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KickStarter Quest For Infamy - A Quest for Glory-like Indie Adventure Game

Slow James

Savant
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Dec 10, 2012
Messages
271
Location
Louisville, KY
Voted! Excellent game, just beat my first play through last night.


Sent from my iPhone using Tapatalk
 

Jaesun

Fabulous Ex-Moderator
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37,250
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Seattle, WA USA
MCA
Just to be sure I didn't miss anything, the 1.1 patch is not out yet correct? I've just been waiting for that.
 

Blackthorne

Infamous Quests
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Developer
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981
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Codex 2014 Divinity: Original Sin 2
Nope. I am actually programming on it in another window. We're recording a few more lines and brushing up some code and minor bugs we found in the beta. Still tweaking it. You can get beta access on Steam if you use it. If you want to play/test the beta for 1.1, let me know. We're trying to get it out soon, but I wanna make sure everything's done right.


Bt
 

Slow James

Savant
Joined
Dec 10, 2012
Messages
271
Location
Louisville, KY
Also, for the next four hours, QFI is on sale at GoG for 70% off. It's on the front page. If you wanted to pick it up for a few sheckles, now is your chance. www.gog.com


Bt

I would be a little ticked I waited to pick this up until last week and just missed the 70% sale... but I'm happy to pay full price and give you guys money. If you all made a dozen more games like this, you'd have me as a customer paying full price twelve more times (thirteen if it was a baker's dozen).
 

Blackthorne

Infamous Quests
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Codex 2014 Divinity: Original Sin 2
Also, for the next four hours, QFI is on sale at GoG for 70% off. It's on the front page. If you wanted to pick it up for a few sheckles, now is your chance. www.gog.com


Bt

I would be a little ticked I waited to pick this up until last week and just missed the 70% sale... but I'm happy to pay full price and give you guys money. If you all made a dozen more games like this, you'd have me as a customer paying full price twelve more times (thirteen if it was a baker's dozen).

Thanks, man. I do appreciate and remember that. If you need anything, you let me know.


Bt
 
Joined
Aug 21, 2009
Messages
717
Also, for the next four hours, QFI is on sale at GoG for 70% off. It's on the front page. If you wanted to pick it up for a few sheckles, now is your chance. www.gog.com


Bt

I would be a little ticked I waited to pick this up until last week and just missed the 70% sale... but I'm happy to pay full price and give you guys money. If you all made a dozen more games like this, you'd have me as a customer paying full price twelve more times (thirteen if it was a baker's dozen).

I felt bad about missing the kickstarter for this game, so I too waited to purchase it at full price. Blackthorne and Co. are doing God's work, least I can do is ensure they get all the money they can. :) Have told quite a few people about this game so hopefully that adds even more sales.
 

Blackthorne

Infamous Quests
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981
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Codex 2014 Divinity: Original Sin 2
Thanks. Really, it's word of mouth that does a game like ours good, so spreading that is awesome. I appreciate it.


Bt
 

Blackthorne

Infamous Quests
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Codex 2014 Divinity: Original Sin 2
the voiceacting in this game really isn't very good isn't it

Some of it I am really very happy with; other bits of it, I am not so happy with. But I like our leads quite a bit. Everyone's mileage will vary with voice-acting, but overall - for an indie project - I think our voice acting is good, and absolutely in the spirit of the game.


Bt
 

Jaesun

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Yeah, I think the voice acting for the most part is fine. Some people are just retards, and expect an AAA voice over budget from a very small indie developer.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,479
Location
Djibouti
There is a difference between wanting AAA voiceovers and having voices that still have echo and sound like they've been recorded with a $1 mic in a basement :/

At least it can be turned off.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
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There is a difference between wanting AAA voiceovers and having voices that still have echo and sound like they've been recorded with a $1 mic in a basement :/

At least it can be turned off.
Poor quality recordings are different from poor acting.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
There are so many variables involved in pulling off good voice work -- the right voice, the environment, the hardware, the post-processing. That QFI could nail Sierra-quality art but still have trouble with having consistently high-quality VO is just the nature of the beast. It brings me back to the old days when The Antioch Chronicles ruled the Starcraft fan-game roost largely based on the strength of its voice work; no matter what design marvels Campaign Creations could pull off, at the end of the day they just didn't have the voices.

