fantadomat
Arcane
Did anyone use the glue gun?I just wrenched them to death.
Started it.. Does that game ever becomes good ? I played like 1 hour and honestly i am pretty bored. Graphics does look nice but other than that i feel like i am guided everywhere. Mimics are more of annoyance that legit enemy (which is really bad). What drives me off completely is that this game is basically memo reading simulator and garbageman simulator in one game.
Start of the game is great but everything after you arrive in main hall seems boring. Worse of all game completely lacks atmosphere.
I played SS1 recently and it kept me bolted to screen, here i struggle to not close my eyes and go to sleep.
Skill system seems nice but it is completely obvious in what it does. Oh you see non working something ? There is huge icon telling you may fix it. Oh conveniently placed huge box that you can pick up.. etc.
I think i will change deficulty to easy. Those mimics are just annoying to even look on.
And that black screen when you fight... uhh.
I rate this post "Edgy"...Started it.. Does that game ever becomes good ? I played like 1 hour and honestly i am pretty bored. Graphics does look nice but other than that i feel like i am guided everywhere. Mimics are more of annoyance that legit enemy (which is really bad). What drives me off completely is that this game is basically memo reading simulator and garbageman simulator in one game.
Start of the game is great but everything after you arrive in main hall seems boring. Worse of all game completely lacks atmosphere.
I played SS1 recently and it kept me bolted to screen, here i struggle to not close my eyes and go to sleep.
Skill system seems nice but it is completely obvious in what it does. Oh you see non working something ? There is huge icon telling you may fix it. Oh conveniently placed huge box that you can pick up.. etc.
I think i will change deficulty to easy. Those mimics are just annoying to even look on.
And that black screen when you fight... uhh.
That's generally true; who has time to waste?
Do play SS2 and tell me if you felt it was linear, too.
You should, coming from SS1 which is incredibly free.
Finished it. Complete and utter disappointment.
I'm p. sure it's fair to say that if he doesn't like it from the onset, he won't like it later either.
It's VERY long for a modern game targeted at the goldfish attention-span millennial crowd.How did you finish it lol? It's taking me forever as the enemies kill you so easily. I'm really not impressed with PREY.
It's VERY long for a modern game targeted at the goldfish attention-span millennial crowd.How did you finish it lol? It's taking me forever as the enemies kill you so easily. I'm really not impressed with PREY.
But it does have an ending. Which SUCKS. It's like the writers had this idea for a story, fleshed it out in meticulous detail, and then didn't know how to end it. Like they just went, lol it's done now, money's up.
What do you know, maybe it IS like SS2 after all.
Hi All Yu's
This is a "Hardcore Mod" for Prey. It's a conglomeration of ideas that I have been experimenting with and requested features from the community.
This set of mod plugin's makes the following changes to the base game:
- Survival Traumas
Reactivates the previous cut Traumas from the game (Blindness, Bleeding, Burns, Fractures, and Concussions) and increases the types of hazards which can cause these.
Each type of trauma (except "blindness" which is actually vision impairment not total blindness and clears on it's own like being drunk) can be cured with a specific medical cure that you can collect and/or fabricate.
Medical Operators clear ALL conditions and there is a new skill which also allows conditions to be cleared with a standard medical kit.
- Items
Various new items have been added - a mixture of cut content and new items. Most of these are "junk" to clutter up your inventory.
More standardized inventory limits on stacking. Inventory management is more of a thing now. If you find this frustrating do consider that the game allows you to store anything anywhere and will not delete or remove it. Hint - there are brief cases and other storage containers all over Talos that can be lugged around.
Ammo, weapons, grenades and other useful items have been removed from Typhon as loot drops. You will have to depend on what you scavenge from the environment and more importantly what you fabricate.
Much of the random useful loot (ammo, hypos, etc) on human bodies has been replaced with fabrication licenses so you will need to construct what you need to survive (or scavenge it from the hand placed items the devs have put around the levels.)
- Fabrication
Limited licensing has been restored. Now when you pick up a fabrication plan it gives you ONE license to fabricate ONE item. Some costs have been adjusted slightly to use more organic and exotic material which is not used very much in the base game (beyond PSI Hypos and Neuromods)
- Abilities
Increases the overall skill cost and requirements of upper tier mods. Costs start around 1-2 neuromods more for the bottom tier abilities and ramp up to x2 - x3 for upper tier powers depending on how powerful they are.
Re-activates the previous cut Field Surgeon skill which allows players to heal traumas with normal med kits.
