SymbolicFrank
Magister
- Joined
- Mar 24, 2010
- Messages
- 1,668
Morrowind was great. It looked great, and there was just so very much exploring to do! It was like living a second life, in a far-away country, where you were the most bad-ass-kicking guy around. And there was something new and interesting around every corner.I guess people who don't want have to deal with healing, inventory management, exploration, combat, those pesky stats, or playing an rpg at all should also be accommodated, then? Maybe POE can also include a first person view and manual aiming?
Well, ok, the combat sucked. Because there were no animations made for dodging and deflections. So it looked strange: your weapon definitely hit, often passing clean through the enemy, but it registered as a miss. And people complained that they couldn't aim properly! Which is a moronic concept for an RPG where the character's stats are what matters, not your twitch skills.
But nobody else cared about that, because the first thing you did was Become God, in whatever way you fancied, because there were very many ways to do so, and after that combat is mostly like pest control. With the occasional "Shit! What just happened!" and reload. Which is just what we wanted. Explore and experiment, not Streetfighter Pro, or Unreal Tournament. Just take your time to remake yourself and the world as you see fit.
But, of course, the people who shouted: "COmBat suXXorSS!!!!1!!" had the loudest voice. Because most everyone else was happily playing the game. And so from there on combat had to look good and be challenging. Balanced. From bandits with glass armor in Oblivion, up to being able to kill a dragon right at the start of the game. And every experience being as much the same as every other one.
So, the vast majority of the silent people who massively enjoyed Morrowind were quite disappointed by all the successors.
And it seems someone didn't learn that lesson.
Last edited: