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Completed Rimworld Codex Colony - Co-Op Extraordinaire

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
29 -
Man, our colonist have made great progress with their skills.
Let's review them in this update.
01.jpg


Gwinn has extremely high potential in many skills, however she's old. At 60 years old a colonist will have a penalty to their work speed. Let us just enjoy her twilight years for now.

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Ibrahim is a master gunsmith, novice cook and skilled gardener.. We don't need a melee combatant yet. But when we do, we have one ready.

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HHR is not much...except for construction bot and mining away the dirt. He has no passion for building, hence it's only going to take longer to improve his skills.

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Scrooge, our druid is a master of outdoors activity. It's a shame she just won't pick up a gun.

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Jaesun dabbles mostly in researching and putting a bullet/dagger to the head. He also mines and cooks well in a pinch.
I think it's time we do some stone cutting. We could really use more stone granite to fireproof the expansion walls.

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I was hoping Turi will deal with the pods, but he said he doesn't wanna deal with it until we have prison prepared.

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At the rate of how well our LP is going, I bet Randy will just drop us a few prison cells from the sky any minute now.
For now, let's ignore the pods and search our surroundings for interesting shit to do.
Oh look, it's raining and a large pack of Boomalopes have arrived...time to cull them before they become a problem.

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I sent Kalin over for shooting practice.

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And the job was done with plenty of fireworks and no problems at all.
He returns home and was assigned to mortal shell crafting.

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We need to place a mortar somewhere within the complex sans roof.

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I think a small cave next to the dining room would do just fine for mortar placement and quick access.
I think this is gonna be a boring update anyway, nothing interesting ever happe-

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YES. YES! YES! BRING THEM IN! LET'S FITE!

 

RK47

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Dead State Divinity: Original Sin
30 - https://youtu.be/zLDCx_jOVL0
First, we evac the muffaloes and wolves.

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Then...we deploy the bear cavalry at the northern perimeter.

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The tribals are attacking immediately, there isn't much time to prepare.

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Scrooge hurriedly relocates a turret nearer to the geothermal facility as her beloved pets rushes past her.

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The tribals are attacking us from two directions.

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This could prove problematic.
For now, Jaesun will take up sniping positions on the south while Kalin and Gwinn defends the north with bear cavalry.

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The colonists rushes out two turrets and a battery to the north perimeter.

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The north attack group arrives. Let's do this!

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Qwinn and Kalin opens fire, while HHR pulls out a fine meal from his pocket and realizes it's better to do something way more productive. :lol:

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The bears smelled blood.
The south, Jaesun backs up the twin turrets by the geothermal.

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The wolves will be deployed if necessary.
One sniper round hits a tribe and he falls dead as he was about to swing at a turret.

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Another received a few bullets from the turret as he attempts to throw a pila at the defensive platforms.

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Meanwhile in the north, Kalin and Gwinn mows down one of the oncoming tribals as the bears mauls one.
HHR makes a bold move by making a grab for the abandoned plate of fine meal.

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:lol: Sanity prevails, and he fled as a tribe nears his location.

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The bears have taken some hits, but the colonists are safe.
The turrets killed another as the tribal nears HHR's abandoned fine meal.

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Gwinn scores a headshot on a tribal locked in melee with a bear.

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Jaesun cleans up in the south as the tribals have made few dents to one of the turrets.

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As his round took another life, the tribals morale breaks and the offensive was abandoned.

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No order to pursue was given. :salute:
Glory to Kodexia
 

RK47

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Dead State Divinity: Original Sin
31 -
It's time for HHR to take a piece of the action...
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Into his mouth. Literally.

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'Needs more salt,' he says. And then he proceeds to bury them.

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Gwinn takes out the medicinal herbs and begin to treat the Bear cavalry.

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No one else was wounded.

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And no tribals were captured, they either fled or died.
Scrooge handles the burial of the southern casualties.
Randy is pleased with this and rewards us again with a cargo drop full of components.

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Best deal ever.

