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Incline Project Gorgon

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
want's it's

britney-confused.gif
 
Joined
Jan 4, 2014
Messages
795
Your concerns are well justified, of course. But it is possible that this is in line with the design philosophy. Gorgon rewards you for playing the game however you choose, at least in theory. The designers have expressed desire before for people to be able to write in-game novels and gain writer skill and notoriety based on how often it is read. Or to be journalists and be rewarded accordingly.

Much of that activity, though, would manifest outside of the game. This is a logical way of trying to capture it. Someone writing a game-guide is spending their time with the game but receiving no in-game benefit. If their guide is widely used they have created in-game value but receive nothing in-game to show for it. Incorporating the forums allows some of this effort to be reflected in-game.
Interesting comment. I thought about something mildly yesterday regarding exploring. In a lot of MMORPGs--old and new--you get experience for exploring new areas. I wondered don't you already get a benefit when you explore, like finding a quicker path to somewhere or finding a quest giver? If you already get a (indirect) benefit, why do you need a direct experience increase?

A few things. For one, by directly granting experience through exploring they can disconnect it from combat. Now freer, they can be more creative and possibly get at more players who otherwise might be bored with the combat. And being direct, an absolute number is attached. Indirect means are blurrier and that might complicate the design stage. It's easier to compare numbers than it's to compare blurry somethings. This may reduce the chances of producing imbalanced content.

But more broadly what you're referencing is what happens when you DON'T get a direct or indirect benefit? For example, if you write a story in a book nobody else will ever read or pay for. Obviously, you derive some enjoyment, but no in-game benefit is received. Or maybe you prefer to play the game a certain way, but it's less efficient that way. YOu're being punished for playing the way you want.

Roughly speaking, it's hard for a game to please everyone, be they writers or craftsmen or puzzle solvers or combat specialists or something else. Typically whne a game tries to do too many things it falls short and loses its way. So what we usually get is a game which focuses on something. This means if you play it the wrong way you'll probably get reduced or non-existent in-game benefits. Even if you play it the right way, you might not enjoy it that way, so you'll be encouraged to not play it anymore.

So what's the solution? Probably to add thigns to the game step by step, only after each one works, careful not to break the previous as you add new things. You have to do it in such a way players don't have to do everything, but instead can focus on what htey like to do and go to completiojn that way. You also don't want to confuse them or bloat it so much players can't navigate it.
 
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Aenra

Guest
And it began...

https://shop.projectgorgon.com/

So long, lol

(i hate F2P; it being one of the reasons, there are MANY, many others, that i hate kids. You fucking brats, all you have to do is get cancer, die, get run over or bleed to death after being anally raped in a park of your choosing. Instead you exist and opt to play for 'free')
(the other reasons have even more pronounced effects in my well-being but are irrelevant to the money milking topic)
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,939
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My theory was more that this is actually two games in one. The other one is a Black & White style of game and the current player can use that hand to smack the MMO players around.
 

Aenra

Guest
Just as a heads up (display), they've upgraded their forums.
Being Indie and as such true to that stinking, fucking hipsterish spirit of the definition of the word, we obviously couldn't just leave it there, now could we; of course not. Too straightforward.

So you'll be pleased to know that your old account is probably deleted and that you'll have to re-register from scratch! Or at least i had.. lol
And by all means, take some time to have a look at the Gorgon Store and for the cherry on top, have a good look at the new forums! Participation contests? Check. Post numbers tally/competitions? Check! Post more than the other retard and win in-game prizes!!11! Are we not modern and Indie? I dare you dispute that sir. Evolution!

In the interest of fairness, major effort was taken (from yours trully) to alleviate all the above with something positive. So here's some eye candy; assuming it ain't doctored, it's a major improvement, those that have been in the area before will recognise the difference instantly:

projectgorgon_01.jpg
 

Manzepio

Novice
Joined
Dec 22, 2016
Messages
14
Location
Carceri
:necro:

This little thing's gotta a lot of stuff going for it, but I couldn't get past the art design of most the equipment (It's like a fucking Power Rangers convention), I also hate how much it tries to be 'zany' ( E.G. the boss' curses, neat idea, bad execution.)

I have one buddy who's really into it, so if he decides to hop in again I'd follow along, the graphical update looks neat, and the npc interactions are quite nice.
 
