Apexeon The video is amazing. The Kickstarter page needs a bit of work, I think. Some thoughts, in no real order:
(1) You should retain a copy editor. Or, if you really want, I'm sure I or one of the many good eyes on the Codex can scrub the text. But it's fully of typos, formatting issues, etc. I think you need to be as close to perfect as you can.
(2) I would definitely remove "Realm of Heaven and Earth" from the Kickstarter title, probably also from the game's name. To me, it has a vaguely Asian flavor to it, and in any event is the kind of say-nothing subtitle that you see a lot of in jRPG titles. To be sure, Wizardry had subtitles along those lines, bu I think they were more evocative and direct. In any event, the combination, to me, strongly connotes an RPG Maker. This is idiosyncratic, so take it for what it's worth.
(3) I am not persuaded on Alcyone either. I know the
allusion, but the name itself has that almost-a-word quality ("anyone" "a cyclone" "halcyon") that means that when I see it, I cannot really tell you what I'm reading. That the name is parsed as gibberish by our brains is underscored by the fact that you misspell it three times in the Overview section and three times elsewhere ("Alycone").
(4) The non-3d-rendered art, including the logo, on the page is much weaker than the 3d-rendered art. My recommendation would be to drop it altogether. The 3d art looks in the same general league as IE games (although not quite as strong), but the concept art looks like the kind of stuff you can find on a bazillion failed projects and in a bazillion nerds' trapper keepers. It dilutes the brand you're offering, which is professional-quality look from a husband and wife team.
(5) I think the one-liner (logline?) is not as strong as it could be. I know that "turn based" matters a lot to people, but both "turn based" (I myself would hyphenate it) and "CGI" feel more technical than evocative. I think the "c" in "cRPG" is probably unnecessary. Maybe "An isometric, turn-based RPG inspired by the classics." Still technical, but I think it is a bit more moving. I'm not a great copywriter, but I think that's going to do you better. Let the art speak for itself.
(6) The heading text is hard to read (almost illegible without work).
(7) I would flip the first two pictures. The zoomed out one with two characters feels more like a random screenshot and less like what a signature image of the game.
(8) The Overview is guilty of the same problem as the logline: it contains technical stuff that doesn't sound like features, even though in this age of streamlined RPGs, they may well be. "Get equipment and EXP" is definitional to an RPG; it doesn't set yours apart. Here is a stab at rewriting it:
Alcyone is a turn-based, isometric fantasy RPG inspired by the classic games of the 90s that so many know and love: Baldur's Gate, Icewind Dale, Eye of the Beholder, and Warriors of the Eternal Sun. [MRY NOTE: I had never even heard of this game, FWIW. True or not, I would probably replace it with Dark Sun: Shattered Lands or something.] Like games of a bygone era, it will offer rich party-building: eight characters, with myriad skills and a vast variety of equipment. It will also capture the handcrafted, personal feel that is sometimes lost in modern games made by huge staffs. Alcyone is a labor of love as well as a testament of love to old-school RPGs.
Perhaps flowery, especially at the end! But I think a little better. When mentioning your inspirations, best to target games that will have a strong nostalgic pull.
(9) The Magic Items section should be removed.
(10) Story should be moved up to after features.
(11) The "development points" system gets mentioned twice in features, but I'm not sure what it is. Might be best to give it its own section, and flesh it out more.
(12) Platforms should be cut. Just say "Steam and DRM-free release options" in features.
(13) I would move the Team section up earlier. The husband-and-wife concept is an appealing aspect of the pitch.
(14) I'm not sure you need to define exploration, etc., as much as you do.
(15) I would not mention stretch goals at the outset.
(16) I would remove "by Stephen Burns" -- you're a scholar and a gentleman, but no one knows you from Adam.
I think my biggest takeaway is that you could use a dedicated writer. There are lots of strong candidates on the Codex who I suspect would take the job for a nice word and a boxed copy.
-EDIT-
This is all fairly negative, but you probably need criticism more than backslapping at this stage. The art is certainly there; it's the tentpole of the project, and the speed with which you're banging it out is really impressive. I just think you need to build up the other parts a bit. I'm sure I'll throw some money your way.