Jezal_k23
Guest
I always have a "IT'S A TRAP!!!!!!" knee-jerk reaction to seeing that shade of red on the floor, before I realize that in this specific location it's nothing. Does this happen to anyone else?
They could've let you explore a siege camp with both Disfavored and Scarlet Chorus soldiers in it or something like that before beginning the Conquest thing, so you can acclimate to who is who and who you are up against. You should start next to an NPC that can begin the Conquest immediately to accommodate repeat playthroughs. Not caring about who you kill or capture is pretty telling how trivial the choices are without context. A lot of the Conquest choices matter later, so it isn't something that will be forgotten the moment it ends.
It's satisfactory from a logical point of view in integrating a metagame and crossgame fuction but it would be better to just create and import at start, I don't think it needed a justification.
deadfire is one of those games with very modulable types of play
if you don't read or read absolutely everything, if you play on normal with AI and fast speed combat or if you play on potd with slow speed combat etc etc
Also, at the moment, I don't know how one could not set the speed to fast and quickly rush to the end past the level 15 or so. It's just too boring, the only redeeming aspect being exploration, but this only works on the first playthrough, really.
I thought like replaying through the game with different companions during the first playthrough, but the last third or fourth of my game just completely killed any motivation. Better wait for proper updates, and also dlcs to add some much, much needed content at high level.
I'll have to look in the xml where all the strings are. I doubt the population and such numbers are really kept as numbers and have some logic attached to them, I guess they just switch one string with another based on the player's actions.Is it possible to edit the text in city screens as strings or are those pictures? Specifically asking about the info at top right corner because I want to edit the demographics data to a less modern statistics form, one that's entirely text and doesn't have on point numbers and percentages.
I already made a special paypal account in order to link it to the Patreon account. All I need to do is add the paypal button to the site.We should do a codex fundraiser for you. And I am serious.
Are you planning to add a "donate via paypal" button, anywhere?
Where do they find these writers?pallegina's quest is hilariously dumb
'sup goy, would you divert a train to run over 1 guy instead of 5 people?'
'uhhhhh'
'ok then based on your answer we'll kill this dude here :^) '
Deadfire introduction is brilliant because they managed to retcon save importing into integral part of the lore, ie, your save is your soul in the cycle. Pretty clever, that.
It also has a lot to do on the value you/one places on branching story nodes in and of themselves. I place much more value in the amount of ways an RPG allows you to play through the game, how your different builds allow different tactical choices, etc, or how a simple thing like a day/night cycle can open avenues for different utilization of skills. Branching story nodes don't really interest me that much, as I tend to think that it usually ends up diluting game play beats.
When I see something like Conquest mode I don't immediately think "incline", I mostly think about how they could have better spent that development time, and I know I'm not the only one. Taking Tyranny as the example I was much more impressed by the first instance of being able to straight-up murder a story-important NPC in conversation (the Bitter-Jokes or whatever his fool name was) and the game acknowledging this as part of your character development (both gamefied and story-fied); much more so than by the Conquest mode.
Also Tyranny is still the only RPG I've played where you can dead-ass murder a baby in its crib!!!11 GOTY
The Trolley Dilemma is quite interesting. And yes, I would divert the train. I haven't seen the in-game execution, though.
It's Josh.Where do they find these writers?
Why do you say that, it's easily on par with spammy-spammy Facebook personality-tests.It's... very dumb.
Wait,what?! She had a quest?! What a buggy game!pallegina's quest is hilariously dumb
'sup goy, would you divert a train to run over 1 guy instead of 5 people?'
'uhhhhh'
'ok then based on your answer we'll kill this dude here :^) '