Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wadjet Eye Primordia - A Point and Click Adventure - Now Available

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
The WWS womb seems to reabsorb a lot of embryos, so who knows if these will ever make it out?
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California

To paraphrase Cox and Combes, "it's coming, it's coming, it's coming."

Hope to unveil Strangeland by Christmas. And Fallen Gods is actually chugging along. Could it actually be that not one but two of our projects will get finished?
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
My preference would be for the game to be free, perhaps as an add-on to Primordia. It depends on how big and how good it winds up being. I certainly want to maximize the number of folks who can afford it.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,523
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Finally sat down to play Primordia and already "adventure game-itis" is killing the fun. Within the first few screens, I'm not allowed to plug something in because the cable is longer than necessary? Had to look that one up. I was hoping the hint system would get my dumb ass through, but somehow hints like "maybe you should build a supercomputer from thin air" aren't helping. Pixel hunting is already driving me crazy as well. I am too stupid for this game.
fighting0004.gif
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,376
Location
Djibouti
Finally sat down to play Primordia and already "adventure game-itis" is killing the fun. Within the first few screens, I'm not allowed to plug something in because the cable is longer than necessary? Had to look that one up. I was hoping the hint system would get my dumb ass through, but somehow hints like "maybe you should build a supercomputer from thin air" aren't helping. Pixel hunting is already driving me crazy as well. I am too stupid for this game.
fighting0004.gif

100.gif
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
Finally sat down to play Primordia and already "adventure game-itis" is killing the fun. Within the first few screens, I'm not allowed to plug something in because the cable is longer than necessary? Had to look that one up. I was hoping the hint system would get my dumb ass through, but somehow hints like "maybe you should build a supercomputer from thin air" aren't helping. Pixel hunting is already driving me crazy as well. I am too stupid for this game.
fighting0004.gif
Sorry to disappoint.
 

SilverSpook

Silver Spook Games
Developer
Joined
Apr 13, 2017
Messages
52
Adventure difficulty can be difficult to guage non-subjectively, but I personally feel Primordia was pretty average or slightly below-average toughness, relatively speaking. It was the first point-and-click I seriously played all the way through, and beat... I started playing games in Ye Olde 1980's, but I am no p-n-c veteran by any stretch. Sucks that some folks had a tough time with it, because it's a great game! Of the Wadjet Eye titles, I found Resonance to be the most challenging, especially the multi-party-member, multi-location puzzles. But I was very sleepy and my mental RAM was quite overloaded from Real Life stuff during that period of time so I might've had some cognitive (deficiency) bias there. I think I didn't really get the potential problem or solution space of Resonance, but I would probably do better now, having played more of the genre, and thus having grokked more of the 'Way' of things.

That said, I now have Primordia for every device I can hack into getting it to run the game! (Daughter is quite angry as I'm plasma torching Gordium knots on the microwave while she's pulling my pant leg, waiting to warm up dinosaur nuggets.)
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
As I posted in another thread (or two?), adventure game "difficulty" often isn't really difficulty, it's the coincidence of looking at things from the right angle. I think Primordia has a bunch of spots where a wrong angle can get you stuck for an unreasonably long time -- like not examining the burnt energy sensor, not examining the door to the Council Tower, forgetting the sensor parts in the UNNIIC's computer, etc. It's very hard to anticipate those as a designer, and I can see how if someone gets stuck on a couple, it's easy to get exasperated with the game.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
For me the most frustrating part is when you have the right idea, but it doesn't work because of some small detail that either you or the designer (depending on whom you want to blame ;)) didn't think of. In Primordia, I remember one such moment, where you had to do something with the giant robot head (I don't remember the details, much less names), and I figured out what, but was trying to do that from the main scene, and it could only be done from a close-up scene of his face. Which made little sense to me, because it's not like the main scene didn't show the right hotspot. I hope you can recognize what I'm talking about from that description ;)
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
For me the most frustrating part is when you have the right idea, but it doesn't work because of some small detail that either you or the designer (depending on whom you want to blame ;)) didn't think of. In Primordia, I remember one such moment, where you had to do something with the giant robot head (I don't remember the details, much less names), and I figured out what, but was trying to do that from the main scene, and it could only be done from a close-up scene of his face. Which made little sense to me, because it's not like the main scene didn't show the right hotspot. I hope you can recognize what I'm talking about from that description ;)
Yep. Figuring out how to parse that puzzle from a design standpoint was annoying. In hindsight, Horatio should've just automatically asked Crispin for help when you used an item on the nose, without first requiring you to use Crispin on it.
 
Self-Ejected

CptMace

Self-Ejected
Joined
Jun 17, 2015
Messages
1,278
Location
Die große Nation
Alright. I'm super late to the party, but to my defense, the point & click subgenre has undergone some questionable mutations this last decade. So I really had to force myself to get Primordia at first.
Then, holy fuck, it was so damn good. I got bonus enjoyment from the fact I had no idea whatsoever what the topic of the game was.
Awesome pacing (although, well it's quite short :( ), interesting setting, instantly lovable characters - and great cast overall, very nice environments (although kind of monotonous colours) but the main strength for me was that it's basically point & click done right. I've encountered only a couple of situations where I was like "well that's far-stretched" or the typical "I know what I'm to do, I just don't know how" which plague the bad representants of the genre. Primordia flows very well, and has some awesome ideas, like the data terminal, where we're free to enter any key word and see what pops on the screen - considering we get access to it at a point in the story when questions naturally arise, it's pretty neat.

