Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 14,152
Any kind of aspect ratio change would break the game and higher resolution would only work properly in multiples of the original.
Why?
It's a 2D game. If you change resolution you change the field of view (and therefore also change how far the player can see and the overall ranged vs. melee balance). Plus widescreen in particular carries the problem that the horizontal FoV is much larger than the vertical FoV. Then take into consideration battle.net people PvPing and stuff and its just a bad idea.
The way around this would be to lock the current FoV, but then you'd have to also keep an integer multiplier to scale the resolution with (e.g. 800x600 -> 1600x1200) or the sprites look ugly. Something I doubt they would do.
Or they can just mess with the resolution and not give a damn. Bad way to "enhance" an old game, but I wouldn't put it past them. Would be funny to see them literally implement a hack that they banned people on Battlenet for using.
If they actually did this and produced a whole new version of Diablo 2, that would be mega cool. Definitely doubtful that it would happen though, though I would think that Blizzard probably has the assets lying around somewhere.High-res would be okay if they re-render all the sprites. I doubt they still have the ancient art assets/software lying around anywhere.