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Pressing F to pay respects, we begin the hauling of all loot stripped from the dead.

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And reverted the turrets and batteries to their original position.

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By morning, our colony is flush with loot.

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And I wanted to dial a trader to clear the stock...but fucking Turi did not reserve 600 silvers for a caravan call. GODDAMIT.

:rage:
 

RK47

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Dead State Divinity: Original Sin
32
So..what havoc shall I wreak today?

01.jpg


Randy says, 'Come kill these thrumbos.'
OK... based on the previous experience ... walled enclosure doesn't work.
Let's granite that geothermal first so no tribals can beat it up again.

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This time we wall the thrumbos...

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And fill the inside with wooden stools.

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Kalin wakes up and grabs the incendiary launcher.

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This should work.
I think I forgot something though-

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EH, CIBAI FINISH THE GRANITE WALL LAH!

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Fuck. The walls gave way and the thrumbo escapes.

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The rain saved us from a near disaster but the thrumbos survived with minor burns.
 

RK47

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Dead State Divinity: Original Sin
33 -
Research complete.
01.jpg


Let's get incendiary mortar shells for more havoc.

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Engaging two thrumbos at once could prove problematic.

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They run really fast, and takes so much damage to bring down.
I doubt all our turrets will survive if we engage both at once.
So...what to do? It is then I remembered the prized loot from the ancient ruin we raided...

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I never used this before, it's meant to be saved against a powerful enemy..and this seems like the best time to use it.

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Kalin activates it!

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It instantly kills one thrumbo!
AND WE GOT THE HORN!

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3000 SILVERS WORTH! FUCK YEAH GRAB YOUR GUNS MEN. LOCK N LOAD!
The second thrumbo suffers from dementia and has a lower consciousness threshold.
We can do this!

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Jaesun takes aim and fire - it hits.

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The thrumbo charges towards the colonists, ignoring the row of turrets completely!

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The colonist quickly made their way to the door.

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Thrumbo tries to break through - but the granite holds - and one of the turrets rain lead on its backside, angering it!
With its attention turned, the colonist opened the door and unload.

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The thrumbo, not a very intelligent creature, grew angrier and switched its attention towards the colonists, who simply cowers back behind the door.

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The turret shoots at the creature's exposed back again - baiting it away from the door.

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Easy shit. We repeat this until the thrumbo collapses.

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It's finally down, but still breathing. Gwinn walks over and unload clip after clip of assault rifle.

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It took more 50 bullets to take it down.
And we got a second horn!

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And the fridge gets packed with more meat.

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:yeah:
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
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Messages
1,868,264
Location
Al Scandiya
Hey guize! How about using those space bucks to buy me some snazzy power armour! I need space cop equipment and I need it now.
 

RK47

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Dead State Divinity: Original Sin
Hey guize! How about using those space bucks to buy me some snazzy power armour! I need space cop equipment and I need it now.

Turi left us with 100 silvers.
We can't even dial a caravan.
 

RK47

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Dead State Divinity: Original Sin
34
After the high of victory, the colony returns to its peaceful existence.

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I'm not sure what Turisas wants to build, but I'm confident he'll be fine with me borrowing this hallway as a temporary prison cell.

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Another cargo pods dropped from the sky -

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Weed joints. Awesome.
Kalin opens a casket!

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His action triggers the release of the other occupants. Unfortunately, not all of them are alive.
A quick evaluation is made.

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Industrious is a good trait.

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This guy's a bit of a trouble - Might not want him after all.

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Oh, this guy's not bad too.
I decide to dump the rest back into the pod and rescue Chaz, the one closest to death.

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Kalin grits his teeth and rushes back to the colony with a naked man's dong limp against his arms.

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Gwinn quickly performs treatment.
The comms console crackles to life. A combat supplier ship is in orbit.

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We got nothing much to sell them. The scavenged tribals weapons fetches a mere 94 silvers. The merchant does have set of power armor... at 6345 silvers.
We have...102 silvers to our name.

