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Incline RPG Codex's Top 50 cRPGs - Results and Reviews

octavius

Arcane
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Joined
Aug 4, 2007
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19,218
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Bjørgvin
Morrowind still number one in my list. Unmatched open world in terms of imagination, art design and atmosphere. Unrivaled lore, it is pretty much a complete setting and I do include Kirkbrides stuff and even out of game lore in it because it is canon and a part of the universe. Anyone that disagree read the entire arcane library and come again. Great spreadsheet character creation and progession with as much or little autism as you want. All the tools to make your character a peasant or a god, with plenty of a world to live in, fleshed out factions. Uses dice. Good quests that doesn't do meta crap like magical compass markers but lets you be your character and people will provide you with actual directions to interesting areas. Great crafting and many equipment slots. Basically its the best sandbox rpg ever made.

Too bad it's totally static, which ultimately made me develop a hate/love attitude to the game. Morrowind with a working Radiant AI and factions system would have been fantastic.
 

NotAGolfer

Arcane
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Joined
Dec 1, 2013
Messages
2,527
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Land of Bier and Bratwurst
Divinity: Original Sin 2
Morrowind still number one in my list. Unmatched open world in terms of imagination, art design and atmosphere. Unrivaled lore, it is pretty much a complete setting and I do include Kirkbrides stuff and even out of game lore in it because it is canon and a part of the universe. Anyone that disagree read the entire arcane library and come again. Great spreadsheet character creation and progession with as much or little autism as you want. All the tools to make your character a peasant or a god, with plenty of a world to live in, fleshed out factions. Uses dice. Good quests that doesn't do meta crap like magical compass markers but lets you be your character and people will provide you with actual directions to interesting areas. Great crafting and many equipment slots. Basically its the best sandbox rpg ever made.

Too bad it's totally static, which ultimately made me develop a hate/love attitude to the game. Morrowind with a working Radiant AI and factions system would have been fantastic.
And they would have to adress the disconnect between static enemy difficulty and player leveling. Maybe only a very flat level power curve would help, since I can't imagine a way to bring together a completely open world and leveling at your own pace without annoying level-scaling. But I guess that's impossible without cutting down the magic system beyond recognition.

Morrowind's biggest problem for me isn't the story (I pretty much trolled up there, but I do believe that a derpy chosen one story doesn't get less derpy only because you make it slightly ambiguous), nor the wiki NPCs. It's the complete fail that's the game balance & difficulty curve. The designers clearly never thought about that stuff for a second which is pretty pathetic imo. I could never understand how anyone could have fun running around in a game without the slightest hint of challenge reading stupid ingame books and fapping about that oh so great lore because why bother reading real fantasy books when there are all these neat little dyslexic-friendly booklets lying around everywhere in this game? :retarded:
tl;dr lore is for faggots.
 

Nuclear Explosion

Guest
It's not really that great as a game, but it's one of very, very few games that can overcome poor/derpy/broken gameplay with everything else it has to offer.

Personally I think the gameplay is at least serviceable, though.
Aside from setting/lore what else does it have to offer? It's not just the gameplay that's bad since the quest design is as well.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,852
Aside from setting/lore what else does it have to offer? It's not just the gameplay that's bad since the quest design is as well.
The main quest wasnt poorly done, and even some of the side quests are worth doing. Morrowind just got the game part of the fucking game wrong, if it had better gameplay and better character mechanics it would have been awesome. Even flawed as it is its still a codex favorite.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,146
Location
The Satellite Of Love
Aside from setting/lore what else does it have to offer? It's not just the gameplay that's bad since the quest design is as well.

Aside from setting/lore? Not much. But the setting and lore is exactly what people love so much about it.

The quest design isn't abysmal, either. It's not amazing but it's alright. Some quests give you a lot of different ways to go about things, purely because of how the game is designed.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,659
Location
Agen
It always feels weird to me to see JA2 treated as a RPG. I think we should have a fresh and never done before debate : "What is a RPG ?".
I'll start : JA2 is not a RPG since laptop guy has no stats.

Seriously, good list AFAIC since more than half the entries are games that I like.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,432
Why does everyone complain about shitty pathfinding in the IE games? I never had any issues. I clicked somewhere, people walked there. If you increase the path search nodes in the config files, the pathfinding actually becomes really good.

TOEE on the other hand..... In TOEE my characters sometimes walk in the opposite direction from where I clicked. And usually, even though I have all characters selected, only 2 out of 5 of them actually move when I click anywhere. And very often characters get lost on the way and randomlyy stop somewhere. It's fucking terrible.
 

octavius

Arcane
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Joined
Aug 4, 2007
Messages
19,218
Location
Bjørgvin
Why does everyone complain about shitty pathfinding in the IE games? I never had any issues. I clicked somewhere, people walked there. If you increase the path search nodes in the config files, the pathfinding actually becomes really good.

Those who complain loudest are those who only played the unpatched version of Baldur's Gate, decided they didn't like it and then gave up.
The Pathfinding did get better, but you still needed to babysit your characters to be on the safe side.
 

Rivmusique

Arcane
Patron
Joined
Mar 14, 2011
Messages
3,489
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Kangarooland
Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
Narrow corridors THE HORROR! Shit like Firewine (? The place with Kobolds that has a boss who is kidnapping halflings) Bridge or the ice prison in the expansion, fuck that.

ToEE was horrible as well, yes. The game would freeze up for ~2 seconds if I clicked on a place too far from the party.
 

Higher Animal

Arcane
Joined
Aug 11, 2012
Messages
1,854
A few suggestions for the future of RPG Codex top 50:

1. Allow a negative value for point power. Give voters the ability to down vote certain games that they think are unworthy. Doing so will alleviate much codex butthurt.

2. Create three separate lists of best rpgs. One for computer RPGs before 1997, after, and another for console RPGs.

3. If an rpg on the list receives three first place finishes or finishes in the top 3 five years in a row then it should be inducted into a pantheon of the "objectively greatest rpgs ever" and no longer eligible for a vote.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
1. Allow a negative value for point power. Give voters the ability to down vote certain games that they think are unworthy. Doing so will alleviate much codex butthurt.
Nah, it promotes circle-jerking.

2. Create three separate lists of best rpgs. One for computer RPGs before 1997, after, and another for console RPGs.
Feels like we're giving a handicap to the pre-1997 games... also, we have a separate voting for consoles, and all that talk about "Codex is for PC RPGs"

3. If an rpg on the list receives three first place finishes or finishes in the top 3 five years in a row then it should be inducted into a pantheon of the "objectively greatest rpgs ever" and no longer eligible for a vote.
Nah, I think it's cool to see their voting results over the years. Also, with a long result list like ours, the Top isn't as important.
 

Coriolanus

Learned
Joined
Jul 3, 2013
Messages
355
Location
Limberry Castle
It's not really that great as a game, but it's one of very, very few games that can overcome poor/derpy/broken gameplay with everything else it has to offer.

Personally I think the gameplay is at least serviceable, though.
Aside from setting/lore what else does it have to offer? It's not just the gameplay that's bad since the quest design is as well.

First, the atmosphere. Vvanderfell was a fairly unique fantasy setting with landscapes that could vary from pastoral to surreal (somewhat reminscent of another visual gem - Sacrifice - that came out 2 years ago) and beautiful, awe-inspiring architecture from the floating prison of Vivec to the vertiginous mushroom-towers of Telvanni. Then there was the overarching dread of the corpus plague (and your first time in the Corprusarium was something you would never forget), the mystery of the red wasteland, the pervasive feeling of being an outsider in a foreign land. It was, well, that oft-jaded concept of 'immersion'.

Second, this kind of scope and freedom of exploration wouldn't be repeated (and to a lesser degree, I think) until Fallout: New Vegas.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Joined
Oct 22, 2013
Messages
3,348
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Consider the ability to for voters to specify their age range. 0-25, 25-35, 35-45,45-55, etc. It stands to reason that some fantastic games simply weren't likely to be played by certain age groups. It would give an interesting slicer to the results.
 

felipepepe

Codex's Heretic
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Joined
Feb 2, 2007
Messages
17,278
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Terra da Garoa
felipepepe Just curious on which games would have rounded out a "Top 100" list (73-100)?
I didn't make it a Top 100 list because there were too may tied games bellow 72. Considering all the tied one, these are the ones missing:

73 Realms of Arkania I: Blade of Destiny
74 Ambermoon
74 Chaos Strikes Back
74 Diablo 2
74 Exile III: Ruined World
74 Gothic 3
74 Might and Magic II: Gates to Another World
74 Nethergate: Ressurection
74 Neverwinter Nights 1
74 Starflight
83 Crusader Kings 2
83 Fate: Gates of Dawn
83 King's Bounty: Armored Princess
83 Quest for Glory I: So You Want to Be a Hero
83 Ultima V: Lazarus
88 Curse of Azure Bonds
88 Freedom Force
88 Geneforge 5: Overthrow
88 Quest for Glory II: Trial by Fire
88 STALKER: Shadow of Chernobyl
88 The Bard's Tale
94 Amberstar
94 Cops 2170: The Power of Law
94 Dark Disciples 2
94 Day Watch
94 Entropia Universe
94 Fabled Lands App
94 Hammer & Sickle
94 League of Legends
94 Mount & Blade
94 Neverwinter Nights 2: Storm of Zehir
94 Night Watch
94 Path of Exile
94 Prelude to Darkness
94 Realms of Arkania III: Shadows Over Riva
94 Rezerwowe psy
94 Sengoku Rance
94 Seventh Sense: Lone Wolf Adventures
94 Soulbringer
94 The Elder Scrolls V: Skyrim
94 Ultima Online

Some great stuff, together with others that I had never even heard before.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,420
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
felipepepe Just curious on which games would have rounded out a "Top 100" list (73-100)?
I didn't make it a Top 100 list because there were too may tied games bellow 72. Considering all the tied one, these are the ones missing:

73 Realms of Arkania I: Blade of Destiny
74 Ambermoon
74 Chaos Strikes Back
74 Diablo 2
74 Exile III: Ruined World
74 Gothic 3
74 Might and Magic II: Gates to Another World
74 Nethergate: Ressurection
74 Neverwinter Nights 1
74 Starflight
83 Crusader Kings 2
83 Fate: Gates of Dawn
83 King's Bounty: Armored Princess
83 Quest for Glory I: So You Want to Be a Hero
83 Ultima V: Lazarus
88 Curse of Azure Bonds
88 Freedom Force
88 Geneforge 5: Overthrow
88 Quest for Glory II: Trial by Fire
88 STALKER: Shadow of Chernobyl
88 The Bard's Tale
94 Amberstar
94 Cops 2170: The Power of Law
94 Dark Disciples 2
94 Day Watch
94 Entropia Universe
94 Fabled Lands App
94 Hammer & Sickle
94 League of Legends
94 Mount & Blade
94 Neverwinter Nights 2: Storm of Zehir
94 Night Watch
94 Path of Exile
94 Prelude to Darkness
94 Realms of Arkania III: Shadows Over Riva
94 Rezerwowe psy
94 Sengoku Rance
94 Seventh Sense: Lone Wolf Adventures
94 Soulbringer
94 The Elder Scrolls V: Skyrim
94 Ultima Online

Some great stuff, together with others that I had never even heard before.

Thanks :bro: and you're right, there are five that are new to me such as Rezerwowe psy, Day Watch, Seventh Sense: Lone Wolf Adventures, Fabled Lands App and Cops 2170: The Power of Law that I've never heard of... :?


Guilty pleasure for me to see U5:Lazarus there. I've got such a soft stop in my cRPG heart for that game...:love:
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
1. Give voters the ability to down vote certain games that they think are unworthy. Doing so will alleviate cause much codex butthurt.
Fixed :smug:

3. If an rpg on the list receives three first place finishes or finishes in the top 3 five years in a row then it should be inducted into a pantheon of the "objectively greatest rpgs ever" and no longer eligible for a vote.
If the RPG's are retired, how will the ranking in the hall of fame be determined? Also, the annual lists are an interesting way of comparing how tastes have changed.
 
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