hello friend
Arcane
Hey any Codex mofos looking for players in a PnP game? Or maybe interested in starting one up?
I'm up for it if so you are, lad. Just have to find a GM.I've been wanting to try Dark Heresy for a while.
I'm up for it if so you are, lad. Just have to find a GM.
In my experience, there's about 20 players for every person willing to GM. If you really want to get a game going volunteer to run one. Do that long enough, well enough with a handful of people and usually people in that group will also step up and start offering to run games of their own (at least on a limited basis).I'm up for it if so you are, lad. Just have to find a GM.I've been wanting to try Dark Heresy for a while.
Well, since English isn't my first language, I don't think I'd do a good job as a GM. While I can speak just fine and what not, flowery and descriptive language isn't my strong suit.In my experience, there's about 20 players for every person willing to GM. If you really want to get a game going volunteer to run one. Do that long enough, well enough with a handful of people and usually people in that group will also step up and start offering to run games of their own (at least on a limited basis).I'm up for it if so you are, lad. Just have to find a GM.I've been wanting to try Dark Heresy for a while.
If you've never GMed a game there's shitloads of advice on how to run a one, but ultimately it's a learn-by-doing activity -- pick a system, learn it reasonably well, get some modules and some people willing to cut you some slack as you take your first fumbling steps. Also just accept that you are going to suck at it the first 10-20 times you do it. Make up for your awfulness with enthusiasm.
I started a play-by-post game here on the codex 3 or 4 years ago, that also turned into a separate online game with a few of those players that's been running for 2 or 3 years - the only way I could get a BRP/D100 game going.
If you want it build it . . . Especially non-D&D 5e.
Would be great. So whatcha say, ork?I'm one of those weird people that doesn't like playing all that much, and instead prefers being a GM. I enjoy interpreting various NPC's and seeing how players react to the situations that I put them through.
Flowery language is not necessarily a good thing. You just need to be able to set a scene, create some NPCs with their own motives and create some crises that your players have to respond to.Well, since English isn't my first language, I don't think I'd do a good job as a GM. While I can speak just fine and what not, flowery and descriptive language isn't my strong suite.In my experience, there's about 20 players for every person willing to GM. If you really want to get a game going volunteer to run one. Do that long enough, well enough with a handful of people and usually people in that group will also step up and start offering to run games of their own (at least on a limited basis).I'm up for it if so you are, lad. Just have to find a GM.I've been wanting to try Dark Heresy for a while.
If you've never GMed a game there's shitloads of advice on how to run a one, but ultimately it's a learn-by-doing activity -- pick a system, learn it reasonably well, get some modules and some people willing to cut you some slack as you take your first fumbling steps. Also just accept that you are going to suck at it the first 10-20 times you do it. Make up for your awfulness with enthusiasm.
I started a play-by-post game here on the codex 3 or 4 years ago, that also turned into a separate online game with a few of those players that's been running for 2 or 3 years - the only way I could get a BRP/D100 game going.
If you want it build it . . . Especially non-D&D 5e.
Yep.In my experience, there's about 20 players for every person willing to GM.I'm up for it if so you are, lad. Just have to find a GM.I've been wanting to try Dark Heresy for a while.
Thinking of starting any new campaigns any time soon? I'd certainly be interested.I'm one of those weird people that doesn't like playing all that much, and instead prefers being a GM. I enjoy interpreting various NPC's and seeing how players react to the situations that I put them through.
I'd be interested.I can GM a oneshot or a short (2-4 sessions) test campaign if everyone is okay with playing really gay indie 2d6 systems I guess. Let me know if anyone is interested and I can provide a list of systems that work well for beginners in my experience. I usually do small groups (2-4 players) so should be pretty easy to set up.
hello friend Blagorod Voevod
Dude, I just said:Why don't you start GM'ing on your own? It's not that difficult. Pick an easy system like the ones that I mentioned in the OSR thread, read the rules (most of which you already know if you've played any D&D CRPG) and run a short pre-made module. Really, it's not rocket science..
Honestly, I'd probably be willing to GM a railroaded module. I haven't GMed before, so I think I'd like to do a short and somewhat predictable run before starting a sandbox campaign.
I'm game.I can GM a oneshot or a short (2-4 sessions) test campaign if everyone is okay with playing really gay indie 2d6 systems I guess. Let me know if anyone is interested and I can provide a list of systems that work well for beginners in my experience. I usually do small groups (2-4 players) so should be pretty easy to set up.
hello friend Blagorod Voevod
Yeah, I know, it wasn't directed at you, but in general for people who are scared of running a game.Dude, I just said:Why don't you start GM'ing on your own? It's not that difficult. Pick an easy system like the ones that I mentioned in the OSR thread, read the rules (most of which you already know if you've played any D&D CRPG) and run a short pre-made module. Really, it's not rocket science..
Honestly, I'd probably be willing to GM a railroaded module. I haven't GMed before, so I think I'd like to do a short and somewhat predictable run before starting a sandbox campaign.
I'm game.I can GM a oneshot or a short (2-4 sessions) test campaign if everyone is okay with playing really gay indie 2d6 systems I guess. Let me know if anyone is interested and I can provide a list of systems that work well for beginners in my experience. I usually do small groups (2-4 players) so should be pretty easy to set up.
hello friend Blagorod Voevod
Agree.In my experience, there's about 20 players for every person willing to GM.
Yes!If you really want to get a game going volunteer to run one.
Fabulously Optimistic.Do that long enough, well enough with a handful of people and usually people in that group will also step up and start offering to run games of their own (at least on a limited basis).
Maybe I'm just lucky, but I've played in three long running groups and it happened in two of the three; there's always one primary GM, but people who like playing more than just one kind of game usually have to step up and offer to run it if they ever want to make any use of those non-D&D books they buy.Fabulously Optimistic.Do that long enough, well enough with a handful of people and usually people in that group will also step up and start offering to run games of their own (at least on a limited basis).
But you said it! Although , dont worry i pretty much understood it will be never, as usual, it will be extremely hard to get some codexers hopes up tbh.....Whoa whoa whoa, I said I might be able to at some point, don't get people's hopes up on my behalf.
Yeah, this never happens in my experience. Players are very reluctant of picking up the mantle of GM, especially when they know that there's someone else who is always willing to fulfill that role. Heck, they won't even do it if there's no one willing to do it. With my group we had a 1 year hiatus and recently they approached me asking when we are going to play again, and that they kept talking to each other all summer about P&P. When I asked why they didn't start their own game they didn't know what to answer. Bear in mind that three of them live in the same city on a uni campus of all things! It would have been extremely easy for them to start a new group but they simply didn't.Fabulously Optimistic.Do that long enough, well enough with a handful of people and usually people in that group will also step up and start offering to run games of their own (at least on a limited basis).