For all my bellyaching, I'm grateful that Dave/WEG were able to put together AA quality voice work for Primordia at such bargain prices. I can't imagine he would, but I wonder whether Dave would be willing to basically work as a VO director for an enhanced QFI. He probably has his plate full with other stuff, and it probably wouldn't even be a great idea from Infamous Adventures.
 

Blackthorne

Infamous Quests
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Codex 2014 Divinity: Original Sin 2
Haha, there's SO many lines and characters in QFI, getting it all together is a nightmare. I wouldn't ever re-record unless someone was footing the bill!! There were like, 60+ NPCs and such in it. Like I said, everyone's mileage, and like Roxor said, he can turn it off.


Bt
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
Yeah, the scope is unwieldly. That's what happens when you give people Sierra-level quantity of content. Stick to snack-sized games and four slot inventories and you'd be fine.
 

Blackthorne

Infamous Quests
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Codex 2014 Divinity: Original Sin 2
Hahah, ain't that the truth! QFI's scope is really something huge - and something we always dreamed of doing - and, Dammit, we did it! I don't think we'll ever do something quite as big and sprawling again. But, you know, for making our dream game - we really got to do all of those things we wished we could do in adventure games.


Bt
 

Crooked Bee

(no longer) a wide-wandering bee
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I found the voice acting... amusing :P Not really complaining, though. The game is really pretty huge, and I don't care much for VA either way.
 

Fizzii

Crystal Shard
Developer
Joined
Sep 26, 2013
Messages
185
I think the main thing that most people didn't like was the inconsistent sound quality. Some of the acting is a bit amusing, but if the quality were better/more consistent, I think we'd have heard less complaints about it.

Basically, there were some actors who are professional/semi professional, and the quality of the characters which they voiced was fine (for the most part. People have subjective tastes). A number of leads are friends of Bt's, and I'd say most of them are actually good at voice acting as well. The only issue was that we were running up against a deadline, and the studio where Bt meant to record them became unavailable (plus, no available funds to fork out for a more expensive studio). So some of the audio quality really suffered as a result as it wasn't recorded in a place with a good setup. Of the minor characters, many of these were also covered in the live recording sessions.

The narrator's audio quality is also a bit inconsistent because the narrator moved house mid-production! It's not easy to achieve the same setup when that happens, and not really something that could be controlled at the time, given interaction messages were continually being implemented throughout the whole development process (and there are so many lines, we couldn't ask for all of them to be re-recorded again).

If we had tried to get all professional actors with high-end recording equipment and setups to cover all the parts, the QFI budget would probably have been blown extraordinarily out of proportion. So really, Bt did the best he could given the time and money constraints.

For those that want to make comparisons to Heroine's Quest, it wasn't quite the same because HQ was designed with a set number of NPCs, and we had decided that a narrator was not appropriate given the number of custom interaction messages (plus, people were willing to work for free and we had so many auditions, we could choose those with the best equipment). QFI scope was way bigger in that regard.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
Hahah, ain't that the truth! QFI's scope is really something huge - and something we always dreamed of doing - and, Dammit, we did it! I don't think we'll ever do something quite as big and sprawling again. But, you know, for making our dream game - we really got to do all of those things we wished we could do in adventure games.


Bt
Blackthorne, man, burned my gamming budget on so many games and the pile of games to play got growing and growing and not enough time to play them, every time I open steam, Blackguards, Divinity Original Sin and Wasteland 2 look like shameless whores to me. It is quite distracting, so... I wanna know Steam is on the winter sale where Quest for Infamy is available for 50% off. So, I have a moral conflict, one part of me say screw this, gonna play now, gonna play now, right on my veins bro but other part says for me to wait until 3 of january to pay your game full price.

Now, are you alive, still living on a decent home and not some hut on Alaska, are your team cooking their boots to eat or something... because... shit... my scrooge mcduck instincts are yelling "It's fucking 50% off you moron, buy it, buy it, BUY IT." to me. So, do you need some extra bucks to prepare for the winter on the adventure game indie developer wasteland and find some nice tree to take a nap?
 

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