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Screenshot thread

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,246
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
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Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,031
Steve gets a Kidney but I don't even get a tag.
What follows is an excerpt from The Romantic Misadventures of Hank J. Gateway-Protag, abridged (Dahlgren, Verdu. 1993):
Day 3: Hank finds himself stranded on a derelict alien spaceship. All in a day's work. To his surprise, he encounters a young woman, slumped against a wall in the cargo bay. She appears to be in poor condition.
Hank's ma didn't raise no fool; he knows what it means to be stranded in deep space -- he's outside the jurisdiction of Earth law! He promptly slips the woman a roofie and gets to it.
2wq9zly.jpg

Unfortunately, Hank is cockblocked by the game designers, who throw a big fat "But thou must!" in his face. Hank is unperturbed. There will be other opportunities.

Day 8: For reasons completely unrelated to his relentless romantic advances toward the sole other inhabitant of the alien spaceship, Hank finds himself in an escape pod bound for a barren ice planet. Upon his arrival, he encounters these... things.
Hank shrugs, for he knows that beggars can't be choosers. Inorganic crystalline living spinal cords? Don't mind if I do!
2dlptax.jpg

Hank is heartened by the lack of resistance, but his experience reminds him just a little too much of his frequent bouts with tasers back home, so he lays off.

Day 16: After weeks of duress, Hank has managed to do what no human has ever done before -- he has located the homeworld of the fabled Heechee, the galaxy's most highly advanced civilization!
Hank is less concerned with this than he is with the fact that they all look vaguely humanoid. Score!
2n01toi.jpg

Disoriented, drenched in saliva, his nose raw and painful, Hank is positively ecstatic. A species of people who reciprocate when he accosts them at random in the middle of the street? He's had dreams about this!

Day 19: Having satiated his desires for casual hook-ups, Hank decides to take things in a more personal direction.
30naipg.jpg

Playing hard to get, huh? Receptionists, receptionists never change.

Day 21: Memories of bedding gullible, rosy-faced Catholic maidens haunting his dreams at night, Hank is compelled to try his luck with someone a little more... spiritual.
a2eqt3.jpg

Ah, the chaste, how Hank pities them. He knows in his heart that God celebrates all earthly pleasures.

Day 29: Once again, through no fault of his own, Hank finds himself drifting through the eternal void, aboard the very same starship where his journey began.
But this time, Hank has come prepared. It just so happens that the Heeche possessed the technology to render a person invisible, and Hank didn't have to be asked twice -- indeed, he's not quite sure he was ever asked at all.
Laughing softly to himself as he considers the impotence with which lesser minds would make use of such a device, he creeps up on an unsuspecting Space Terrorist.

33xg16p.jpg

As he slinks back into the shadows, Hank savours the lingering taste of terrorist aftershave, and the thoughts of the months to come...
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,218
Location
Bjørgvin
I tried the multitextures trick, but I can't see any effect using Direct3D9 or OpenGL.
RTNP: Ultimate Edition, or the texture packs it uses, supports only those two renderers. The game intro looks quite a bit better with regular Direct3d, but then it can't handle the improved textures for creatures and crashes:
"Encountered oversize texture without sufficient mimaps"

I tried using Glide and dgVoodoo, but that turned the game into a slideshow.
So I will play RTNP: Ultimate Edition with OpenGL and suffer some sub-optimal graphics, and then switch to Direct3D for other UT mods I may play.
It's strange that disabling multitextures shouldn't change anything in those renderers. Perhaps it's something about that mod. I don't know if it's compatible with the OldUnreal patch, but perhaps the rendersrs included there would change something. There was this media pack with the updated renderers that didn't require installing the patch: https://www.oldunreal.com/specialpatches.html

As for dgVoodoo, it works fine with the unofficial DirectX8 renderer included with the OldUnreal patch if you wish to use S3TC textures. The older renderers won't work with them.

I couldn't make those OldUnreal patch files to work. Are you sure they work with UT?
Those from the media pack worked, but poorly.

I found out the game was too easy, so I decided to uninistall and reinstall the whole thing again, and start over, and unless I'm imagining thing the game looks better now. At least it's good enough for me.
I'm more worried about the sound that keeps breaking.

7iXeFGr.jpg
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,132
I couldn't make those OldUnreal patch files to work. Are you sure they work with UT?
Those from the media pack worked, but poorly.

I found out the game was too easy, so I decided to uninistall and reinstall the whole thing again, and start over, and unless I'm imagining thing the game looks better now. At least it's good enough for me.
I'm more worried about the sound that keeps breaking.
Yes, sorry, I was focusing on its being Return to Na Pali all the time and just forgot that you're running it on top of the Tournament. That screenshot indeed looks like everything is fine now. Here is a media patch from OldUnreal that contains video and audio renderers for UT: https://www.oldunreal.com/utpatches.html There's also this web site, probably with the same OpenGL renderer, but it might have a newer version: http://www.cwdohnal.com/utglr/

If you don't want to try these and just wish to fix the sound at this point, check which audio renderer your game is using and look at what it has enabled. In Advanced Options, first check Drivers, Audio Device to see which one you're using. Then check that renderer for anything that might be wrong, perhaps something with surround or hardware sound. Galaxy Audio can still be fully functional, by the way, if one applies Creative's ALchemy to it.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
8,059
What follows is an excerpt from The Romantic Misadventures of Hank J. Gateway-Protag, abridged (Dahlgren, Verdu. 1993):
Day 3: Hank finds himself stranded on a derelict alien spaceship. All in a day's work. To his surprise, he encounters a young woman, slumped against a wall in the cargo bay. She appears to be in poor condition.
Hank's ma didn't raise no fool; he knows what it means to be stranded in deep space -- he's outside the jurisdiction of Earth law! He promptly slips the woman a roofie and gets to it.
2wq9zly.jpg

Unfortunately, Hank is cockblocked by the game designers, who throw a big fat "But thou must!" in his face. Hank is unperturbed. There will be other opportunities.

Day 8: For reasons completely unrelated to his relentless romantic advances toward the sole other inhabitant of the alien spaceship, Hank finds himself in an escape pod bound for a barren ice planet. Upon his arrival, he encounters these... things.
Hank shrugs, for he knows that beggars can't be choosers. Inorganic crystalline living spinal cords? Don't mind if I do!
2dlptax.jpg

Hank is heartened by the lack of resistance, but his experience reminds him just a little too much of his frequent bouts with tasers back home, so he lays off.

Day 16: After weeks of duress, Hank has managed to do what no human has ever done before -- he has located the homeworld of the fabled Heechee, the galaxy's most highly advanced civilization!
Hank is less concerned with this than he is with the fact that they all look vaguely humanoid. Score!
2n01toi.jpg

Disoriented, drenched in saliva, his nose raw and painful, Hank is positively ecstatic. A species of people who reciprocate when he accosts them at random in the middle of the street? He's had dreams about this!

Day 19: Having satiated his desires for casual hook-ups, Hank decides to take things in a more personal direction.
30naipg.jpg

Playing hard to get, huh? Receptionists, receptionists never change.

Day 21: Memories of bedding gullible, rosy-faced Catholic maidens haunting his dreams at night, Hank is compelled to try his luck with someone a little more... spiritual.
a2eqt3.jpg

Ah, the chaste, how Hank pities them. He knows in his heart that God celebrates all earthly pleasures.

Day 29: Once again, through no fault of his own, Hank finds himself drifting through the eternal void, aboard the very same starship where his journey began.
But this time, Hank has come prepared. It just so happens that the Heeche possessed the technology to render a person invisible, and Hank didn't have to be asked twice -- indeed, he's not quite sure he was ever asked at all.
Laughing softly to himself as he considers the impotence with which lesser minds would make use of such a device, he creeps up on an unsuspecting Space Terrorist.

33xg16p.jpg

As he slinks back into the shadows, Hank savours the lingering taste of terrorist aftershave, and the thoughts of the months to come...

What game is this again?
 
Joined
Mar 30, 2012
Messages
7,058
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Half Life : Point of View.

One of the most known modifications for HL, where we revisit Black Mesa complex plus some locations from Opposing Forces. It would be also a good idea to play Azure Sheep before, since there are also some levels from this another good fan expansion. It takes some time to get use to attack marines while being
Vortigaunt, but the level design helps a lot here to keep the odds fair and I don't remember any choke points which tells us, that there was a lot of testing involved during the development. There is also a journal, which tells us of our progress through the whole story. Without any nostalgia glasses being worn, I think PoV still holds well.

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octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,218
Location
Bjørgvin
Still enjoying RTNP: Ultimate Edition.

Things really heated up in Velora Temple when I met some of those cute little goblin dudes with new toys.
ePWdCqM.png


pDolwgb.jpg


Most intense firefight in the game so far.
:shredder:
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,202
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Hello, I'd like know what game that is in those pictures?

Why couldn't everyone start putting the titles of the games they post screenshots from in their posts so others wouldn't be asking such questions again and again?

It's one of the running gags of the thread: Don't name the game. I've asked the very same thing you have, and it was like talking to a wall.

Strangely enough you can ask nicely here about specific games, and someone will give you the answer.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,487
Location
California
Chasm a kickstarter I backed YEARS ago finally came out. Took me a dozen hours or so beat it on hard. It's a humble little Igavania with very strong enemy design/variety, but uninspired itemization and level design. Challenge is right on the money, played it on Hard and had good time.

All in all a charming, if unoriginal, entry in the genre.
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6FF97CCB8B289C4AEFE4DB6FA5E8ADAA7A583052

88DFDEE90D66CE989AD13311AC5645D0B78322D9
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,326
QP2W31h.png


Pretty good level.

25eF9lu.png


Enemy summoners are very annoying; they each spawn a trio of monsters every turn. As you can see, this can lead to the map being carpeted in gargoyles/undead/ogres etc very quickly. I'm keeping clear of the boss in the middle for now, he has a nasty AoE spell with a 5-tile range.
 

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