2house2fly
Magister
- Joined
- Apr 10, 2013
- Messages
- 1,877
why didn't he hijack one of the other godzilla-sized statuesOh ok. Kinda weird that he chooses to hijack THAT one in particular, but alright. Hope they explain it.
why didn't he hijack one of the other godzilla-sized statuesOh ok. Kinda weird that he chooses to hijack THAT one in particular, but alright. Hope they explain it.
why didn't he hijack one of the other godzilla-sized statuesOh ok. Kinda weird that he chooses to hijack THAT one in particular, but alright. Hope they explain it.
Multi-classing or dual-classing in ToB worked, because the single classes were mostly at the end of their power curves. Casters usually lose too much power from multi-classing otherwise.I'm curious how they will balance multi-classing. It usually creates lots of exploitable loopholes. With casters, it's also difficult to do right.
remove most important skills on 1st level for multiclasses or increase level to get them.
Instead of getting sneak attack at lvl 1 you get it at min at level 2
This would avoid D&D problem where you have 4 classes characters with lvl 20 in two classes and two lvl1 classes.
badler I don't want to scare you but if you will use Tyrrany style portraits instead 2D ones...
Multi-classing or dual-classing in BG2 worked, because the single classes were mostly at the end of their power curves. Casters usually lose too much power from multi-classing otherwise.I'm curious how they will balance multi-classing. It usually creates lots of exploitable loopholes. With casters, it's also difficult to do right.
remove most important skills on 1st level for multiclasses or increase level to get them.
Instead of getting sneak attack at lvl 1 you get it at min at level 2
This would avoid D&D problem where you have 4 classes characters with lvl 20 in two classes and two lvl1 classes.
Have faith in Sawyer brothers, he will bestow upon us multi classing like never before!
Wizard/Priest soon...."In addition to localizing the game in both French and German languages, funding this campaign allows us to include multiclassing. This would offer players and companions alike the chance to branch their available skills over time, opening the way for more opportunities for the role-playing and customization that our fans deserve. Choice, as ever, is vital to the experience of role-playing games. By taking levels in multiple classes, your characters will be able to evolve in new and unique ways. "
300k in 2 hours 8 minutes. Good pace. It slowed down but still better than PoE1 kickstarter.
I wonder what it will be in stretch goals.
I would love to see stretch goals entirely focused on additional content (to drive it toward that BG2 line).
Like:
Steachgoal 1:
- New city: XYZ
S2:
- Temple of Elemental Evil on xyz island
S3:
- 2 new companions
and so on
I wonder what it will be in stretch goals.
I wonder what it will be in stretch goals.
At 2mil Tim Cain will singlehandedly make the game turnbased.
https://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/?ref=kicktraqOh thank god he piped up. My day wouldn't have been complete without him trying to take more credit.
Where did he made this term deadfire ?