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Screenshot thread

warpig

Incel Resistance Leader
Manlet
Joined
Mar 24, 2013
Messages
7,364
Location
lmaoing @ your life
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Citizen

Guest
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The harvester mechanic is not right. They just work as a simple resource tile, providing money every turn. You do not feel the pain of losing a harvester full of spice. Also too much plants. Otherwise, very good.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,103
Location
デゼニランド
The only thing I can warn about, is to not play the last part from 2008. It's a horrible, unpatched mess left to rot by Atari. I've tried the localized version where new Carnby is shouting like a maniac "Kurwa! What is happening here! ". At these moment I felt connection with him, watching and interacting with this mess.
I remember betting that I could beat it without getting locked up in a mental institution and even managing to do it. There were interesting ideas within the game... frankly, it could be a very unique game if the devs had more time/money/talent/QA/???.

Illumination, on the other hand, looked like shit and I didn't even bother to try it.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
8,071
working my way through armored core 2

I got outta consoles with the PSX and never got around to trying any PS2 emulators, but AC2 I've always wanted to try.

How does it stand against the originals?

The harvester mechanic is not right. They just work as a simple resource tile, providing money every turn. You do not feel the pain of losing a harvester full of spice. Also too much plants. Otherwise, very good.

Dune's setting is made for an RTS. Would be ideal if one could be made striking a balance between something like Supreme Commander (only with a very restricted unit amount) and a Paradox Grand Strategy game.
 
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agentorange

Arcane
Patron
Joined
Aug 14, 2012
Messages
5,256
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rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
working my way through armored core 2

I got outta consoles with the PSX and never got around to trying any PS2 emulators, but AC2 I've always wanted to try.

How does it stand against the originals?
The series gradually got faster until it reached its peak in For Answer, but AC2 is still relatively similar to the first generation games. You get an overbooster but the levels are so small that you rarely end up using it. Missions are shorter in general. The setting is less interesting since it takes place in newly made colonies on Mars, you don't get much of those apocalyptic industrial areas of the original. Worth playing though if you have interest in the series.
 
Joined
Aug 10, 2012
Messages
5,894
For reference, I'm currently replaying BG1 (very slowly) at its original aspect ratio with just the fixpack, here's what the original looks like:
baldr000wrqx0.jpg


What exactly does "enhanced" mean in Beamdog's dictionary, I wonder?
 

Citizen

Guest
That BGEE screen reminds me of stardock's Elemental. Ugly as sin, blurry, thick outlines and atrocious hit point bars.

I think it takes talent to make old pretty looking games look like garbage and make money out of it.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
Baldur's Gate games never looked good in the first place, to be honest. So not like they defiled sacred ground.

BG has nothing that can compare to the beautiful backgrounds and portraits in Icewind Dale.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Man, this looks... not good. BG1&2 EE were on steam sale recently and I considered buying them. Seems like I dodged a bullet there.
To be fair, you can disable the outline. Here's a comparison of the exact same area:

K4kAe1f.png

lUXgv4P.jpg


The original is a lot crisper and cohesive. What bothers me is how fugly and amateuristic the UI looks:

6v5nHl7.jpg


Look at that shit, it was clearly cut & copied on Photoshop, the gap between icons has a different size, some icon borders were cut more than others.... it's like they made a quick mock-up and never bothered to actually do the real UI.
 

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