draug
I made a short 9 min video of me playing Nier Automata on my arcade stick. I explain how that is possible thanks to some clever (ahem) usage on my part of tools/software which allows universal cross-standard "rebinding" and "customizing".
...just for you my man, here is the secret to using real men joystick devices! ARGH!!!! UGUUGH! CONTROLLERS SUCK !!!!
Joking aside, once you go arcade stick, you will find ANY excuse / method to play EVERYTHING with them. I reveal my mystical secrets of how I use not only use tools like that program Xbox 360 CE which allows complete custimization of an X-Input type peripheral; but no, I go so much further and even reveal how nefariously I get around the supposed barrier of
not having a "looking around analog stick / mouse".
Aight, it's not that amazing but I do Think i've gotta be the only one, or one among very few, who has found solutions for using sticks in most games.
EDIT: NOT MENTIONED in the video but I also use a program to bind (a simultaenous bind) to bind the RIGHT ANALOG STICK to one of the Buttons, that means when I need to use "looking around" stick (X axis), I simply press and hold down my designated BUTTON and boom, my arcade lever is now a right analog stick for those purposes.
Other than that, though, which frankly rarely is needed, in video I explain retardedly simple method of:
1) proving without shadow of a doubt modern game devs have absolutely no idea/grasp on how to utilize spatial design, specifically the complete and utter lack of up/down as part of playing a game present in almost all games (including ELEX and Nier!)
2) simply using simultaenous remaps/rebindings so that the arcade stick when pushed is doing Triple Duty: the arcade stick is simultaenously executing D-pad and left/right analog stick movements (with an important exception I mention in the video concerning the need to exclude X-Axis up/down movement, as during combat or whatever you will then find yourself looking up or down simply because you pressed foward/backwards; and this then is when I realized
almost no game nowadays utilizes up/down axis for anything whatsover).
3) only genre I haven't bothered using my stick with is obviously isometric / overhead-view / god-gameplay / or god forbit some RTS... but that's not a bad thing, obviously. Why should I play something with a stick which was not designed with that shit in mind whatsoever?
4) lastly, arcade stick is de-facto 100% best way to play games on emulators, from SNES to CITRA emu to now using my stick playing PS3 games with RPCS3.
Any misgivings anyone may have about shitty toy-like game pads, which I share, are completely put to shame by a proper arcade stick.
my god the feel of the buttons as you hit them and the way that a quality made stick has excellent buttons with sizes which you can cuztomise yourself by picking out from the shop:
- larger buttons with a round shape which "bump upwards", this are American-style buttons and they are the least effective (finger friction is lessened, highger probability of execution error)
- koreans use jaw-droppingly beautiful concave buttons that are completely flat except the sides of each button are curved inwards. that shit is fucking next level, but that's not where Korean sticks shine above some others:
... korean arcade sticks utilize a "Bat-top" lever for the stick tiself , which peeps here might remember as the standard arcade stick back in the 80s in America until Japan began mass producing quality arcade sticks which use a Ball-top lever stick, i.e. a shift (of vayring length, some like the lever's shaft to be thin, some like it thick, some prefer the shaft longer so that they can use a big, splayed out "wine-glass" technique to take control of the ball-top--
--others (like myself) prefer a shorter length of the stick's shaft as it decreases chances of a momentarily sweaty finger or palm gliding on the long shaft and making you miss that crucial special move/combo/dash/tallking to an NPC in Nier, etc.
-- As for bat-tops versus Ball-tops, I haven't sadly had any experience with bat-tops simply because mail-ordering them from Korean shops (quality ones) is 2spooky4me and ball-tops are not only arguable just as good but 10x cheaper.
a) The Ball-top allows (and gave birth) to the WINE GLASS TECHNIQUE wherein you place your hand palm upwards and slide that shaft in-between your middle fingers (or between pinky finger, your choice), and use your fingers, which are now facing upwards exactly as if that shining, luscious perfectly round BALL at the top of the lever was your wine glass.
People credit this technique to the BEAST HIMSELF, Mr. "Daigo Umehara", but frankly it's quite doubtful he did that first time ever. It's kind of a very natural evolution for someone new to arcade sticks to suddenly figure out holding it thus is very comfortable and allows:
b) wine glass technique is good because it allows you to utilize your forearms and wrists to propel and power your Stick Movements, this benefits games where circle-type motions are popular (Street Fighter), because it is very, very easy to quickly "roll your arm/shoulder" and use your forearms and lastly your wrist to expel the motion.
c) alternatively "Bat Tops" are good for holding as some call "Claw Style", instead of putting hands on it like a fucking gay ass glass of wine, koreans and users of Bat Tops instead simply casually always have their hand "hovering" (not really, but close enough) usually slanted to a side where they can quickly use the force of their
only and only their wrists to POWER THROUGH their main method of moving the stick itself; the PALM.
After the palm has made contact the korean style dictates utilizing your fingers to lightly, but ninja-style skillfully, finish guiding the erect, phallic Basebhall Bat seeming stick to one of the cardinal directions, with the bonus being that the fingertip use / fingering AFTER palming the Bat Top allows the korean player to easily change a left/right/up/down direction Stick move into a circle-type motion with literally only their expertly honed finger tips. Basically a last second mini-flourish where they can change a lateral execution of the stick into a circle-type one by using differnt parts of their arms/wrist/palm/fingers.
In the end obviously no stick or any custom button with amazing springs under them that make each button press as satisfying as typewriter keys clacking on your memooir; nothing can even interfere with talent and skill.
The korean bat-top user may have an advantage in a game, like say, MORTAL KOMBAT because in MK most special moves are NOT circle motions but instead are executed by doing very quick left/left right/left /right/right, etc, movements.
You can all immediately realize that the korean bat top way of "palming the lever" allows for SUPER FAST "dashes" i.e. super-fast execution of moves that are comprised of lateral inputs.
The Bat Top lever OTOH excels at allowing circle motions to be done very easily, but even though Wine Glass cupping of the Shaft technique is over 9000 in legit-quality, it IS far more tiring and long-term more affecting of the player's wrist and forearms and shoulders compared to the very relaxed, almost seemingly "spontaenous" grips that are variedly utilized for using a Bat Top such as "claw style" or "hammer grip", etc.
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