crufty
Arcane
$ grep "turn based combat" TSI*.txt
$
$
I should have said "the little publicity they got when they announced the company", and that's the problem here.
You know, if only they had some kind of hook to get people interested now. Like, I don't know...maybe if they had a whole series of beloved CRPGs that they were known for. Maybe that would help.
That's a poor regex man. P sure you want turn.?based combat.$ grep "turn based combat" TSI*.txt
$
Wasteland coat-tailed on the backs of the Fallout resemblance and being the second biggest kickstarter thing at the time, after DF's game.As if reasonable expectations is what drives kickstarter funding. Wasteland didn't have much of name recognition in 2012 either. It's all about selling it properly.
Or maybe... you will play a full party of dwarven knights!
About the dwarven knight, or the fact that they haven't added any further content to the other sliders?
Or maybe... you will play a full party of dwarven knights!
a band who broke up thirty years making a comeback with half of the original cast...
That's not how it works. A writer who hasn't written a book in twenty years, a professional athlete who hasn't practised for decades, a band who broke up thirty years making a comeback with half of the original cast... The fact that they did something great once doesn't mean they'll be able to do it again after so long break. Especially when it comes to something like computer games.
The problem here is that they're late to the party. If they'd been among the first with the nostalgia trip (I'm looking at you, DoubleFine), they'd have made a ton of money . But there've been a number of such Kickstarters and they're not unique any more. At this point they have very little scope for mistakes, and that's basically too sad because I'd love to play remade Gold Box like games.That's not how it works. A writer who hasn't written a book in twenty years, a professional athlete who hasn't practised for decades, a band who broke up thirty years making a comeback with half of the original cast... The fact that they did something great once doesn't mean they'll be able to do it again after so long break. Especially when it comes to something like computer games.
I understand the point you're trying to make, but you're terrible at making it. And you're wrong. Ask the Eagles how getting together again after 20+ years worked out for them (spoiler: "Long Road Out of Eden" was the #1 album on release and went 7x platinum). And there are definitely authors who, if they went back to writing after 20 years, would probably sell extremely well.
Ah. So that's what TSI is working on.Well, colour me impressed:
The problem here is that they're late to the party. If they'd been among the first with the nostalgia trip (I'm looking at you, DoubleFine), they'd have made a ton of money . But there've been a number of such Kickstarters and they're not unique any more. At this point they have very little scope for mistakes, and that's basically too sad because I'd love to play remade Gold Box like games.
Tsk, tsk. Reining in rampant speculation is not how we make thousand-page threads.Can we wait until we see what their full plan is before we call it all a waste of time?
Tsk, tsk. Reining in rampant speculation is not how we make thousand-page threads.Can we wait until we see what their full plan is before we call it all a waste of time?
GURPS Infinite Worlds comes close.A "Sliders" RPG would be awesome. You know you would buy it.
Eh, unless they changed their minds halfway through the countdown or they're simply just trolling us with the websites and shit, it's most likely something Seven Dragon Saga related.None of us have any fucking clue what this is going to be. For all we know it is about SPACE RACCOON'S THAT SHOOT LAZAR BEAMS FROM THEIR EYES.
From here. They even have a kickstarter button on the homepage, though it doesn't work right now.The short answer is that it isn’t entirely up to us. We are, however, incredibly excited about the new endeavor we’ve chosen.
Once our core team decided to embark on this venture, the very next question was: “what should we do for our first project?” We knew initially that we wanted to do a fantasy RPG but, we also needed to take a hard look at how the landscape has changed and what our development roadmap would look like. Fortunately, we had an immediate opportunity to work with a robust rule system and game world. The Seven Dragon Saga is the brainchild of David Shelley and Keith Brors (also an SSI alumni and veteran engineer). Both have been part of a weekly tabletop role-playing since before SSI formed. Being engineers and designers, David and Keith have created and refined their own system over the years. Licensing the game to TSI and getting to work on the computer game itself became a tremendous opportunity. TSI gained a developed system to work from, access to its creators, and the creative freedom to make the ideal game.
Opportunities to work with (insert favorite game/RPG system) are a definite possibility for the future.