Sensuki
Arcane
Some other games that have percentile based damage reduction have a much easier system to understand. These games often have no 'to-hit' and compare something like Attack Rating vs Armor to determine the amount of damage reduction.
Here you have Accuracy vs Defense to first determine one of four outcomes (crit, hit, graze, miss) then you have to compare your Penetration vs Armor to further determine one of four outcomes before damage is rolled/determined.
I mean, really?
Here you have Accuracy vs Defense to first determine one of four outcomes (crit, hit, graze, miss) then you have to compare your Penetration vs Armor to further determine one of four outcomes before damage is rolled/determined.
I mean, really?