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Jools

Eater of Apples
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- Meeting Diego again in Gothic 2.

:what:

I assume memorable as in "What the hell is wrong with your voice!?"

He had been the only one to help me out in G1, and after finishing G1 I feared he'd got himself killed or something. I was genuinely happy when he greeted me again, down there by the docks in G2!
 
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Ludo Lense

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- Meeting Diego again in Gothic 2.

:what:

I assume memorable as in "What the hell is wrong with your voice!?"

He had been the only one to help me out in G1, and after finishing G1 I feared he'd got himself killed or something. I was genuinely happy when he greeted me again, down there by the docks in G2!

Lares is the person waiting for you at the docks. You meet Diego in the Valley of Mines in Chapter 2 and you have to escort him back.
 
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I liked a moment in Baldur's Gate where you, after learning what the baddies are up to, can then ask people what the baddies are up to, at which point one NPC reiterates and says something to the effect that there's no way I wouldn't know any of this considering that I experienced it and lived through the events he's talking about. He then makes a comment about me not paying attention to the game. It was a neat little nod to people that might just uberskip through the game.
My first real plunge into immersive gaming was not even an RPG, it was the adventure game Myst (1993). I got into that game. There was a thing going on between the two brothers. The end of the game has you decide: Who's the good guy? The brothers? The father? It really hit me making that decision. I can't recall what happened very well, but I think the ending was ok for me, maybe. It was a big decision because people were trapped forever and you might get trapped too.

Myst in general was a lot like Cosmic Osmo (1989). I played that in school. They're made by the same people!

EDIT: I might have got trapped in Myst. Lol. Can't remember exactly.
 
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Melan

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Wizardry VII: This game his my formative RPG, but allying with the Umpani and getting your hands on guns was one of those "whoa" moments, where the game really seemed to be bigger than your computer screen. Figuring out the maps, which were half clues and half philosophical mumbo-jumbo. Becoming crazy powerful and just tearing up enemies which used to require careful tactics and lots of reloads. And of course, cheerleaders on red rocket sleds, bless 'em. :salute:

The Savage Empire: Figuring out you could craft useful items like grenades and dynamite sticks out of materials you could find in the wilderness. Figuring out you can then use these items to solve puzzles in the game. Realising how goddamn big the game actually is.

The Serpent Isle: The trial in Fawn. Yes, in hindsight, Serpent Isle is kinda a step back from the previous Ultimas due to its linearity and the focus on turning you into a spectator for cool scripted scenes... but damn if those scenes weren't cool at the time. And gradually relearning to cast spells was also something special. Then, a much less satisfying experience from the ice fields and on.

Morrowind: Learning to fly was one of those moments which don't happen in most games. Joining the various organisations felt like actually getting ahead in the world. A quest felt like a quest and a pilgrimage like a pilgrimage. Navigating by landmarks was a big part of this, I think.

Bonus: The Lords of Midnight: It is The Lords of Midnight. You are dropped right into the middle of The Lord of the Rings, and the fate of the free depends on your ability to outfight or outwit an opponent who has already mobilised his vastly superior forces, and is moving across the mountains under the cover of his ice fear. Most likely, you will die trying, but damn if you aren't going to put up a good fight.
 

octavius

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Fighting the Trolls in the old rope guild in Phlan (Pool of Radiance). Especially the first time you realize that the trolls will come back to life if you don't stand on the squares from which they perished

Probably my favourite "this is not fair! <sob!>" moment in CRPG gaming. I never thought they would come back at full health.

Getting the Highwayman car running in Fallout 2. That music!
I brofisted Morblot's post solely due to Morblot's superbly awesome avatar. Otyugh's rule! Otyugh's are also another fond memory of my rpg playing experience. So YEAH! +1 to fond Otyugh battle memories here!
18630.jpg

Filthy bottom feeders.
I hated them in CoAB, 'cause they "always" hit. Years later I found out that they got significant bonuses in the Tilverton sewers.
 
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CptMace

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Demon's Souls in the hack n slash category had this :

GarlAstraea_zps447cb5e6.jpeg


This boss fight was the atmospheric equivalent to the writing of PS:T. (does that mean anything ?)

 
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Maculo

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Strap Yourselves In Pathfinder: Wrath
Planescape Torment: The moment where you can forgive Morte for backstabbing you in the past, and that lifts a burden off his shoulder. Also, the moment you realize your true name and then face off with the Transcendent One in a dialogue battle.

VBM: Don't open it.

Morrowind: The opening, running into the sleepers, and finally meeting Dagoth Ur.

New Vegas: Dead money epilogue, and getting the Enclave Remnant back together.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Divinity: Original Sin Divinity: Original Sin 2
Fallout 2.
Trying to enter Vault City and not being allowed by the guy at the gate.
A wild thought comes to me, "what if I take my armor off and wear just the jumpsuit?"
It worked and the guy at the gate expressed his dismay of seeing another vault dweller coming from the wasteland.


