This shit again?
You're just upset that you read the thread title and there are no pictures of any naked dudes in here.
This shit again?
Of those players who have Combat as a favored fagism, what other fagisms usually accompany it?
So you had nothing better to do than bumping this 2 months old thread with this shitpost? You want the last word or some shit? Well you ain't havin' it.I'm no fag. I like good setting, story, writing, C&C, combat, magic systems, simulation systems, exploration, art direction and art assets.
I'm a RPG fan.
OP is a faggot.
So you had nothing better to do than bumping this 2 months old thread with this shitpost? You want the last word or some shit? Well you ain't havin' it.I'm no fag. I like good setting, story, writing, C&C, combat, magic systems, simulation systems, exploration, art direction and art assets.
I'm a RPG fan.
OP is a faggot.
Since unfortunately there's no option for that I guess "storyfag" will have to cover this.What category does "atmosphere" fall in?
where is click-on-barrels-fag
You mean like ToEE?gameplayfag. if you have good gameplay the story writes itself.
Sorry I don't think you're right. I used that excuse the past 17 (or more) years to explain why I liked explorefag games. I told myself -I- created the story because I was somehow special or creative. I didn't need or want a story to direct me. Truth is my creative capacities have always lagged behind others. I'm much more of a literal thinker; math/numbers/weights. Ya I like to lose myself in games just like anybody here, but I lose myself more in the exploration and management and survival instincts. I don't lose myself in the story or the atmosphere nearly as much. I tried to play the quest-driven or story-driven games and I hated them. They felt restrictive. I even tried Planescape Torment with no success and that's supposed to be the king of RPGs. I honestly had a lot more fun in Daggerfall recently than I ever did with PST. I TRIED. Ultimately it felt congested.You mean like ToEE?gameplayfag. if you have good gameplay the story writes itself.
Haven't played it yet
What I mean is, a well designed gameplay creates its own narrative within its mechanics, challenges and so on. Gives the game a sense of journey even if it doesn't have an actual story.