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thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,939
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh... this runs on linux? Consider my interest increased.
It's been such a long time since I last played something like this that I have no clue if it is even my kind of game any more, but I'm willing to give it a shot.
On sale or a free weekend, that is.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,682
Location
Nantucket
Anyone playing this? You should. It's great.
Got it wishlisted, but I'm waiting for release.
You're gonna be waiting a while. The developer behind it is a perfectionist and he has no incentive to release it until it's up to his standards since it's just him, his wife and a couple freelancers that come in as needed. I know it's a fucked up way to think about things but it's essentially what the MMO community considers "launched". Yeah there are features missing, the assets are allegedly placeholder and it's not the most optimized game in the world but progression is permanent going forward.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
You know I played a demo of it and I think it's pretty fun. At least the tutorial island is. It's a little modicum of some fun parts of the MMO experience. There was discovery on how skills were gained, the game slowly taught you how to play while also giving you new toys to play around with (a favorite of mine is that there's a magic school for psychology - insult your enemies with words and deal psychic damage!), and some of the quests required effort and thinking. Hell, there's even an in-game notepad that I had to use twice. It's super early right now but the game caught my attention despite being so early looking. I even had a nice experience with a fellow player who was stuck on the boss, who was asking if it was solo-able, I told him it was with a few (hard to find) potions, but just insisted we face him together. He was grateful, and we barely made it out with our lives. The community thus far has been nothing but pleasant. All I see in chat is people giving advice and helping each other out.

The game has a great sense of humor, I don't want to dole out any spoilers but an early game quest was curing a poor man's depression with an addictive potion. It's silly, but not Borderlands "WOW so wacky xddd". The game just has a nice pace to it, better than most MMOs I've played. With the bonus of a modern UI.

It's also buy-to-play only, which just kind of seals it to me, but I wonder how it'll keep itself afloat.

EDIT: It also still gets updates but it's super slow. There was an easter event where tame-able bunnies will come crawling after your garden.
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
259
Just bought it and spent 4 hours in it, I like it pretty much so far. I've been looking for a decent mmo for a century, and I think I'll call it a day.
There are a lot of tidbit incline:
- you can take notes on map (because otherwise, maps are empty of direction/names etc.)
- you can take notes on a notepad for quests (because otherwise, quests don't update with the hints and info you find, you've got to brain it out yourself).
- everything is cool to read and it makes quests progression pretty cool > usually in mmo I can't even bother reading the horseshit within text-boxes and Quest give NPC.
- you can remap all keys + YOU CAN USE MACRO, finally a dev team that understand what's a mouse and keyboard are for. Thus you can make any combination of ALT+ CTRL+ SHIT+ for neat advantage. That alone deserve buying the game.
- xp progression is made through skill usage
- high level magic - seems - to require materials to be cast
- some parts of the writing are pretty hilarious but it was mentioned before in the thread.
- many quests require thinking, orientation, memory etc.

I didn't try to play with other players yet, we will see later.
Don't get your expectation too high, I know it might sound like pure rpg incline, but we are still discussing mmo. Now that it is on steam, there is nothing stopping you from buying, testing under 2 hours, and refunding if you don't like.
Be advised that the very first minutes are probably the worst, as the controls and gameplay will remind you every trash of the genre, only progressing further will you unveil the qualities of the game. Notably the starting location is pretty cool imo, since you're exiled to an island and need to find a way out by solving puzzles on the way.


My ingame name is Destucs
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
259
After more time spent on the game (now 15 hours in to be precise), I don't know how long I'll keep playing it.
While I described some nice touchs earlier, they do not constitute the meat of the game, but only tidbits gravitating around it.
Tidbits that I appreciate and would appreciate to see more in MMO or else (macros, notepad...).

But the thing is this: you've got skill shortcuts and spend your time spamming those skills depending on Cooldowns. There is nothing thrilling around that, and the skills themselves are bland.
I would rate ''unarmed'' on of the most pleasant skillset to play, as you can unlock combos, disarm foes and kick them a few meters away. Bard also has some nice touchs.
One major flaw, imo, is that there is no pvp in Project Gorgon, there is a thing where you drink a potion and pvp vs another player who drank that potion too, but that's it.
Spent most of my time playing alone as there are not many new players, still did some events in group, but the kind of events where pixels are fucking with each other on a pace you can't fallow or comprehend.


I'll keep looking another century.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,158
Had a try as well with the demo . I am not thrilled at all, looks awful and camera give me headaches , hard to explain its jumping, not fluid at all. Writing is poor but fun, character creation inexistant, world feel very empty and very simplistic .Spam a few skill on your short hotbar that's all . Maybe there's something great beneath but i am not seeing much incline so far, it doesnt bring anything new to the table. I shouldnt have to force myself to find it if something good exists in it i should have seen it already.
 

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