Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
Hm, interview is dated yesterday.I think it was posted as magazine scan pages ago, by Infinitron.
Hm, interview is dated yesterday.I think it was posted as magazine scan pages ago, by Infinitron.
Hm, interview is dated yesterday.I think it was posted as magazine scan pages ago, by Infinitron.
Steel Panthers.SSI made lots of good games, like the Phantasies, Demon's Winter and Sword or Aragon, but I can't recall anyone being better than the Gold Box games.
The fact that these are creative people with better ideas than "Yet Another Complete Rehash, Volume XIV". You don't have to like an artist's new work, but expecting them to keep doing the exact same thing they were doing 20 years ago is pretty insulting.What am I missing?
The fact that these are creative people with better ideas than "Yet Another Complete Rehash, Volume XIV". You don't have to like an artist's new work, but expecting them to keep doing the exact same thing they were doing 20 years ago is pretty insulting.What am I missing?
This applies better to engineering and mechanics than creative pursuits."if it aint broke, don't fix it"
There's nothing "wrong" with someone choosing to rehash rehash rehash. But looking at it as some kind of mistake to try to do something new, especially in this case where everything we've seen is more interesting than the Gold Box stuff, is dumb.Look at Vogel. The guy has released different games on two or three engines for decades. They're nice games if a bit...quirky. And let's not confuse fine art with commercial art. The latter, in which RPGs fall under IMO, is full of "more of the same". Just look at someone like Frank Frazetta. He made his career with commercial fantasy art. Now there's literally tons of people who do the same thing he did. I mean if they released an isometric TB combat, first person exploration type game, with Vogel style (new ones) graphics...I'd pee my pants and give them all my money (or proper remake of Realms of Arkania). Seriously...what's wrong with that?
I'm going to go out on a limb and guess that you haven't done much creative work. "I liked your first album, why didn't you just record more exactly like it over and over for 20 years?" is not going to make your favorite band think you're cool.I don't think it's insulting.
This applies better to engineering and mechanics than creative pursuits."if it aint broke, don't fix it"
Look at Vogel. The guy has released different games on two or three engines for decades. They're nice games if a bit...quirky. And let's not confuse fine art with commercial art. The latter, in which RPGs fall under IMO, is full of "more of the same". Just look at someone like Frank Frazetta. He made his career with commercial fantasy art. Now there's literally tons of people who do the same thing he did. I mean if they released an isometric TB combat, first person exploration type game, with Vogel style (new ones) graphics...I'd pee my pants and give them all my money (or proper remake of Realms of Arkania). Seriously...what's wrong with that?
There's nothing "wrong" with someone choosing to rehash rehash rehash. But looking at it as some kind of mistake to try to do something new, especially in this case where everything we've seen is more interesting than the Gold Box stuff, is dumb.
And as for "all your money" - money is nice, but it's not the reason any of these guys are in this business.
I'm going to go out on a limb and guess that you haven't done much creative work. "I liked your first album, why didn't you just record more exactly like it over and over for 20 years?" is not going to make your favorite band think you're cool.I don't think it's insulting.
Null Null said, "I don't get it. Why don't they do a rehash?" as if doing a rehash was the obvious "right" choice. That's what I was responding to.Hmm, not sure I or anyone else is saying it's a "wrong" approach.
Of course making a rehash is less of a reach and has a bigger likely payoff. That still doesn't make it a no-brainer to tread old ground when you're bursting with new ideas. The safe bet is not the ONLY bet to make, nor even necessarily the best bet.Why not build a base with loyal fans wanting more of what they loved and currently crave? It's just an alternative that's less of a reach than trying to go for broke. Don't see the issue here.
"Get rich doing years of work you don't enjoy, then you can be creative." How many great artists out there wouldn't exist at all if everyone lived by this attitude?Right...as in money to make the RPGs they want...
It's not hard to understand at all. As you said, it's also not necessarily the "right" approach. My objection to this "business school first, art school second" assumption is that it is the "right" approach to the best creative work.I mean people who loved the Gold Box Games would love more Gold Box-type games. Not sure why this is so hard to understand. And if some of these companies had longer term visions and some business sense they'd understand this can work in their favor for future games.
It sounds like a sensible plan, and I can see the value in it - but there is also value in trying something new and not letting good ideas go to waste. These guys aren't going to be around forever even if they all win the lottery. I would rather see their best ideas manifested imperfectly than a decade of bland cash-ins.Sorry, done my share of creative work (albeit at a smaller and amateur level). The reality is that any creative person needs to build an audience first. Sometimes that audience is enough for you to stretch yourself creatively. I just think there's no reason they couldn't create a more limited scope game to showcase their talents before becoming a bigger enterprise. Again, I don't see how that's insulting to at least ask for more of the same great product they've previously worled on before I take more of a chance on a slightly different product. But different strokes I suppose...
Unless the favorite band happens to be AC/DCI'm going to go out on a limb and guess that you haven't done much creative work. "I liked your first album, why didn't you just record more exactly like it over and over for 20 years?" is not going to make your favorite band think you're cool.
Angus Young said:I'm sick to death of people saying we've made 11 albums that sounds exactly the same, In fact, we've made 12 albums that sound exactly the same.
"I liked your first album, why didn't you just record more exactly like it over and over for 20 years?" is not going to make your favorite band think you're cool.
I don't disagree with any of that, but you may have missed my point.And yet, everyone always gets excited when a band goes back to the formula that made them famous after 20 or so years of not doing that thing everyone loved. Like when Metallica went back to thrash metal for an album."I liked your first album, why didn't you just record more exactly like it over and over for 20 years?" is not going to make your favorite band think you're cool.
Or when a classic band gets back together after having not been together in a long time. Like when the Eagles reformed.
A new Gold-Box game might be like that. It's been out of fashion long enough to be cool again.
What heresy is this.hipster jazz album with Miley Cyrus on vocals
What heresy is this.hipster jazz album with Miley Cyrus on vocals