Rake
Arcane
- Joined
- Oct 11, 2012
- Messages
- 2,969
Why is he having a problem with you?you could try yourself, he most likely won't answer me
Why is he having a problem with you?you could try yourself, he most likely won't answer me
Because he is doing a better system design than Josh.Why is he having a problem with you?you could try yourself, he most likely won't answer me
Maybe you ask 10 time more questions than other posters, and he tries to be fair...I am just going by his reply patterns. When I ask questions on Something Awful I tend to get a reply to 1/5 questions or so. When I ask questions on his tumblr he will answer depending on the topic. He rarely replies to me on the official boards.
Here's a page of quotes of him talking about Attributes:
http://forums.obsidian.net/topic/68...s-perception-the-dps-stat/page-4#entry1517057
If your criteria for success was 1:1 implementation I feel like you're an idiot. He clearly listened to it, spent time discussing the why's and if's on Obs and read the whole thing. Don't mistake me, I feel like you're an idiot either way, it's just more compounding evidence.
Do we know why they are fucking around with arrows to show engagement when the IEs did it so elegantly with targeting reticles when the mouse was hovered over a character? I don't see why they are trying to reinvent the wheel. Giving each character enough un-enterable personal space and turning down the vfx bling would go a long way to improving situational awareness in combat.
If your criteria for success was 1:1 implementation I feel like you're an idiot. He clearly listened to it, spent time discussing the why's and if's on Obs and read the whole thing. Don't mistake me, I feel like you're an idiot either way, it's just more compounding evidence.
Our solution was based on the fact that Interrupt was going to stay in the attribute system, my assumption was that Josh wouldn't let go of it and that the backers (including us) liked it anyway, even if it is a bit hard to quantify it's actual benefit per point. I don't like their new attribute system as much as ours, it's better than the v278 build but range is a shit thing to add in, and I think Deflection & Concentration together is better than Deflection & AoE. So I made mine into a mod and as I learn more about the actual benefits of attributes, I will update it accordingly to balance the attributes against eachother. I don't care what they do now. Call me an idiot all you like.
There's probably a lot of design decisions I'm not going to like, good thing is I can mod them out of the game. I'm saving every version dll so if anything changes that I don't like I can copy paste the old code in over the top. I'll probably end up doing a combat rebalance at some point when some form of mod tools come out.
hope they change the BB so you can create a party from scratch, or make the adventurers shit cost 0g just for testing purposes.
maybe you could mod that.
hope they change the BB so you can create a party from scratch, or make the adventurers shit cost 0g just for testing purposes.
maybe you could mod that.