Kudos to Wormwood studios, I played through the whole thing in two evenings. The visual throw back to lucas art was greatly appreciated
:5/5:
 
Last edited:

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
Thanks so much for the kind words! Perhaps a little over generous, but in the Christmas spirit I am happy to receive such glad tidings. :)
 

Heretic

Cipher
Joined
Dec 1, 2015
Messages
844
Let me also belatedly (adventure games are not my favorite genre) add to the praise. I enjoyed the writing very much, especially the subplot around Arbiter, Charity and Clarity, the information kiosk/Memorious, Alpha/Beta/Gamma :-D and the final dialog with MetroMind.

Thanks to all the devs for the game.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
Thanks so much. Belated praise is the fuel on which Primordia runs! Since everyone who drops a nice review seems to get a couple more people to check out the game, it's really the only form of marketing and thus new sales that I think works at this point.
 

SilverSpook

Silver Spook Games
Developer
Joined
Apr 13, 2017
Messages
52
Awesome! It's a great soundtrack. This is probably nothing to do with Chambers' work, but the swirling synths and repeated evolving motifs really remind me of the Clint Mansell soundtracks. The Fountain, in particular, which is one of my favorite OSTs (and films) of all time.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
I love that soundtrack, too. Not so crazy about the movie, alas (loved the trailer and the concept, loved Pi, like the actors, but it just didn't do it for me).

Funnily enough, I specifically referred to Mansell's work on the Fountain (in particular Death Is the Road to Awe) in describing to Nathan how I wanted some Primordia music to sound. :) SO you might be onto something.
 

SilverSpook

Silver Spook Games
Developer
Joined
Apr 13, 2017
Messages
52
The Fountain does have some issues. It's bold, but flawed, as bold things often are. Apart from the soundtrack, I mostly like it for the concept and art direction -- there was very little CG, and many of the visual effects were created using microphotography, shooting in a petri dish to visualize nebulae, etc..

But yes, Death is the Road to Awe! That one gets me every time.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
Mit großer Freude können wir heute verkünden: Primordia ist auf Deutsch verfügbar! Nach über einem Jahr unermüdlicher – wenn auch nicht ununterbrochener – Arbeit ist diese Übersetzung nun die dritte, die offiziell von Wormwood Studios herausgegeben wird. Jonas, der Übersetzer, konnte so auf die Erfahrung von Flavien Gaillard und Eduardo Moreno Martín zurückgreifen, denen wir schon die französische beziehungsweise die spanische Ausgabe von Primordia verdanken. Das, was Jonas erreicht hat, ist aber nicht nur Ergebnis der harten Arbeit von ihm und den Testern, sondern ist auch dem Enthusiasmus der deutschen Primordia-Fans zu verdanken, die Jonas bei diesem enormen Unterfangen immer wieder ermutigt haben.

Aus geschäftspolitischen Gründen hat Wadjet Eye Games diese Übersetzung weder befürwortet noch getestet und wird sie selbst auch nicht verbreiten. Aus diesem Grund kann die Übersetzung nur über die Primordia-Webseite (http://www.primordia-game.com/german.html) heruntergeladen werden und ist nicht direkt über Steam, GOG oder die WEG-Seite verfügbar. Aufgrund der relativ überschaubaren Menge an Testern können Probleme oder Fehler in der Übersetzung bestehen. Wir wollen diesen Patch ebenso gewissenhaft und begeistert unterstützen wie das Spiel selbst – deshalb freuen wir uns über sämtliche Rückmeldungen zu Fehlern, so dass wir diese beheben können.

Wir hoffen, die deutsche Übersetzung bereitet Euch genauso viel Vergnügen, wie sie Jonas und dem Rest von uns bei ihrer Erstellung gemacht hat ... und vielleicht das kleine Bisschen Frustration, das zu jedem guten Adventure-Spiel gehört!

* * *

We are delighted to announce Jonas's German translation of Primordia, the third Wormwood Studios-approved translation of the game. It is the culmination of over a year of tireless—though occasionally interrupted—work by Jonas, who drew on the experience of the translators who brought the game to French (Flavien Gaillard) and Spanish (Eduardo Moreno Martín), and the assistance of friends and testers. Jonas's achievement reflects not only his and his testers' hard work, and Flavien and Eduardo's hard-won experience, but also the enthusiasm of Primordia's German fans, who encouraged Jonas to undertake and complete this massive project.