Remembering Entering Vault City and seeing the green grass and luxuriant trees. And all the cleanliness around me after until then seeing only wasteland and decrepit people and settlements.
It was a liberrating feeling
 

Unkillable Cat

LEST WE FORGET
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Quest for Glory 5: Having played through all five games in sequence, then standing in front of the throne and being given the option of whether I accept the honor of being ruler of Silmaria. (I turned it down.)

Ultima 7: Tons of things. Learning the truth about the naked hippies in the Bee Cave, walking all over Britannia armed with the Cube, finding a hidden treasure cave on an island north of Jhelom by accident, robbing the Royal Mint, ignoring the Loch Lake quest for the key to that farmer's shed to get the Hoe of Destruction by instead blowing the door down with a cannon, threatening a parrot with violence to get co-ordinates for a treasure stash, beating Chuckles at his game, etc.

Ultima Underworld: Also tons of things, but I'm just gonna name the latest thing. During my latest playthrough of a game I know almost by heart, I was still discovering new things - in this case a secret room on Level 4. Ditto with UW2, where I finally discovered the Tracking trainer in the game.

Veil of Darkness: Finding the werewolf...
 

Neanderthal

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Underworld II: Crashing Kellorn Keep, everybody dead and everything desroyed by me. Pretty fucking impressive.
Praecor Loth's Tomb, a real slog of a dungeon but with some great atmosphere.

Betrayal at Krondor: The alien world with the god pillars and the crystal mana, real sense of being out there.

Severance: Blade of Darkness: Beheading my first Goblin and being blown away by the combat.

Diablo: Hearing the crying of a baby as I wandered around the dark catacombs, fucking creepy.

Ultima V: The entire intro and conversation with Iolo in his cabin, thought at the time that it couldn't get any more state of the art than this.

Witcher: The Alvin/Jacque switcheroo, head trip.

Alpha Protocol: Marburg conversation at the cafe, really tense and well made.

The Sith Lords: Just about everything with Kreia.

Torment: First conversation with Deionarra, character had a history and felt more a part of the world than most protagonists.
 

Riel

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In Arcanum playing as an elf mage and sympathising secretly with the dark elves (though never actually joining them), offering to help the Tarant government to broker a trade deal with Caladon with the secret intent of causing a war so the two most powerful human cities would weaken each other, going to Caladon and screwing it all badly and then seeing it all play out exactly as planned in the ending cut scenes.

Also in arcanum playing a female character when my english was pretty bad and finding out too late I was prostituting myself....
 

Themadcow

Augur
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Feb 17, 2012
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Finding 4 groups of 99 Berserkers behind a door in Bards Tale 1 - in an era without the internet, finding stuff like that was a real surprise. Err... so I have to fight 397 opponents?

Journeying through the body of Moander in Pools of Darkness. Walking around on a giant God floating in space was a pretty awesome setting.

The way in which the descriptions of environments in Wizardry 6 made grey walls and floors seem like mountains rising from the mist, or a view across the realm from a high castle tower.

Collecting all 108 stars of destiny in Suikoden II for the perfect end, and the raw emotion of the end to Suikoden V. The amusement park in FFVII was also pretty touching.
 
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Fallout: Dispose of Jain Quest.

You walk in to the church, knowing you can't leave witnesses, and see a fucking kid standing around. And because it isn't obvious how the hell to get the kid out of there, you really think, "well, I'm working for a bad guy, maybe I have to do bad things?". If any shit says Fallout 3 is better than Fallout 1 show them that quest.
 

Lord Azlan

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Having to fiddle about with config.sys and autoexec.bat to get the Ultima games working

BT1 - the map of the town, the bard having to wet his whistle before singing, the temple and the sound of the monks humming their tune - I still love it

BT3 - Geomancer spells baby

Ultima IV - finding reagents and mixing them

SS2 - "Hurry - run!", SHODAN, Audiologs, doing research did not pause the game and I crapped my pants a few times

Pools of Radiance - the box - the Gold Box

Morrowind - loading screens of art/ drawings, Dagoth Ur fight I crapped my pants, Cavern of the Incarnate, mystery of the Dwarves

Dungeon Master - killing things using the door, Chani Sayyadina Sihaya, hitting a wall and causing damage

Alternate Reality – The Dungeon - The Devourer,

Alternate Reality – The Dungeon - my lame attempts to take floppies out of the hard drive to prevent death - other games too.
 

Lonely Vazdru

Pimp my Title
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This anecdote is not really what the thread is about but still... when I bought Planescape Torment, it had been out some time already so I got this "White Label" edition which was cheaper than the original, but still a boxed game complete with manual. When I got home and opened it, I discovered that it also contained Fallout 2. The game CD + the fantastic manual. It was not mentioned anywhere on the box so I'll never know where this came from, but it sure was a pleasant surprise. And both games being top 10 material, that was the bargain of the century.

More on topic, discovering a witch coven by accident in Daggerfall.
 

Starwars

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The heart-warming joy I felt when I helped Ingress out in Torment. That always stood out in my mind. Her story always resonated with me for some reason, her being lost for god knows who long and not daring to walk under any archs... Shit, that's just sad man. :(
 

Lonely Vazdru

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The fact that she thanks you by pulling her teeth out so your fighter can use them to replace his own is clearly one of the most disturbing shit I saw in a CRPG though. Planescape rules !
 
