Silva
Arcane
I've got all R6 and GR games on my PC. Well, at least the ones that run on Win 8 and are on Steam. Which means the original R6 and Rogue Spear are impossible to run. So this last weekend I decided to install Win 7 just to run those two. And bro, how happy I am that I did this. The original feels too crude but Rogue Spear is eminently playable and totally awesome to this day. And with the mod available that infuses the original campaign into it, you can have the two original campaigns inside Rogue engine.
But my main point here is that Rogue Spear as an overall game is soooo much better then Raven Shield. And that's due to two reasons: campaign maps and sense of style. The big portraits from Rogue Spear give the agents a personality, a life, that the micro-portraits from Raven can't replicate. Also, it may sound crazy to hear this, but the crude but photorealistic gfx from Rogue give it a distinct sense of style that makes the 3d polygonized visuals of Raven look like a generic gfx mod. But what really makes the difference is the main campaign maps: Rogue smaller and infinitely replayable sandbox maps are much more enjoyable, and seem to fit the overall series formula and vision, much better than Raven's gigantic, linear and heavily crowded maps. What did they think with that huge maps from Raven is beyond me. Most are so gigantic and nonsensical that makes the whole planning phase pointless. Also, some Rogue Spear maps are sooo creative! That airplane one where your team may approach it by hiding behind the bus is genius!
So, that's it. Thoughts ?
But my main point here is that Rogue Spear as an overall game is soooo much better then Raven Shield. And that's due to two reasons: campaign maps and sense of style. The big portraits from Rogue Spear give the agents a personality, a life, that the micro-portraits from Raven can't replicate. Also, it may sound crazy to hear this, but the crude but photorealistic gfx from Rogue give it a distinct sense of style that makes the 3d polygonized visuals of Raven look like a generic gfx mod. But what really makes the difference is the main campaign maps: Rogue smaller and infinitely replayable sandbox maps are much more enjoyable, and seem to fit the overall series formula and vision, much better than Raven's gigantic, linear and heavily crowded maps. What did they think with that huge maps from Raven is beyond me. Most are so gigantic and nonsensical that makes the whole planning phase pointless. Also, some Rogue Spear maps are sooo creative! That airplane one where your team may approach it by hiding behind the bus is genius!
So, that's it. Thoughts ?