:negative:

HHR snacks while doing a burial work.

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Fuck lah. 196 silvers. HOW CAN THIS BE?!

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Chaz is out of danger and will soon be under recruitment drive by Scrooge.
 

RK47

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Dead State Divinity: Original Sin
35 -
01.jpg


Chaz is in too much pain, and he can't really make sense of what Scrooge is trying to sell him.
We need to give him time to recover.
Meanwhile HHR suffers a freak accident while deconstructing a half burned log cabin.
The roof collapsed on top of him and one of the debris cut his neck...he will die within hours without medical treatment.

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The carpet was stained with his blood as he rushes back to his bed.

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We need to dress our prisoner.
Kalin will spend time tailoring a set of clothes.

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Research project completed, and now I want to go on towards components assembly.

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Kalin walks into the cell and drops his pants...before retreating.

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'Put it on yourself'

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Chaz's condition is improving. And the recruitment pitch is starting to sink in (23% chance) we have a good chance of getting this done by the week's end.

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Chaz eventually got better n stood up to put on Kalin's semen-stained pants.

09.jpg


29% Chance. Getting warmer now.
I think we can afford another prisoner.

10.jpg
 

RK47

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Dead State Divinity: Original Sin
36 -
Visitors!
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But I'm not too hopeful, tribals do not carry much silver for trade.

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Kalin ejects another pod. But I think I picked the wrong pod. Kek. Oh well.
Scrooge begins to trade with the visitor and was disheartened to discover that they only have 235 silvers in their purse, and hardly want to buy anything else but clothes.

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We let go of a duster for 197 silver before they leave.

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At last, some good news.

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We now have a sixth worker. Chaz insults the new cell occupant on his way out. Cibai. Any form of negative moodlet will make the recruitment harder.

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I can't think of a name for Chaz. So I read his background...

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Sounds terrible.

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Not much else happens, and a breakthrough was made on research.

09.jpg


It's time to go for Power Armor.

10.jpg
 
Last edited:

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
37 -
It was hard work, but Scrooge finally prevailed in recruiting the second pod captive.

01.jpg


This is a very jealous man. He can't stand it if someone else has a better bedroom than him.

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Considering our current state of accomodation, he's just gonna have to deal with it.
Kalin meanwhile cracked once again and couldn't get his hands off weed.

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We are very fortunate that HHR gets a masterwork bed on his first try, this will be sufficient to cancel away the jealousy.

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We can now open the final pod and take in the last captive.

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But first, let's name the new colonist.

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A manipulative man who was disqualified from a survival game show - I can only think of one name that fits such a character.

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The third captive is taken in and given medical treatment.

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She will be a wonderful addition to the colony if we can recruit her.

10.jpg
 

RK47

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Dead State Divinity: Original Sin
38 -
Scrooge's horde grows once more.
01.jpg


We finally unlocked Power armor manufacturing, but since it requires plasteel, production will have to be delayed.

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Deep drilling and eventually Ground-penetrating scanner should enable us to find plasteel underground.

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Nanami is free from her pains, and is fully clothed.

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Scrooge's words finally reached her.

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Kalin decides to make a power armor helmet just for himself.

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HHR meanwhile takes Nanami under his wing and begins a construction of a hospital.

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Nanami's past is filled with many hardships, being a refugee and castaway that sounds like a cliche for anime protagonist, if those stories were true.
This name shall fit her.

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Kalin dons his new helmet. It shall never leave his head for as long as he lived.

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The hospital is complete.

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It is somewhat impressive.
 

RK47

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Dead State Divinity: Original Sin
39 -
Gwinn's hardwork finally paid off - she finally made a good sculpture!

01.jpg

02.jpg


More cargo pods fell from the sky, they contain herbal medicine.

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And the following day, milk rained from the sky.

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Our freezer overflows.
One day a pirate ship came within comms range, and a plan was hatched to quickly manufacture drugs and sell them off for quick silvers.Kalin sits down and gets to work.

