Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Postal Redux, remake of Postal with UE4

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
http://www.gamingonlinux.com/articl...ors-and-its-confirmed-for-linux-with-ue4.4594

Postal Redux Coming From RunningWithScissors, And It's Confirmed For Linux With UE4

1821498176id4594gol.jpg

RunningWithScissors is planning to re-do Postal 1 into "Postal Redux", and they confirmed it will be on Linux.

The new Postal Redux will use Unreal Engine 4, so it's not surprising Linux is a platform. They have been very supportive of Linux in the past too, so it's great to see them continue this.

The only word on release is "2015" right now. We will keep you posted if we hear anything else on it.


Zw2ulWC.jpg



I am a big fan of Postal 1 due to playing it a lot when I was younger, and it was one of the craziest games around. It will be great to see it revamped completely with nicer controls, as the controls have not aged well.

It's great news and all, but Linux is still waiting on all the updates Postal 2 has gained, but RWS did state to us they are working on that themselves now rather than relying on external porter Ryan "Icculus" Gordon.


I've wanted a proper sequel to Postal since I first played it, but now with Hatred already coming? Meh, guess we'll see which does it better.
 

pippin

Guest
Coop sounds really good. Let's hope it includes friendly fire, just for the sake of being an asshole :smug:
 
Joined
Mar 30, 2012
Messages
7,059
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It's obvious the guys saw Hatred trailer and some threads on their forum and thought about a slam dunk while they can. I would prefer a lesbian porn with postal babes, it would be cheaper, and knowing RWS productivity, a lot faster to make.
 

A horse of course

Guest
meh

Are they still making that new Postal 2 expansion?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
If it has better controls than Hatred it would be worth checking out.
 
Joined
Mar 30, 2012
Messages
7,059
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
dArJysX.png


I had some cash in a steam wallet due to the Steam cards sales, so I took the opportunity when there was a discount and finished one playthrough to see the changes.

They have remastered old 2d backgrounds, plus the characters are full 3d models thanks to Unreal engine. The animation is fluent and thanks to better mouse support it's easier to kill on normal. The weapons are the same as the original, and that's good. The fire looks really nice, too bad it fades really quickly even when you toss molotov cocktails and shoot barrels. Rick Hunter is still the Postal dude and he sounds full of energy and sarcastic when doing his usual cleaning routine through levels. There is still friendly fire so you can suicide some guys that have rocket launchers or grenades / molotovs. The new hardest difficulty called nightmare is really what is says. Foes are really tough to beat, due to being more of a bullet sponges (even the cops). But what I really liked is how ferocious they became. The SWAT group will go on you in a group and they are tough nuts to crack. And when you see a military, take a quick cover. This is a good difficulty for coop. I've tested it and the number of enemies is even higher, so good luck !

They have added many new voices (latinos, black, white) so everyone should be happy. Plus many new ambient sounds, and remastered old ones. There is no music during the slaughter so it's a good mood catalyst.

I was fortunate to make a purchase when they upgraded from version 1.000 to 3.000. There is a 4 players coop (which has alternative ending; solo ending was changed too), plus levels from "Special Delivery" expansion pack. Additionaly, there was an exclusive edition of Postal only for Japan that had some extra content - Tokyo and Osaka. Now you have all in one option to play, or only the base / expansion. There is also a Rampage Mode. Basically you need to work really hard and kill in a certain, non repetitive way to gain the A rank and unlock next level, which are unfortunatelly from original campaign.

There isn't much going on when it comes to the graphics and setting them. Basic stuff, but it isn't FPS so I don't complain. What I found funny was the different graphics filters that you can set. RWS at its finest.

I hope that the original music is still there, or at least remixed. Shit's amazing:

They have remastered old tracks and "spiced" them up. The images between maps are cleaner too, which I personally don't like. But the music is still sick and fits the game like a glove. I really like the theme from a new Carnival map, which sounds like a forgotten track from Manhunt. Below is the link to the whole remastered album.





TL,DR - If there will be a good discount during winter sale, and you have someone that could play with you in co-op it's a really good deal.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://steamcommunity.com/games/401680/announcements/detail/704084154473393540

THE ORIGINAL POSTAL HAS BEEN MADE OPEN SOURCE
28 DECEMBER - RUNNING WITH SCISSORS

It was in September, 1997 – over 19 years ago (we’ll round that out to 20, for marketing reasons) – when us humble folk from Running With Scissors unleashed our Robotron-inspired isometric shooter POSTAL to the unsuspecting public at large. It was an instant hit, grabbing the attention of gamers, parents and politicians across the country, and we’ve been supporting and updating it ever since. But now, (almost) 20 years later, we are entrusting our fans with the future of our game, by releasing its source code to the public. Consider it a belated Christmas present!