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CptMace

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Ahah indeed, didn't really pay attention to the part past the intro, I linked the video for the introduction speech but you're right that the proper ending fits even more.
 

King Crispy

Too bad I have no queen.
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Strap Yourselves In
Not my favorite CRPG moment, but different enough from all mentioned so far to include: In Mysteries of Westgate, finally having a place to have all my Arcane Trickster's skills shine in single combat: the arena.

I spent weeks planning that character in anticipation of the game. Used a legit trainer from the NWN2 Vault to build him to MoW's recommended level, pre-qualifying him for that prestige class.

Boring details:

He was built primarily around using the Bluff skill combined with the Feint feat + Two-Weapon Fighting. A high Charisma increased the Bluff's chances of success, affording frequent Sneak Attacks through Feinting, which worked surprisingly well against any opponents who were capable of being Bluffed (which MoW thankfully mostly had). I also worked in other key Feats such as Mobility to make him extremely self-sufficient, especially when combined with his spell list, which was focused around self-buffing and defensive magic. Actually, I LARPed that he was a follower of an ancient arachnidian god (not Lolth) and thus chose only spells that had some sort of tie-in to that theme, such as Web or Blindness. These, again, contributed to his overall proficiency in battling an opponent, almost any opponent, one-on-one. His dual-wielded kukris, chosen specifically for their high crit chances, also helped.

Up until finding the arena and learning of its opportunities to earn gold and experience, he wasn't particularly effective. But being able to choose between single or group combat laid the groundwork for the payoff: sequentially beating each successfully harder opponent one by one. The first two, Turfang and the assassin, were child's play. Then, to my horror, I was pitted against Jargle, a frost giant! Bear in mind this is still a Mano-a-mano fight -- with a character less than 10th level and not many magical items at his disposal. Fortunately, frost giants aren't particularly smart, and with a few lucky rolls, my tactics paid out beautifully.

The next two opponents were no pushovers, either -- a nasty mage and next a mysterious "dark warrior" eventually fell as well. Pure satisfaction.

Yup, I'm a combatfag.
 

tindrli

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Dragodol
I remember playng bards tale 3 on amiga as a kid. And somehow i got version that had some monsters image files corrupted and every time i encontered an acolyte or conjurer game crashed with some cheksum error. I remember my father took some other monster file and gave it a same name of broken monster image file and game worked..crap those were time of happines and he was my true hero i think ill never forget that bros.
 

Baron Dupek

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Planet Alcatraz is full of these weird stuffs. But what do you expect from prison planet, full of sexual deviants and loons?
One thing was to sneak into the camp of policemen (yes, they are enemies n.2, after Legion) wearing women clothes.
Did I mentioned that all my team members are bald? And wearing female clothes in prison is worst idea, unless you're forced to be "passive side" for cellmates?

Marauder: Man of Prey - defense of your house from hungry, mad crowd. All you have is double barrel shotgun, worst pistol in the world (Makarov) and some mines. Shooting through window is a bitch, because some of them can shoot from angles, where you can't do shit.
And they weren't bandits or military, they were your neighborhoods.
Other from the same game - battle in the forest full of raiders. Worst enemy here - line of sight. Every pixel count, often against you.
Sneaking, hearing enemy steps, correcting line of fire. Everything in real time. It work so great (because Aperion games RTwP work best) you forget that most real time with pause games (especially "tactical" ones) sucks.

D.W.Bradley's Wizards & Warriors - visit in the Cave of ogrilions, where your whole team turn into one. At the end you encounter most dangerous enemy ever (not mentioned in any threads on polls because not that many people played W&W) - Amazoni Mantrap. Big plant, mouth full of teeth and spells that harass you from the distance. Meeting this thing in the dark forest is pants-exchange worthy...
And of course final confrontation, with this tune, especially last minute.


Summoner - you think game is over, your quest is over and BAM - you lost the hand with rings, get backstabbed and kicked into prison. Then found that there's 5 more Very Important Rings. After 20h you though it's over but no - there is another 20h of the game.
And just like Jaesun - finished Fallout1 without talking with Master.
 
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norolim

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Pawland
Killing my first dragon in Baldur's Gate 2, after which I was reduced to this:



and also this sequence in The Witcher:



after Witch Geralt became Sir Geralt.
 

hivemind

Guest
Probably not the most RPG-like memory but that fucking ghost house in VtM:B was amazing.

Finally figuring a hybrid build that worked in one of the earlier AoD betas

this boss fight from alpha protocol

not sure if this one is fond but it stuck with me: I have given Jacques de Aldersberg's soul to the wild hunt at the end of the Witcher because I was afraid to fight them after the(at least for me a few years ago) difficult de Aldersberg fight.

the intro conversation with the priest guy in Arcanum when my character was half ogre with like no int
 

Lady_Error

█▓▒░ ░▒▓█
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Fighting a Fallen Angel in Planescape: Torment.

Having Valor in the party.

Answering the questions of Cassius correctly and not having to fight him.
 

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