"Nutrition" healing benefit from food drains away faster. Food is less of an effective replacement for medical treatment. Water no longer heals (why would it?!?) and gives much less PSI making it a much less effective replacement for PSI Hypos. If you want to stand around the water cooler all day be my guest
- Enemies
Typhon get a very slight buff on health. This is very, very minor (around +20%) and does not effect low level Typhon (mimics, cystoids, etc). Mechanicals remain unchanged.
You no longer automatically obtain the mimic detection chip so mimics are more of an ever present and unnerving threat.NOTE - Unfortunately this mod does NOT enable Oxygen use nor weapon degradation. I have been unable to get these features working and am hoping that Arkane releases a future Survival Mode update that will bring these back.
- HUD
Removed crouch and flash light icons from the HUD. Also removed enemy alert and indicator markers as well as most music cues to alert you of enemies. You will need to use good situational awareness and listening to find your enemies.
Items no longer glow, glisten or glitter to draw your attention to them. Besides immersion breaking it's too much hand holding.
Improved the Options Menu to include a HUD toggle which completely turns off ALL HUD elements (warning this is an extremely immersive, but also EXTREMELY difficult way to play)
Hi All Yu's
This is a series of mod plugin's to disable various immersion breaking features of the game. You can mix and match these and use whatever you like (or all of them!). You can use them with other mods, the base game, etc. They should not affect your saves in any way/
Currently it includes the following plugins:
Also included is my Options Menu enhancement which allows you to turn off motion blur and toggle the HUD on or off (as well as some additional QOL keybinding fixes)
- No Crouch Icon
- No Flashlight Icon
- No Enemy Alert / Spotting Yu Gauges
- No Enemy Markers Over Their Heads (or bodies or whatever... Typhon are weird )
- No Enemy Music Cues When Enemies Are Close
- No Item Glinting / Glimmering
- No Stamina or Jet Pack Bars
WARNING! Playing with the entire HUD toggled off is very VERY difficult as it completely shuts off all HUD elements including things you might want like loot container contents. You will have to use your PDA to examine the map and inventory frequently in order to check your health, armor, PSI and items you collect from containers.
http://www.nexusmods.com/prey2017/mods/1/?
- Ammo, weapons, grenades and other useful items have been removed from Typhon as loot drops. You will have to depend on what you scavenge from the environment and more importantly what you fabricate.
Items no longer glow, glisten or glitter to draw your attention to them. Besides immersion breaking it's too much hand holding.
Arkane obsession with boring characters and shitty stories is really harming the long term insterest on their games.
Why would you do this to yourself?Speaking of neutered gameplay and stories, I'm playing Fallout 4 right now.
Gotta keep up with the contemporary gaming space. I'm usually old school gaming. Besides, it's no better or worse than Prey. Boring declined story, neutered gameplay.
What a silly question to ask on goddamn RPG Codex.Why would you do this to yourself?Speaking of neutered gameplay and stories, I'm playing Fallout 4 right now.
Prey - New Update v. 1.05 Coming Soon - Patch Notes
2 August - JessBethesda
We're happy to announce that the latest update for Prey -- update 1.05 - is arriving soon. We will update once it's confirmed live.
The patch includes 30+ fixes to a variety of bugs and crashes.
From all of us at Arkane and Bethesda, thank you for the support and continued feedback.
Patch Notes for Version 1.05:
- Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.
- Fixed crash when mimicking bass guitar in the Yellow Tulip.
- Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.
- Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
- Fix for some AI-related crashes.
- Various combat tweaks/fixes for mimics.
- Opening the TranScribe will no longer disrupt FoV settings.
- The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
- Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
- Operator corpses from saves made on previous builds will no longer cause performance issues.
- Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
- Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
- Stun Gun now tells the player when a target is out of its effective range. Weapons will display a "Weapon Offline" when disabled by EMP.
- Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff
- Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
- Fixed rare crash when level transitioning to Life Support.
- Reployers no longer lose collision when recycling them, and then loading a save where they were present.
- Player can no longer bypass ceiling collision by mantling GLOO.
- Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.
- The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
- Fix for rare freeze/crash when in combat with Phantoms.
- The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
- Lights are no longer sometimes incorrectly 'on' when the player enters the Cargo Bay for the first time
- Igwe will no longer be found in Cargo Bay when the 'meet January' call is triggered.
- Mimic's wall jump attack animation is cancelled if they are stunned.
- Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.
- The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
- Turrets can now be hacked properly if they've been previously controlled by the Technopath.
- If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.
- Hitting a stunned Phantom with the wrench no longer breaks their animations
- Raised phantoms and operators will no longer become hostile to the player
- Various crash fixes
- Various text fixes.