NotAGolfer
Arcane
Interesting interview with Josh:
Unmasking the Gamers: JE Sawyer – game developer, biker, and cat lover
Some quotes:
... I’m a fan of ... Assassin’s Creed
Fuck this idiot.
Interesting interview with Josh:
Unmasking the Gamers: JE Sawyer – game developer, biker, and cat lover
Some quotes:
... I’m a fan of ... Assassin’s Creed
About him saying that games like Wizardry are not RPGs anymore (apparently you can lose this monocled status, did you know) if the general public calls other types of games RPGs, which is plain fucking retarded.
And yes, calling player choice in the narrative an essential thing is a kind of storyfaggotry.
Is this what posts look like in GD?Cancer
It's what a quality fucking post looks like, I can understand your confusion as your post history is bereft of them.Is this what posts look like in GD?Cancer
Josh is a history major and loves historical settings.
I'd give AC2 a try based on Josh's (and Lesi's) recommendation, except apparently I'd have to deal with UPlay nonsense and it's not worth the hassle just yet.
Josh is a history major and loves historical settings.
I'd give AC2 a try based on Josh's (and Lesi's) recommendation, except apparently I'd have to deal with UPlay nonsense and it's not worth the hassle just yet.
Don't do it. Not if you care for that thing unique to games called gameplay anyway. Mind you I remember you arguing why " Bioshock is better than System Shock 2 in core gameplay" so going off of that you'll probably love it.
Josh is a history major and loves historical settings.
I'd give AC2 a try based on Josh's (and Lesi's) recommendation, except apparently I'd have to deal with UPlay nonsense and it's not worth the hassle just yet.
Don't do it. Not if you care for that thing unique to games called gameplay anyway. Mind you I remember you arguing why " Bioshock is better than System Shock 2 in core gameplay" so going off of that you'll probably love it.
What is meant by core gameplay when you are referring to Bioshock/SS2? As in what you spend most of your time doing (i.e shooting)? Or something like the attribute system in SS2? Although I'm not sure how that could be compared to Bioshock considering it didn't have any.
The world looks about 1000x better and combat/movement isn't as shitty feeling as in those games. It probably also helped that they turned the addictivity up to 11 with the skill system and the bite-sized dungeon every ten feet.Doesn't make it a good game, let alone an RPG. I have a lot of hours in that game, it's a time waster, like an mmo. It's really easy to jump into, but doesn't leave a lasting impression.(Isn't very replayable, and doesn't have a definite end) Also he's right in the Oblivion comparison, but you could also take that as an insult for what is a truly awful game.
There has to be something more here to explain why it sold so many more millions over Oblivion, Fallout 3, and New Vegas, and I'm going to try to find it.
The world looks about 1000x better and combat/movement isn't as shitty feeling as in those games.
More off topic antics? OK.
No matter one's difference of opinion on the game's systems, Bioshock's lack of depth, lack of elaborate simulation design & C&C, what makes Bioshock a bad game first and foremost is the lack of challenge, so much so that I struggle to recognise it as a game. Look up the definition of "game" and challenge is one of the first things listed. It's a vital component that so many underestimate today.
There are vita chambers that revive the player immediately with no consequence: all enemies retain hp. There is no notable challenge to be found in the game. Sure there are individual challenges such as trying not to die regardless, and aiming for the head, or even the notably easy hacking, but overall it's safe to say a vital component that makes up a game is missing.
That would be OK if the game didn't pretend to be a System Shock successor, and actually feature gameplay. Other games are more honest & straightforward. You can spot a psuedo-intellectual storyfag "game" immediately, because they know what they are.
Secondary argument: Bioshock is a bad game because...well it simply lacks great content in comparison to it's predecessor. We are not all about to start going back to solely using wired home phones now we have portable internet-connected "smart" phones now are we? Or dial-up for that matter. System Shock 2 was clearly more "smart" and "advanced" in it's design, and provided more functionality whilst still remaining relatively easy to use.
If it were a new IP and not so insanely successful I'd be forgiving. When you make your art intentionally lacking and it becomes a hit...sigh. It's not just games though. Twilight is a great successful decline in literature, or so I hear. I guess I should just be grateful that they haven't started burning the classics and forcing us into mindless mediocrity.
