Curunír
Novice
- Joined
- Jan 3, 2009
- Messages
- 34
Hi there, Codex.
I am currently working on my own "little" RPG project mainly inspired by Realms of Arkania. I currently only have
a half-finished character generation and the basics of the dungeon engine including an automap feature. So nothing that could be called a game in any fashion. Nonetheless I am eager to get some feedback on the parts already done so far.
The "game" can be downloaded from:
http://dfiles.eu/files/0ajhbw64g
(Extract to some folder and execute the jar-file. The music so far has been shamelessly ripped from RoA.)
From the main menu screen a mouse click brings up the menu, where two points are of interest currently:
1. "Begin new game" throws you into a test dungeon (without any game-relevant parts yet) to showcase the
dungeon engine and the auto-map feature. Movement works by arrow keys or mouse clicks on the edges of the
viewport (cursor will change). Full automap can be brought up by clicking on the small automap in the upper right corner or pressing M. You can move the automap with the arrow keys and press spacebar to center on the current party position. Automap allows to set notes by clicking on an uncovered tile in the full automap view and to remove them by right-clicking a placed note. Escape key closes the automap window. When pressing escape in the test dungeon view you return to the main menu.
2. "Generate characters" shows the half-finished character generator. In the character generator escape or right click with mouse brings up a context menu. With left and right arrow keys (or buttons at the lower end of the screen) you can switch pages (after you have selected a class). On the talent page up and down arrows allow to switch the currently active talent group. With the tab key you can switch to another character, if you have created more than one.
Features of the character generator so far:
- Allows to generate up to six characters in parallel, so you can generate your entire party at once. (So you can for instance delay deciding on some talents of your first character until you have rolled your entire party...)
- 8 main attributes with unique dice roll / point buy hybrid method
and a score of various statistics derived from them.
- 13 implemented races
- 22 classes partially implemented (most still lack description and specializations)
- 12 deities with different gameplay benefits
- generates initial values for the 14 weapon talents and 63 other talents based on attributes, race and class,
and allows to increase them and specialize in them
- allows to pick from various positive and negative traits (list not complete yet, but all existing ones are with descriptions)
- the game will utilize an unique(?) point buy system where you are allotted a number of GP (generation points) for the entire party and you decide which character will use up many of them (thus being better) and which character will use less (thus being rather weak).
Still missing in character generation:
- In detail help for various character generation options.
- Most class specializations and descriptions.
- Some additional traits as well as stat updates for some already existing ones.
- Feats.
- Divine powers.
- Spells.
- Saving characters.
- (Maybe: biography text box)
Most of these tasks are primarily design tasks, i.e. deciding which kind of spells and feats will be in the game.
What kind of help I am looking for:
1. At least one decent pixel artist
2. Some decent MIDI composer
Screenshots:
I am currently working on my own "little" RPG project mainly inspired by Realms of Arkania. I currently only have
a half-finished character generation and the basics of the dungeon engine including an automap feature. So nothing that could be called a game in any fashion. Nonetheless I am eager to get some feedback on the parts already done so far.
The "game" can be downloaded from:
http://dfiles.eu/files/0ajhbw64g
(Extract to some folder and execute the jar-file. The music so far has been shamelessly ripped from RoA.)
From the main menu screen a mouse click brings up the menu, where two points are of interest currently:
1. "Begin new game" throws you into a test dungeon (without any game-relevant parts yet) to showcase the
dungeon engine and the auto-map feature. Movement works by arrow keys or mouse clicks on the edges of the
viewport (cursor will change). Full automap can be brought up by clicking on the small automap in the upper right corner or pressing M. You can move the automap with the arrow keys and press spacebar to center on the current party position. Automap allows to set notes by clicking on an uncovered tile in the full automap view and to remove them by right-clicking a placed note. Escape key closes the automap window. When pressing escape in the test dungeon view you return to the main menu.
2. "Generate characters" shows the half-finished character generator. In the character generator escape or right click with mouse brings up a context menu. With left and right arrow keys (or buttons at the lower end of the screen) you can switch pages (after you have selected a class). On the talent page up and down arrows allow to switch the currently active talent group. With the tab key you can switch to another character, if you have created more than one.
Features of the character generator so far:
- Allows to generate up to six characters in parallel, so you can generate your entire party at once. (So you can for instance delay deciding on some talents of your first character until you have rolled your entire party...)
- 8 main attributes with unique dice roll / point buy hybrid method
and a score of various statistics derived from them.
- 13 implemented races
- 22 classes partially implemented (most still lack description and specializations)
- 12 deities with different gameplay benefits
- generates initial values for the 14 weapon talents and 63 other talents based on attributes, race and class,
and allows to increase them and specialize in them
- allows to pick from various positive and negative traits (list not complete yet, but all existing ones are with descriptions)
- the game will utilize an unique(?) point buy system where you are allotted a number of GP (generation points) for the entire party and you decide which character will use up many of them (thus being better) and which character will use less (thus being rather weak).
Still missing in character generation:
- In detail help for various character generation options.
- Most class specializations and descriptions.
- Some additional traits as well as stat updates for some already existing ones.
- Feats.
- Divine powers.
- Spells.
- Saving characters.
- (Maybe: biography text box)
Most of these tasks are primarily design tasks, i.e. deciding which kind of spells and feats will be in the game.
What kind of help I am looking for:
1. At least one decent pixel artist
2. Some decent MIDI composer
Screenshots:
Dungeon View
Automap
Character Generation
Automap
Character Generation
Last edited: