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RPGs with base / stronghold defense

  • Thread starter Deleted member 7219
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Tigranes

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Oh good, another nice thread camped by a moron, bai
 
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IncendiaryDevice

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So I can leave the thread but the dudes who can't let it lay can quote the shit out of me and I can't respond because you think I'm the camper - go fuck yourself.
 
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IncendiaryDevice

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The aim of Project Zomboid is to survive as long as possible while knowing death is inevitable, in the zombie ridden Knox Country, which has been quarantined by the government.[3] The player has to manage such things as hunger, tiredness, pain and mental stability to stay alive. To do this, players must scavenge for supplies to keep themselves alive for another day, while avoiding the roaming zombies. The game uses the traditional, Romero style, slow moving zombies, though certain zombies are faster than others.

The game itself features three modes, survival mode, sandbox, and last stand mode. In survival mode the player creates a character and survives as long as possible in either Muldraugh or West Point in Knox County. In survival all zombies walk or crawl and spawning is automatically set. The sandbox mode allows players to change between very slow zombies, normal zombies, and sprinting zombies. The player can also change item spawning, heat, rain amounts, zombie spawning, and NPC spawning although NPCs are not yet implemented. In last stand mode the player must survive against either waves of zombies or a steady flow of zombies, earning cash for killing zombies that they can spend on ammunition and weapons.

Well done, you just described a Tower Defence game.
 

Grimwulf

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The aim of Project Zomboid is to survive as long as possible while knowing death is inevitable, in the zombie ridden Knox Country, which has been quarantined by the government.[3] The player has to manage such things as hunger, tiredness, pain and mental stability to stay alive. To do this, players must scavenge for supplies to keep themselves alive for another day, while avoiding the roaming zombies. The game uses the traditional, Romero style, slow moving zombies, though certain zombies are faster than others.

The game itself features three modes, survival mode, sandbox, and last stand mode. In survival mode the player creates a character and survives as long as possible in either Muldraugh or West Point in Knox County. In survival all zombies walk or crawl and spawning is automatically set. The sandbox mode allows players to change between very slow zombies, normal zombies, and sprinting zombies. The player can also change item spawning, heat, rain amounts, zombie spawning, and NPC spawning although NPCs are not yet implemented. In last stand mode the player must survive against either waves of zombies or a steady flow of zombies, earning cash for killing zombies that they can spend on ammunition and weapons.

Well done, you just described a Tower Defence game.

'k. Why stop now? Every roguelike is from now on tower defence! Singed: IncendiaryDevice.

Poor Sami Maaranen, though. He's been polishing Unreal World for 22 years, and everybody still think it's a roguelike. Why don't you send him a letter? THE WORLD MUST KNOW THE TRUTH!

Stop it already. You look stupid as fuck, and besides you litter a good thread with your retarded posts.
 

Renevent

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So, this Hinterlands game. Worth it?

Kinda...conceptually it's a nice mix of arpg with a city builder. The problem is neither aspect is done particularly well, in fact it's pretty shallow over all. I had some fun with it though and it's not a terrible way to kill 30 mins.
 

Grimwulf

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Raghar

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So, this Hinterlands game. Worth it?
For free yes. For money no.
They basically didn't simulate properly ecosystem around the city, thus you'd have attacks after a timer. Either you are prepared, or you don't
 

Deleted member 7219

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This is by far the best thread I've ever created.

Thanks for the suggestions - and the drama.
 

DramaticPopcorn

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What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.

And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.
 
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What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.

And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.

It's fun and everyone acknowledges you are a badass. Slightly different ending slides are all you get for the resolution of conflicts in Fallout, like Junk Town.

Above all else, its an opportunity to role play.
 
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DraQ

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What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.

And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.
Haven't played NWN and don't intend to, but it seems like a bad way to go about it.

This kind of thing has immense potential when just using built-in mechanics. Instead of stats++ and reskins you should actually get better defensive infrastructure and more/better equipped defenders, meaning you could set up a defense that would be tougher to crack.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.

And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.
Haven't played NWN and don't intend to, but it seems like a bad way to go about it.

This kind of thing has immense potential when just using built-in mechanics. Instead of stats++ and reskins you should actually get better defensive infrastructure and more/better equipped defenders, meaning you could set up a defense that would be tougher to crack.

You do get more/better equipped defenders.
 

Deleted member 7219

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Not many games actually have different third acts depending on your choices in the game. It would have been fantastic if it was possible to lose the battle for Crossroad Keep and, as a result, get totally screwed during the game's ending. NWN2 isn't alone in leaving the consequences to the ending slides.

Quite often the only way to fail in an RPG is to actually get killed, where you just reload your game and do things differently. I'd like to see an RPG where it is possible to survive, make bad decisions, lose people, lose battles and go right to the end to see everything get fucked.
 

Rpgsaurus Rex

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So what good RPGs with good base defense have been named in this thread?

You're better off playing TD games, OP. That, or FPS's with a "capture the flag" mode / "assault" mode from UT.
 

Deleted member 7219

Guest
So what good RPGs with good base defense have been named in this thread?

You're better off playing TD games, OP. That, or FPS's with a "capture the flag" mode / "assault" mode from UT.

Read my first post and last post again. That isn't what I am interested in.
 

DramaticPopcorn

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What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.

And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.

It's fun and everyone acknowledges you are a badass. Slightly different ending slides are all you get for the resolution of conflicts in Fallout, like Junk Town.

Above all else, its an opportunity to role play.
That's the shallowest fucking reasoning I've ever heard. Fuck you
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.

And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.

It's fun and everyone acknowledges you are a badass. Slightly different ending slides are all you get for the resolution of conflicts in Fallout, like Junk Town.

Above all else, its an opportunity to role play.
That's the shallowest fucking reasoning I've ever heard. Fuck you

"shrug" Its a relatively elaborate mini-game with branching paths that you can do or roll by on your way to the ending. As side content goes, its not without it rewards.

Sorry you didn't get Civilization V or whatever thing would have made sense to you.

To put a finer point on it, it's partly a solution to the fact that high level D&D has to give you the loot drops to support the kits of potentially of dozens of classes and advanced classes, meaning you are always going to have an inventory full of epic treasures of legend. That translates into lots of gold. Instead of parking it in your inventory, they gave you the opportunity to role-play as a lord of the keep where you get to follow a narrative that winds up with you defining your tenure as Knight-Commander -- your approach to law, patronage, etc, supporting both good and evil approaches. You get some experience, some treasures, and a title that the world state acknowledges.
 
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Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.

And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.

It's fun and everyone acknowledges you are a badass. Slightly different ending slides are all you get for the resolution of conflicts in Fallout, like Junk Town.

Above all else, its an opportunity to role play.
That's the shallowest fucking reasoning I've ever heard. Fuck you

Go eat a snickers...drama queen.
 

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