Because if you are referring to the shooter components of the game (which I would consider a core activity of both games) then Bioshock is definitely better (although neither are particularly good at it). However, that wouldn't make Bioshock a better game.
Cheers.It's what a shitpost looks like, I can understand your confusion as your post history is bereft of them.Is this what posts look like in GD?Cancer
People with delusions of grandeur often talk of themselves in the third person
This is a Roguey attention whoring thread. You are shitposting just by taking part, friend, reevaluate your choices.Cheers.It's what a shitpost looks like, I can understand your confusion as your post history is bereft of them.Is this what posts look like in GD?Cancer
Yeah and even more so the way enemies (don't) react to getting hit in the older games. The shield blocking and bashing especially made the combat feel way more physical in Skyrim. Also enemies tend to move around more like real people and less like quake bots (e.g., a little slower, less strafing, putting momentum behind attacks). Morrowind released a year after Halo. Oblivion released the same year as Gears of War. Fallout 3 was a year after Modern Warfare. New Vegas was the same year as Arkham City, Human Revolution and Rage. Bethesda's been catching up, but Skyrim was their first game where they weren't notably behind the times in terms of polish. That kind of sloppy-feeling gameplay is especially a turn-off among the console set, which is the audience that made Skyrim blow up.The world looks about 1000x better and combat/movement isn't as shitty feeling as in those games.
You mean like if you max your aerobics stat it feels like your hopping around in a Counter Strike Server with no gravity turned on?
Because if you are referring to the shooter components of the game (which I would consider a core activity of both games) then Bioshock is definitely better (although neither are particularly good at it). However, that wouldn't make Bioshock a better game.
Because if you are referring to the shooter components of the game (which I would consider a core activity of both games) then Bioshock is definitely better (although neither are particularly good at it). However, that wouldn't make Bioshock a better game.
.... not this discussion again.
No shooting is not the core activity in System Shock 2 (though it was more so in SS1 arguably). Firstly shooting/meleeing/psiing are your options to dealing with enemies. You never even have to fire a gun if you so choose.
But hey, as you wish: let's narrow both of the games down and focus solely on the shooting. You say Bioshock features better shooting (or lets say everything gun-related). I not sure I agree. Yes it has better animations, meshes, & effects. The AI move more fluidly and intelligently, the guns can be used in combination with the plasmids, yet this narrow focus is a little futile without that all-important challenge component, and it also lacks some features and systems of SS2 too. Examples: Mechanics: alt-fire. Systems: ammo conservation resulting in strategy, standard design for shooters that Bioshock does not feature. The things that in your opinion make Bioshock a "better" shooter are the result of technical innovation & natural progression in the game industry. An actual System Shock 3 would have featured betteranimations, smarter AI, better meshes and so on, so it's moot really. There should be consideration for the times when comparing graphics and AI-related design, especially since these are the only aspects of design that has universally inclined in today's industry.
Overall if you are in it only for the shooting you may as well play an actual shooter. Not a game that intentionally sold itself out and is just a devolution (all things considered) of a previous entry in it's respective series.
I have a hell of a time playing Brutal Doom or Duke Nukem, or even a more modern shooter like...STALKER or even FC3. I j'adore First Person RPGs with guns like SS2 or Deus Ex.
Bioshock is neither a good shooter, simulation nor RPG. It is an artsy-fartsy sellout pseudo-game. There's worth to be found in it, sure, but so little...unless you are new to gaming and susceptible to influence of course.
In fact, I read an interview with Ken Levine recently that said he was surprised that people complained that Bioshock was too similar to System Shock 2. He thought that the 'shock' part would make it obvious.
Also, I don't think it's fair to criticize Bioshock for Vita chambers when SS2 had the resurrection chambers as well. In both games they can be turned off/not turned on (SS2 by never activating them and in Bioshock by using the menu).
Anyways, none of this answers my question. When people are saying that Bioshock has better core gameplay than System Shock 2 what exactly are they referring to? Because SS2 had a stat system that one could be referring to (which I'm sure Sawyer would point out is terribly imbalanced).
Anyways, none of this answers my question. When people are saying that Bioshock has better core gameplay than System Shock 2 what exactly are they referring to? Because SS2 had a stat system that one could be referring to (which I'm sure Sawyer would point out is terribly imbalanced).
" Bioshock is better than System Shock 2 in core gameplay".