No, you're saying [...] they are the only thing that really matters.
No, I'm not. If we're at that point in the debate, then perhaps we should defer to the Proper Debate Police that seems to have arrived to our discussion and stop this sillyness. I find it fun, however.
Grunker said:
A game is made up by its mechanics, everything else is essentially sprinkles. If you do something outside of the game's mechanics, you are not playing the game
In other words, you will wear that fucking pink tutu, because it gives you +5 Dex. If you don't, you're a larping faggot.
News flash: Something that matters more than something else does not cause that something else to not matter. It causes it to matter less.
Thick skulled is you.
The example is extreme to better demonstrate my point - if it looks like shit and I don't need to use it to finish the game, why should I?
Why use anything then? Why at all think about the customization of your character or try to accomplish anything with the game's mechanics? Why not just go with the flow until it becomes too hard to complete, and then from there begin to actually try to grasp the game's mechanics?
The "game" part of an RPG comes from mastering the character and combat-system. An increasing amount has become seeing how pretty that Helmet +2 looks, but this is a bad evolution away from customization and mechanics and into bullshit-land.
Continuation of the paradigm that visuals matter more than gameplay is exactly the kind of thing you're doing when you're saying "I won't wear good shit if I look ridiculous." You're basically telling the dev to think hard and long about how stuff looks because for you it takes precedence over their mechanics. So if they want you to consider their mechanics, they better have the visuals in place.
You say to me I claim visuals don't matter at all. By that logic you're claiming that mechanics don't matter at all. It's bullshit and neither are true. What I'm saying is that mechanics and gameplay should preceed the fucking visuals in an RPG, it's what we're there for. If you are actually more devoted to how the abstract avatar of your character looks - something without any practical impact on ANYTHING in the game - then you are part of the problem. Not because I give a fuck about how you play the game, but because this attitude of Visuals Before Gameplay is bound to be mirrored in your discussions on the topic of RPGs and your evalutation of games and ideas for games.
To state it clearly: You (and by you I mean the CK and the Codexers on his side) are supposed to be one of the bros, one of the good guys fighting for RPGs to go back to complex customization, character and combat systems. At the same time you're saying "for me, the look of a helmet is more important to me than its statistics."
How the fuck are we supposed to convince anyone that we're interested in depth when apparantly we care more about what colour our pants are?
There is a major difference between trying different builds for playing purposes and not using something because it hurts your frail perception of beauty in a fucking RPG.
No, by your logic it's the same - I'm not making the optimal choice based on the game mechanics, therefore I'm larping.
Come on CK, you're not daft, and if you want to troll me you can do better. Trying different builds is playing with the game's mechanics. Throwing away a better chestplate is playing dress-up. How the fuck is this hard to understand?
No, but you're still playing Battleships even if you're just picking the spaces based on gut feeling instead of using a spreadsheet to determine the most logical enemy ship placements to maximize your chances of victory because that's how TRU3 1337 B4TTL3SH1P5 PL4Y3RZ D0 1T
What you're accusing me of saying here is
OPTIMIZE VIA SPREADSHEET AND CALCULUS ANYTHING ELSE IS LARPING.
What I am actually saying is
deliberately ignoring something purely because of aesthetics is fucking stupid.
Take your example from earlier with trying different builds:
Trying different builds: Self-imposing challenges, trying to see how well something works, playing around with the game's mechanics.
Throwing away a hat because it's ugly: Pure, self-imposed idiocy the game does not care about or reacts to.
You see the fucking difference now or will we return to the strawman of "BUT YOU'RE SAYING VISUALS DON'T MATTER AND SPREADSHEETS ARE KING LOOOOOOOOOL"?