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Phase-based combat in 1v1 fighting

Wysardry

Augur
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Joined
Feb 26, 2004
Messages
283
Steve gets a Kidney but I don't even get a tag.
I haven't played anything similar to this, but have you considered having combat turns being simultaneous, but at slower than normal speed? Kind of like a slow motion effect, that the player can adjust from 100% (full speed) down to maybe 10%?

Adjusting the speed of real-time strategy games is a reasonably common option, so it wouldn't be a totally alien concept for most players.
 

ItsChon

Resident Zoomer
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Joined
Jul 1, 2018
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5,381
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Երևան
Steve gets a Kidney but I don't even get a tag.
Could you explain what this "clunkiness" exactly means, how Fallout's combat was "clunky" and just how something you describe as inherently clunky in a single character game somehow becomes not-clunky when you throw more characters into the mix? Examples would help a lot.
I don't know how the OP is using the word clunky but that's definitely how I would describe FO combat. The whole process of the mini doors at the bottom of the screen opening up to display your weapon, the slow and unsatisfying animations, and when the fight is over you have to wait for the doors to close again. These all sound so minor, but when the combat is so shit, these little things become excruciating.
 

Egosphere

Arcane
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Jan 25, 2018
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Hibernia
You can increase the speed of the combat animations in Fallout
 

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