Deuce Traveler
2012 Newfag
Rolling for stats as nature intended. It's why God invented dice.
Rolling works in pen and paper, where your group will slap you if you try to reroll and the DM can adjust difficulty to account for shitty characters. On the computer, point buy usually delivers a more interesting experience.
This exactly. PnP is self-correcting with any DM worth their salt. If someone somehow becomes an all-18 wunderkind the DM merely needs to give them slightly worse loot, make them use weapons that they aren't optimally specced for, and so on. (snip...)
I bought IWD enhanced edition, and I was trying to keep it under 2 hours so I could get a refund for this child’s game atrocity. But, I barley went over and now I am out 20 bucks on this garbage.
I made a party of 3 HO fighters (no kits), 1 HO swashbuckler, 1HO cleric, and a human dragonsomething sorcerer (spell picks were identify and magic missles). I would have made a dwarf defender and cavalier but rerolling to get 18/00 was taking too long. I do not have an expert knowledge of this system and have never seen most of these classes (or kits as they call them). I quickly made my decisions based on not being a fucking idiot. Not being a fucking idiot isn’t expert knowledge.
I quickly did the town quests and my rogue gained a level in the town, before going to the orc cave for the supplies. My cleric dinged turning the orc supply quest in. My fighters dinged after turning the order for supplies in I think.
I only cast 1 spell, an identify spell, on a pair of crappy boots that I forget what they did but it was crap in the orc cave. I rested at the inn before going on the caravan quest. I did not take any potions.
I was able to kill all the bad guys in town, and all the bad guys in the cave without ever healing, and not reloading ever. I never positioned any character. My “strategy” was to click on a bad guy and watch. I sometimes had to highlight just my sorcerer since he had a tendency to stand there after the initial target died and I would have to prompt him to use his sling against other bad guys.
After the orc cave my hps were full for one of my fighters, my cleric, and my sorcerer. My rogue had 9/16, one fighter had 7/15, and the other 11/15.
I did not try. I did not have to think. I did not have to position or even reload ever. I couldn’t even build the party I wanted and I thought would be strongest due to time constraints and the time it takes to get an 18/00.
The second area was even easier. I had full HPs after a bunch of bunches of bad guys when I had to quit because of the two hours. I went over by like two minutes, maybe three and those cocksuckers are making me keep this piece of shit children’s game for idiots. That’s fine, I’ll just get all my games from G2A so those bitches get less of my money, or Gog and origins so they get none. I can’t believe I am out 20 bucks on this atrocity.
Before you reply and say I have to play for 5 or 10 or 20 hours before I hit an enemy that requires me to think, fuck you. I don’t want to be bored out of my mind for 5, 10, or 20 hours.
Conclusion: I am not a moron, you are. You are extremely fucking stupid if you think the combat in this game requires interaction or is the least bit difficult. I guess we can consider it difficult compared to such challenging daily tasks you must struggle through such as looking in the mirror and putting clothes on, but for non-retards it is extremely, extremely devoid of challenge. Now I’m out 20 dollars because you are stupid. Thanks buddy.
No it isnt you delusional cuck, they are there for a reason. Its a resource the game offers you.Sorry Lhynn. NPCs are cheating. Unless you edit them to have the same stat array I guess.
Good thing then, that a team of fighters doesnt really have a "fighter loot" problem, as gear is easily interchangeable and you can modify what they carry to fit your needs.Either way, the only way you're getting that cats grace is through consumables, which will eat further into your already stained budget since the caster loot will be useless to you and your will be short on fighter loot.
The total HP of the party is much higher than with a party with mixed classes.On top of that, your hit points will be mediocre at best
Attack bonus isnt needed as a warrior past a certain level. AC in general remains static, BAB eventually outgrows it, usually by the middle levels.your saves will be crap and your attack bonus nonexistent.
Doubtful, fighers are well ahead of most other classes at level 1 beause of their superior AC/HP/BAB. Very few things can survive a volley of 6 dudes with crossbows at that level.Face it, you will be chainwiping in the moathouse
Rolling is a stupid idea that only sticks around out of misguided nastolgia. It makes the balance all over the place, forces char gen to eat at session time (instead of allowing someone to gen characters before playing), and most importantly stops you from playing a character you'd like to play simply because the cheap, and only vaguely cubical plastic die that don't actually provide anything near a perfect mix of numbers rolled differently
As for your last point, my most memorable character to this day was an AD&D magic-user with 10 intelligence and 16 strength
Point buying is boring, you end up with a world were every character feels the fucking same, because no one is going to sabotage himself just to larp some ineffective character.
Which should take at most 1 minute. Also its all about execution.That's exactly why rolling is boring in video games. No one is going to sabotage himself just to larp some ineffective character, reroll till you get something decent.
Funny, I don't think MMOs do that much anymore nowadays - too much BALANCE going on.Welcome to MMO-style super-equipment with abysmally low drop rates as loot from big monsters that themselves have low spawn rates.
3. Eliminating stats altogether (Diablo III, Skyrim, Fallout 4, etc.) and turn game into clickfest, FPS, or interactive movie.
Thread title doesn't specify D&D.The problem is we are talking about D&D here, where point buy makes the game boring. D&D is better with rolled stats, provided you can assign dice results to attributes.
On a technicality:3. Eliminating stats altogether (...) Skyrim, Fallout 4
Rolling is a stupid idea that only sticks around out of misguided nastolgia (...) and most importantly stops you from playing a character you'd like to play
This.Point buying is boring, you end up with a world were every character feels the fucking same, because no one is going to sabotage himself just to larp some ineffective character.
Get good ones or write a program that produces good rolls distribution.simply because the cheap, and only vaguely cubical plastic die that don't actually provide anything near a perfect mix of numbers rolled differently
Not everyone is aIt makes the balance all over the place
If the game doesn't do something stupid, like letting you reassign individual points freely, rerolling can only help you so much with any realistic time investment. Sure, you can quite easily reroll character with max or close to max primary stat for the class you're planning, but they will have quirks that don't have much impact on overall archetype, but would have been ironed out as waste of extra points or deficiencies in secondary stats in point-buy.That's exactly why rolling is boring in video games. No one is going to sabotage himself just to larp some ineffective character, reroll till you get something decent.Point buying is boring, you end up with a world were every character feels the fucking same, because no one is going to sabotage himself just to larp some ineffective character.
OMG NECRO!!!!! OMG NECRO!!!!! OMG NECRO!!!!!OMG NECRO!!!!!
Rolling for stats as nature intended. It's why God invented dice.
Josh pls go.while allowing for better balancing.
Your retardation borders on the infinite. Please excise your shriveled nuts, and spare humanity the torment of suffering the burden of your genetic material.Which should take at most 1 minute. Also its all about execution.