been made in literally any other engine but Unity: No mod support, which means none of the vastly superior third party class options.

That's total bullshit, pal. There's no reason why Unity engine games can't be moddable. As with any engine, you'd have to do some work to allow for 'mods' - depending on what you mean by mods. New assets? Scripts? Content? Mechanics?
 

Roguey

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Why are you always giving money to big and successful projects like this one instead of backing smaller and more deserving ones, that would benefit way more from the kind of pocket change the codex is able to gather?

Raise some money to help VD, Styx, the KotC guy, or whoever else. Even helping smaller and unproven developers (like the Demiurgos guys) would make more sense, and I'm sure they would appreciate it more.

Paypal's not an option with crowdfunding unless the project has already succeeded.
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Some time ago I promised myself that I will start backing Kickstarter projects again, when I am done with all the games I had backed previously.

I have managed not to break that promise yet.

However... A Codex fundraiser is a completely different thing, isn't it? Surely, I can throw in a few bucks, since this is not Kickstarter technically.
 

PrettyDeadman

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Some time ago I promised myself that I will start backing Kickstarter projects again, when I am done with all the games I had backed previously.

I have managed not to break that promise yet.

However... A Codex fundraiser is a completely different thing, isn't it? Surely, I can throw in a few bucks, since this is not Kickstarter technically.
You can make a pledge is someone's else name, that way you'll waste your money AND won't recieve a game. Sounds like a win/win.
 

Father Foreskin

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I relentlesly oppose these kickstarter practices where some moron with too much money gets to make stupid shit and ruin the game. Since its on now, how about an NPC with a penis for a nose
 

Sentinel

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Is that another "here dude read this wiki entry lol!" hyperlink system I see?

Dropped.

PS: Holy shit those breathing animations on the NPCs are way overdone.
 

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