For business reasons, Wadjet Eye Games declined to test, endorse, or distribute the translation. Accordingly, it is currently necessary to download a patch through the Primordia website, rather than through Steam or GOG or the WEG site. Because of the relatively small number of testers, there may be glitches or errors in the translation. We intended to support this patch as diligently and enthusiastically as we've supported Primordia itself, so please report any bugs so that they can be fixed.

We hope that the translation brings you as much pleasure in playing as it brought Jonas and the rest of us in its creation, and perhaps just a little bit of the frustration — because no adventure game should be too easy!

Grab it here: http://www.primordia-game.com/german.html
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,659
Location
Roanoke, VA
Grab the Codex by the pussy
It's sometimes easy to forget that legends walk among us. What a time we live in when we can interact directly with adventure game developers rather than only seeing their pictures on the back of a box or in a magazine, enriching their lives with our shitposting and images of Rave Hitlier.

Come to think of it, I should really replay Primordia. It's been long enough that I've hopefully forgotten the solutions to all of the puzzles. :salute:

When I replayed Space Quest IV a few years ago, I remembered all of the puzzles easily, but I spent many dozens of hours with that game as a kid... and many hours reading and re-reading the box tchotchkes.

I also dressed up as Roger Wilco at home and emulated his hands-on-hips idle stance at random times, to the point that my mother repeatedly told me to stop putting my hands on my hips while walking in public. :dealwithit:
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,479
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Mit großer Freude können wir heute verkünden: Primordia ist auf Deutsch verfügbar! Nach über einem Jahr unermüdlicher – wenn auch nicht ununterbrochener – Arbeit ist diese Übersetzung nun die dritte, die offiziell von Wormwood Studios herausgegeben wird. Jonas, der Übersetzer, konnte so auf die Erfahrung von Flavien Gaillard und Eduardo Moreno Martín zurückgreifen, denen wir schon die französische beziehungsweise die spanische Ausgabe von Primordia verdanken. Das, was Jonas erreicht hat, ist aber nicht nur Ergebnis der harten Arbeit von ihm und den Testern, sondern ist auch dem Enthusiasmus der deutschen Primordia-Fans zu verdanken, die Jonas bei diesem enormen Unterfangen immer wieder ermutigt haben.

Aus geschäftspolitischen Gründen hat Wadjet Eye Games diese Übersetzung weder befürwortet noch getestet und wird sie selbst auch nicht verbreiten. Aus diesem Grund kann die Übersetzung nur über die Primordia-Webseite (http://www.primordia-game.com/german.html) heruntergeladen werden und ist nicht direkt über Steam, GOG oder die WEG-Seite verfügbar. Aufgrund der relativ überschaubaren Menge an Testern können Probleme oder Fehler in der Übersetzung bestehen. Wir wollen diesen Patch ebenso gewissenhaft und begeistert unterstützen wie das Spiel selbst – deshalb freuen wir uns über sämtliche Rückmeldungen zu Fehlern, so dass wir diese beheben können.

Wir hoffen, die deutsche Übersetzung bereitet Euch genauso viel Vergnügen, wie sie Jonas und dem Rest von uns bei ihrer Erstellung gemacht hat ... und vielleicht das kleine Bisschen Frustration, das zu jedem guten Adventure-Spiel gehört!

* * *

We are delighted to announce Jonas's German translation of Primordia, the third Wormwood Studios-approved translation of the game. It is the culmination of over a year of tireless—though occasionally interrupted—work by Jonas, who drew on the experience of the translators who brought the game to French (Flavien Gaillard) and Spanish (Eduardo Moreno Martín), and the assistance of friends and testers. Jonas's achievement reflects not only his and his testers' hard work, and Flavien and Eduardo's hard-won experience, but also the enthusiasm of Primordia's German fans, who encouraged Jonas to undertake and complete this massive project.

For business reasons, Wadjet Eye Games declined to test, endorse, or distribute the translation. Accordingly, it is currently necessary to download a patch through the Primordia website, rather than through Steam or GOG or the WEG site. Because of the relatively small number of testers, there may be glitches or errors in the translation. We intended to support this patch as diligently and enthusiastically as we've supported Primordia itself, so please report any bugs so that they can be fixed.

We hope that the translation brings you as much pleasure in playing as it brought Jonas and the rest of us in its creation, and perhaps just a little bit of the frustration — because no adventure game should be too easy!

Grab it here: http://www.primordia-game.com/german.html
Wunderbar!
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
I had the double fortune of playing Primordia while I was doing some readings of writers known for their critiques of progress (such as Ronald Wright and Christopher Lasch) and not knowing beforehand progress was also one of the game's themes; the dialogue in the final confrontation with MetroMind briefly made me feel like I was a psychotic patient who believed the universe was speaking with him, so great was the feeling of synchronicity. My skepticism towards progress, particularly moral progress, has only grown in the following two years -- thanks in part to other writers like John N. Gray and Nassim Taleb, and also owing to certain real-life developments.

So I have a question of the great MRY: Which writers and thinkers informed the strain of commentary on progress in Primordia? No doubt if I returned to the game today I'd pick up more than I did at the time, but I thought I'd skip the second playthrough (for now) and directly address the man himself.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom