fantadomat
Arcane
Ok that is really hard to collect/find this days.I paid 3600 bottlecaps for the game.We use a different currency here.Out of curiosity, did you pay the full $60?
Ok that is really hard to collect/find this days.I paid 3600 bottlecaps for the game.We use a different currency here.Out of curiosity, did you pay the full $60?
What do you have in your txt?Shrug, of course I know about sales. I was just curious whether or not you're a hypocrite. Seems you are, and your persistent evasiveness isn't helping. Still, what do you care what people think? You be you, matey! Updated my .txt.
You weren't curious, it was a provocation, plain and simple. So it's only natural that you get the same kind of answer.Shrug, of course I know about sales. I was just curious whether or not you're a hypocrite. Seems you are, and your persistent evasiveness isn't helping. Still, what do you care what people think? You be you, matey! Updated my .txt.
This was suppose to be your second comment, but you actually write it first:Nope, I was sincerely curious. Only your natural suspicion and evasiveness turned it into something else. It seems that you are one of these selfsame "modern gamers" you're complaining about who didn't buy the game; i.e. you yourself are part of the problem you're complaining about. If that's none of my business, fine ... my curiosity is satisfied at this point anyway.
You were ready for the punch line, but then something unexpected happened, as I wasn't going to play your game, and now you're annoyed by it, so I had to become a "hypocrite", a "modern gamer" and a "part of the problem".Then shut up about people not paying the full day one retail price like you're some last hero of incline.
To be honest I generally even like that sort of in-depth analysis or review (see: the Joseph Andrew video about Prey that was linked in this thread) and I still find the guy one of the most insufferable, pretentious wet farts on youtube.Errant Signal is retarded and actually spent time making a GTA review that focused on story and themes
I've got to ask, is there any game in the mold of SS2 that doesn't suck at the end? SS2 struggles at the Rickenbacker and just flops at BOTM, Prey falls apart at cold storage, Bioshock loses what little merit it had after the twist.
I wonder if these games (moreso SS2 and Prey) rely on resource scavenging so much that they just fall apart once you get so much ammo/nanites/whatever that it's no longer worth looking for. Or maybe this is just where they run out of budget or something.
"Ransacking" type "gameplay" just can't sustain interest over the course of 20-40 hours, because the only challenge involved is being able to recognize what is a garbage can and what isn't. Once you've figured that out, it's busywork. I always feel like the stuff should just go straight into my inventory when I walk into a room, instead of making me walk around clicking on containers. Identifying barrels and crates does not make me more immersed in the environment; on the contrary, I tend to ignore the environment as I skim for "blips" on my loot detector.I wonder if these games (moreso SS2 and Prey) rely on resource scavenging so much that they just fall apart once you get so much ammo/nanites/whatever that it's no longer worth looking for.
It's worth the 60 bucks and it's a nice experience the first time with lots of old LGS feels but I don't really wanna play it all over again, especially since the modding impetus seems to have fizzled out after a promising start.Come on, even with flaws this is still a good game, even more for the dumb AAA landscape. (i will remember the foam gun forever)
And le't be real, i have little faith for a legit ss3 (if ever) to actually not fuck up big time.
Over the past month, and despite a permanent 33% discount, sales for Prey have plateaued on Steam. I wonder why?
http://steamspy.com/app/480490
SS2 doesn't "fall apart" near the end. It becomes less about resource whoring, and more about actually USING those resources and ramped up challenges. It becomes Quake Shock, by design. This is a good thing.
Are the navigation controls all console toggles, or can I press and hold a key to crouch, walk, sprint, then release the key to stop doing that, like a PC player?
I hate games where the controls are "tap C to crouch" and "tap C to stand up".