ghostdog
Arcane
- Joined
- Dec 31, 2007
- Messages
- 11,085
Jedi Master Radek , after the excellent MCA interview, We're expecting even more from you. Be sure to ask follow up questions whenever something interesting comes up, or when an answer is short or vague.
1. Along his career, which is the project he was most disappointed about getting scrapped?
2. What can he tell us about the Mystary! project which was one of the last things that Troika worked upon? Anything about gameplay/story? How difficult was finding a publisher for an RPG game at that time? Is there anything he can tell us about the other Troika project, Journey to the center of Arcanum? Is there any concept art done my him for these projects that has survived to this day?
3. Being both an artist and a gameplay designer, how difficult is it to combine meaningful gameplay mechanics with artistic vision? Which is the game he believes he achieved both in the most successful way?
4. Is there a certain setting that he would like, both as an artist and designer, to work on?
1. Along his career, which is the project he was most disappointed about getting scrapped?
2. What can he tell us about the Mystary! project which was one of the last things that Troika worked upon? Anything about gameplay/story? How difficult was finding a publisher for an RPG game at that time? Is there anything he can tell us about the other Troika project, Journey to the center of Arcanum? Is there any concept art done my him for these projects that has survived to this day?
3. Being both an artist and a gameplay designer, how difficult is it to combine meaningful gameplay mechanics with artistic vision? Which is the game he believes he achieved both in the most successful way?
4. Is there a certain setting that he would like, both as an artist and designer, to work on?