Sadly it didn't take too long to realize that the rest of the game wouldn't be very much like that. As others have said, the game has a lot wrong with it. Level design is generally atrocious (Deep Roads is the most recognizably shitty part, but there are tons of awful levels), and encounter design is basically copy-paste. These two issues, by themselves, killed the game for me, because it just became a boring slog to play through. There are certainly other issues (boring plot, annoying characters, cone of cold), but it's the terrible tedium caused by bad level and encounter design that killed DA:O. Which is sad, because it had a very promising beginning. But there are certainly plenty of reasons to dislike the game without being a "poser cynic".