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We managed to save up 600 silvers this way. Let's hope Turisas doesn't waste it.
Night falls, and a large number of tribals gather outside our base.

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The White Herring tribe is planning a raid.

09.jpg


Death is in the air.
 

RK47

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Dead State Divinity: Original Sin
40 -
Those bastards won't know what hits them.
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Black Cat is a brawler, she hates to wield ranged weapon but have no problem with manning a mortar.

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A mortar is capable of firing from long range but it takes half a minute to reload between shots and is terribly inaccurate.

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The first shell misses completely.

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The second shell hits a nearby mountain.

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The third NEARLY hit one of them.

:shredder: C'mon leh..

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Fourth shot misses completely, by then Jews and Gwinn took the time to enjoy a meal. They can't afford to be hungry when the attack commences.

The fifth shot is fired as they finished their dinner.

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This time it strikes true and killed a tribal instantly! A chorus of warcries were heard across the hills.

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The tribals charge.

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Just as the defenders get into position, a shortcircuit broke out, breaking a power connection to a few turrets and starting a fire in the kitchen!

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...Oh wait, that's no shortcircuit..the batteries couldn't take the 6 turrets activation.
:rage: Scrooge quickly puts out the fire, while HHR rushes out to deploy the second battery.

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Crisis averted. Here they come...

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15.jpg
 
Last edited:

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
41 - https://youtu.be/DxHKo35J010
The defenders land several good hits, but the rush is coming in fast -

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They have to quickly fall back. Kalin was the last to make it out and was hit by a few arrows.

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The colonists dash madly for the doors the tribals not far behind.
Jaesun somehow remains unnoticed and continue to pick off the tribals. That nigger must've blended in the darkness.

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Kalin was caught in the crossfire and took a bullet on his right arm.

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As the tribals close in to the turrets, they were slowed down by the formation of rocks in front of the guns.
Many fell as they attempt to wreck the turrets.

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More kills scored - the tribals are starting to slow down.

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They flee as another died to concentrated fire.

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They even abandoned their wounded.

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Looks like we have captives.
Jews killed one fleeing tribal.

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Kalin rushes to the hospital. His wounds are nothing compared to the surviving tribals.
All three only have hours to live.

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Jews, Gwinn and Jaesun takes the three surviving tribals captive and begin to perform treatment.
A field of blood and corpses will greet the dawn.
 

RK47

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Dead State Divinity: Original Sin
42 -
The three captives survived the night - barely.
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Scrooge makes the radio call as surgery concludes.

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HHR celebrates with a big breakfast in the morning.

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The three captives are hard to persuade, they hail from different backgrounds. It's not impossible, but supporting three additional mouths can be costly in the long run.

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Good news follow our victory - a bear has given birth!

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And Gwinn commemorates our victory with a good sculpture titled - A Difficult Struggle

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And a muffalo gives birth! Good stuff!

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Jews tries his best to persuade the tribals to join the cause - but they wouldn't crack.

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We instructed them to strip and deny them their meals.
Randy Random approves and drops cargo pods full of chemfuels.

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:lol:

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It's time to give them one last chance to join -

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All 3 refused.
236 pieces of turkey meat falls from the sky - this is a sign.

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Perhaps we should keep one of them?

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I leave it to Turisas to decide.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,065
Location
The Eye of Terror
That's a cute little base you guys have, would be a shame if something happened to it...
Also that's some really poor defences at the moment, get some bunkers going, will ya?
 

Turisas

Arch Devil
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^ I don't think either of us expected to get anywhere near this far, so it's very much a ramshackle operation till the bitter end, we leave the careful designs and planning for other playthroughs. Also the npc AI is stupid and can't handle killboxes at all so where's the fun in that.

43

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Either out of incompetence or sheer malice (thought I wouldn't notice, eh!), RK has left the mortar shells to the elements. If they deteriorate completely, they explode so we build some roofing there pronto, but still leave the mortar itself with clear sky access.

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RK left the judgment on the prisoners for me, so I ditch the two melee duders and keep only agentorange Muffalo, who has some nifty skills and traits. Pirates also have some slaves for sale, and I almost wanna buy the first one just for that hilarious phone pervert trait, but Chads don't come cheap, apparently. The other slave does have some good skills, but she's way too old and has back problems.

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A blight wipes out most of the crops - they're super annoying since there's nothing you can do to prevent them. Just need to replant all of it again.

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Something resembling proper defenses is put up.

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RK lets the disgusting animals go where they please, and this has predictably led the base turning into a pigsty. Rather than letting HHR sleep, we make him pick up the bear turds.

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We've a ton of tribalwear clogging up our stash; almost none of the traders want these and most have the "worn by dead" tag anyway which lowers their already meager value even further. Turret setup on the west side has been mostly finished, and since it's powered by a switch cable, when there's an attack you only need to flick that one switch instead of all turrets individually.

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We've a ton of wood so might as well build a proper floor on our stockpile, for slightly faster movement.

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And another drop from those strange sky-people, this time some nutritious insect jelly. Jelly never deteriorates and is equal to a fine meal, so they're nice to have.

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Kalin somehow manages to make some legendary pantsu - worth over a grand so we save this for selling later.

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There's some predators near our muffalo herd, which Jaesun goes to thin out. Wolves present no problems, but the warg turns out to be super-fast and too stubborn to die, so the boss nigga takes some hits.

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Using the sunlamp in the medical room requires a lot of power, but it also means better lighting for doctoring, and Jaesun receives top-notch swords! care from ~qwinn.

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Kolony now consumes a decent amount of food, and with the blight having ruined our crops, we'll have to make do with the insect sludge and regular crappy ol' one-ingredient meals for now. At least we've plenty of meat.

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Well, shit. Malaria ain't the worst disease out there, but it'll still put people out of commission for several days. Disease in Rimworld is a race between the disease and the immunity against it - if the disease reaches 100% before your immunity does, you're pretty much a goner if it's a more serious one like plague or malaria. Immunity can be increased by bed rest and administering medication regularly.

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Scrooge prefers the company of her animal friends over the malaria-ridden jerks of the kolony.

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Jaesun's feeling bad enough to have a proper meltdown, so we administer some medical marijuana to soothe them feels. Kalin also decides he's suddenly feeling bad and goes on another binge. Unfortunately for him he also forgets where the stash is and wanders off to the opposite direction.
 

Turisas

Arch Devil
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44
desktop02.19.2017-20.4ko9b.jpg

desktop02.19.2017-20.smo54.jpg

Groundpounder technology is finished, and with little else worthwhile left to research (colored lights? We don't need that kind of malarkey!) we go for the turbo plasma rifle technology next.

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Jaesun's been cooped up inside for days again, so we let him out for a while to do some mining. Big mistake, since he instantly gets zapped by lightning (though oddly enough he just gets singed a bit).

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Berries boiled in milk, now there's a delicacy.

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Jews don't appreciate ~qwinn's cooking though, and a fight breaks out. Both get pretty banged up, and now Scrooge has to do all the doctoring while doc heals up. Fucking jews!

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Free doges, they'll make fine headmunchers to honor Rowdy's legacy.

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~Qwinn doesn't seem to feel like laying in bed, so we do the next best thing and snort some cocainum to make her pain go away.

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Oops. Guess she's on regular supply from now on - problem, RK? :positive:

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Seems like everyone has a license for medical MJ these days. Except Kalin of course, no joints for him.

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~Qwinn doesn't hold a grudge, and tries her best to keep her patients' spirits up.

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Dry thunderstorms can be a PITA, since they start fires at random locations and without rain, they'll just keep on a-burnin'. We'll see where they strike.
 

Turisas

Arch Devil
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45

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SMA's getting real cranky from the aches and pains of malaria, so we drug her too.