It’s hard to digest how long ago POSTAL was released. Feels like it was only yesterday that our new fans were sending us wonderful e-mail to praise our work, and we received our very first lawsuit notice… ah, those were the days.
But it’s true – (nearly) 20 years have passed us by. So much has happened in that time, that it’s hard to even keep track of it all – an entire generation has grown into legal adults, while video games have evolved to levels of near-photorealism; plus we’re finally getting that VR tech that we’ve been dreaming of since before we released POSTAL. It’s been a long and eventful couple of decades, full of change and advancement, but there is one thing that has always remained constant – our continued support and updates for our baby. Thanks to the dedicated hard-workers in our team, the loving support of our fans and even the efforts by our detractors, POSTAL has seen a lot of activity during these many years – an expansion pack, a lawsuit by the Postal Service, an exclusive Japanese edition, bans in 14 countries across the world, re-released special editions, sequels, digital re-releases, an Android port, new updates with twin-stick controls, a novelization and even an enhanced modern remake. Not too shabby for one of “the three worst things in American society”, wouldn’t you agree?
The remake – POSTAL Redux – was an especially big step for us; a passion project to make the original POSTAL again, but do it better this time, rebuilding it from scratch and focusing on making the most fun and exhilarating twin-stick shooter that we could by patching up the unfortunately outdated design decisions, and improve the game where we could. We even used the opportunity to bring old content, which was exclusive to the Japanese release of the game, to the west for the first time! For anyone who really wants to see how far POSTAL has come in the last two decades, there is no better way than by comparing the original to Redux.

It’s definitely been a wild ride for us all, and POSTAL means a lot to us – it’s our baby… But now we’re ready to hand the future of ‘the little shooter that could’ to the public at large. People have been asking, and we have been promising this for years now, but today we are proud to announce that the source code for POSTAL is officially released to the public on Bitbucket, under the GPL2 license. Everyone now has ‘under the hood’ access, to see what makes POSTAL tick, and anyone with the time and skills can now tweak/change/update/modify anything in the game at all! And hey, if anyone feels the urge to port the game to other platforms (The Dreamcast, for example *wink* *wink*), then they absolutely can!

This has been a long time coming, and we are tickled pink to see what the community will be able to put together from this (no seriously, someone get on that Dreamcast port. We’re not joking.).

https://bitbucket.org/gopostal/postal-1-open-source
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
:necro:

Going open source paid off. The original POSTAL got a community update adding Japanese version content and others: http://steamcommunity.com/games/232770/announcements/detail/1451710752576038212

20th Anniversary Community Update for POSTAL

YsGLl5I.jpg


On this day, 20 years ago, the original POSTAL was first unleashed to the unsuspecting world at large, causing widespread reports of fun and entertainment across the globe! To celebrate this chronological milestone, we recruited a team of volunteer developers to lend a hand in updating the game, after we made its source code public at the start of this year.

Some of the update is old content and features that we've restored, while others are brand new additions made to improve the game. Some of the big bulletpoints include improved mouse controls, the previously Japan-exclusive levels from Super POSTAL, Japanese audio, LAN multiplayer modes, and much more!

List of changes:
  • Added new mouse aim controls (with option to toggle 'classic mouse')
  • Added levels 'Tokyo' and 'Osaka', from Japan-exclusive release
  • Added option for Japanese audio, from Japan-exclusive release
  • Restored 'Santa Patch' content (activates around Christmas time)
  • Restored Multiplayer modes (only works over LAN)
  • Restored 'Coat Color' option
  • Added slider for changing frequency of NPC 'pain' audio
  • Added Level Select menu
  • Restored Challenge Mode selection
  • Added new Campaign options
  • Restored 'Demo' mode
  • Improved presentation of ending cutscene
  • Fixed 'Crosshair' toggle option
  • Added annual mystery surprise
  • Lots of 'under-the-hood' changes and improvements
And this isn't all. Among other planned features, our team is already making great strides in creating tools for the creation of custom levels for the game, which we will be including in future updates.

We hope you all appreciate the work that our fine volunteer team has done so far, and that you all look forward to the good work that they continue putting out!

4JRDEsX.jpg
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
Since POSTAL Redux exists, what is the point of playing this version?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom