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Rob Pardo leaves Blizzard

Wilian

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Divinity: Original Sin
Rob Pardo 'round 2007-2008 TBC

"Q: Have you considered micro-transactions in WoW?"
A: "We chose to go with the subscription-based model instead of that approach. We've taken the approach that we want players to feel like it's a level playing field once they're in WoW. Outside resources don't play into it -- no gold buying, etc. We take a hard line stance against it. What you get out of microtransactions is kind of the same thing and I think our player base would feel betrayed by it. I think that's something else you have to decide on up-front instead of implementing later."
 

Hoaxmetal

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There's nothing wrong with selling cosmetic content (untradeable mounts and pets) to retards.
 

Wilian

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Oh, there is plenty of wrong with it when it comes to the integrity and world-design! Shop-shit like that breaks muh immershun.

Besides, you can sell your store-bought pets for golds in AH these days. :p
 

DalekFlay

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PimpUI.jpg


I feel like I'm really there!
 

Metro

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It's 2005 artwork on a 2002ish engine. Well, not even 2006sh artwork. That raid instance was 2006 but the wood texture is the same you'd see for any other dock made of planks so... 2002ish or earlier (whenever this thing was in alpha) artwork!
 

Metro

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Karazan was the first unique looking raid. Black Temple was fairly solid, too. Before that most raid dungeons were large corridors of recycled artwork.
 

Wilian

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I dunno, original Naxxramas did look rather sweet even though suffering a bit from overly large corridors design.
 

Metro

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There's little to possibly no difference in the art assets of 'original' Naxx and the recycled version. Naxx was the first raid that had somewhat more involved boss mechanics (excluding C'Thun which was sufficiently interesting) but looks-wise it was fairly generic. Karazhan was the first one that they put real effort into making look cool. Same with Ulduar.
 

Metro

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They had it in Amalur and it sucked. There's some massive elf city that's almost the size of Darnassus and, like Darnassus 90% of it is empty nothingness. It's understandable in a game like WoW where you expect there to be hundreds of players running around but utterly pointless in a single player game.
 

agris

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where the fuck is the thread where old EQ players get to wax nostalgic?
 

Lyric Suite

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They had it in Amalur and it sucked. There's some massive elf city that's almost the size of Darnassus and, like Darnassus 90% of it is empty nothingness. It's understandable in a game like WoW where you expect there to be hundreds of players running around but utterly pointless in a single player game.

Unless the single player game in question is an RPG.
 

Metro

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No it's pointless regardless. If there's no meaningful content then it's empty filler for E-Larpers.
 

Lyric Suite

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Yeah. If there is no meaningful content, it sucks. Brilliant argument. Like that doesn't apply to small cities as well, or the whole of a game for that matter.
 

Wilian

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I dare to say that most vanilla content was actually meaningful. It didn't make you super-hero sure, but each town, each place had it's own issues, be them well written or not. And getting item that was actually good every ten quest instead of +1 item every quest was amazing.
 

Metro

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And 9 times out of 10 single player games have large cities just for the sake of being large.
 

Wilian

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I'm also drunk atm so whatever I say is probably a lie. Except the hot chick part, I actually find those <.>
 

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