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Meanwhile, the fire rises - one awfully close to our crops and solar panels. Usually the game triggers rain to start sometime after fire starts spreading, but it isn't always a given, so as a preventative measure we protect our crops by laying down some wooden floors. Wooden walls are super flammable, but floors are completely impervious to it for some reason. Must be those wood-treating chemicals.

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Well, doubleshit. That's just too close to our stash.

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Black Cat gets woken up to deal with it, and while understandably pissed, she deploys the firefoam popper just in time to snuff out the damn thing all at once.

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Further north, fires rage on.

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Malaria's finally beat, and everyone can get back to their various jobs. Jews decides to vomit on his own bed and then sleep on it again. Must be a secret jew ritual.

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Kalin keeps up the good work, a few more and maybe he's earned a smoke.

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~Qwinn's feeling poorly so have her do another line, after which she's zooming around at increased speed once more. So much so that instead of helping her with the field, the others just chat and watch her go.

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Charged shot is done, and with nothing else worthwhile, I pick shipbuilding basics at random. Maybe we might actually last long enough to make it out of this shithole?
 

Turisas

Arch Devil
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Masterfully done, Kalin! Have a smoke and then get back to work.

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There's a boom in the distance - turns out to be a boomrat that kicked the bucket all by itself. Since it's close enough, we put down some more fire barriers.

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Scrooge's such a pro with the animals now that she can't fail at the easier tasks.

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The gazelles just won't leave, so Jaesun takes a break to keep up his shootan' skills and pop a few.

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Another trader appears, and we make LOADSAMONEY selling off clothes and useless junk like chemfuel. The psychic insanity lance will be handy if we get a pirate band raid - it cannot miss its target and has infinite range, target goes berserk and attacks his allies. Obviously a great thing for us if some raider is wielding a rocket launcher.

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Another traider that doesn't want these damned tribalwears, so we dump them to a nearby cave.

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Guess she's not so pro, after all. It could've gone a lot worse, but she manages to escape relatively unscathed, and the dynamic duo deal with the crazed bear.

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The earlier fire was a stark reminder of how vulnerable our stash is, high time that was fixed.

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Aaaand they're at it again. Jews is becoming a problem, maybe we need some kind of final solution to this.

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With increased kolony size come increased food requirements, and we can always sell the surplus to traders; even uncooked, corn fetches a decent price.

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Medical facilities get expanded a bit - one vitals monitor is sufficient for up to 4 beds.

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THE FIRE RISES, BROTHER!

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We should add a TV to the medical room at some point, it'll keep the patients in a better mood.

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Mrs. Bear is preggers again, and Kalin starts the arduous work of turning marble chunks into proper blocks. They can be then turned into scupltures - marble's a great material for that and higher quality pieces can be worth mad dosh.

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The stone selected for mining is covered by a thin stone roof, meaning that there's no chance for bug infestations to spawn on these spots. If the tooltip would say 'overhead mountain' instead when you hovered over them with a mouse, and you mined those, those spots would then have a chance of spawning bugs at some point. They're best avoided if possible, unless you go full mountain base and build defenses and general layout with bugs in mind.

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With the crises mostly dealt with (apart from the food SNAFU), this seems like a good time to hand the game back to RK. No doubt Randy has something fun in store, still.
 

RK47

collides like two planets pulled by gravity
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Messages
28,396
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Dead State Divinity: Original Sin
47
The heatwave is persistent and has lasted for more than 24 hours.
Most of the colonists were told to stay indoors, doing indoor-related activity.
And as a final solution to Jews negative mood - we construct a special room made especially for him.

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He is pleased.
Jews put in more effort and recruited the last tribal to our cause.

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He now occupies Jews' vacant niche.

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Agent Orange is a fast walking Tribe Child - His shooting skill is second only to Jaesun. He will be an excellent addition to our defense.
And not a moment too soon -
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Mechanoids don't bleed. They possess advanced weaponry and has no concept of morale - fire doesn't panic them.
It's going to be a hard batltle.

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