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Shadowrun Shadowrun: Dragonfall - Director's Cut

Jaesun

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That is what I thought as well too! :lol: Especially the ROMANCE jab.

If so GIGANTIC BRO FIST to HBS. There may be a little bit of codex in HBS after all....
 
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Rake

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Damn, i have to play the DC version now...
And i wanted to start Wasteland 2 or DOS... shit.
 

DeepOcean

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Just did Ezkibel's mission.
Are all those references to bioware along with a scientist going lunatic from watching poorly made medieval fantasy films a jab at the Bioware we know and love?
Man I didn't think on that at the time but thinking a little, this makes sense... remember that they made bioware on that lab too.:smug: The invasion of the Jabulutons with the hot elven princess story is probably the plot of all Bioware games ever made.:lol:
 

Roguey

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Grunker

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There may be a little bit of codex in HBS after all....
http://store.steampowered.com/curator/4916361/

Nah.

Not that I give a fuck, but most of those games seem good and Codex-approved. Only ones that spring to mind as particularly anti-Codexian are Binary Domain and Gone Home. I thought the last one was OK if nothing special, and I don't really think that the resident and very vocal nerdrage attack squad that hate it are representative of a Codex hivemind opinion.

If you haven't noticed, we have a fuckhueg thread with Codexers fawning over Ass Erect. Live and let live.
 
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Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Hmm, Pain Resistance comes with zero essence cost and it sounds really useful.

Does anyone know if there is another implant with no essence cost? I seem to remember it from my previous playthrough, some kind of AP bonus implant similar to Glory's that you get as a reward for completing those phone booth data missions. But I'm not sure any more if it's from this game or some mod I was playing. If yes, did it take the body slot? I'm trying to plan my implants in advance so as not to gimp my mage too much and I found very little information about this.

YThe implant you are stalking about is the reward for completing all Schockwellenreiter Missions.
And yes, it sadly takes up the body slot.
 

Grunker

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Should I just get this and skip Shadowrun Returns ? (last one I played was on sega)

Shadowrun Returns is decent/good. I'd play both. If you actively dislike SRR, you won't like Dragonfall. It's more of the same but better tuned and with more bells and whistles.
 

Gnidrologist

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DMS actually does the noir/cyberpunk aspect better imo. It's also more creepy/disturbing. Basically the atmosphere part is superior. Gameplay wise DF levels are, of course, better and foes more challenging. The flavor is a bit sterile though what with all the endless corporate labs and office buildings. Also limited infusion of non-linearity.
 

Grunker

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DMS actually does the noir/cyberpunk aspect better imo. It's also more creepy/disturbing. Basically the atmosphere part is superior.

In the first half. Then it goes to complete shit. Dragonfall sustains a pretty cool germanic-anarchic feel throughout, even if it never reaches the coolness of DMS' start.
 

DeepOcean

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Okay, did all the new missions. Director's cut is great. The pros are that the combat got that necessary dose of challenge to be more fun and the new armor and cover systems bring more options to the combat. The only thing that annoyed me was that from the five new missions, only on two you play with more than two runners, a full team always bring more combat options and those missions the combat felt simplistic because you couldn't have a full team. Overall, while Wasteland 2 has way more content, Dragonfall combat and aesthetics are more satisfying for me.
 

DeepOcean

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Should I just get this and skip Shadowrun Returns ? (last one I played was on sega)
Buy Dragonfall, if you like it, you can buy shadowrun returns later at 75% off. Shadowrun Returns is pretty shallow both content and mechanics wise and is railroaded as fuck, linear is an understatement. The only thing the original campaign did better than Dragonfall was with the atmosphere(Dragonfall waste too much time with that whole Kreuzbazar thing), the gritty and dirty feeling expected from an urban setting was really well done on the first half even if the story drops the ball later on.
 
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YThe implant you are stalking about is the reward for completing all Schockwellenreiter Missions.
And yes, it sadly takes up the body slot.

Thanks, I wasn't sure if I remembered it from Dragonfall or from A stitch in time. So I guess I'll have to leave the body slot open, if I manage to get that far in the first place. Stupid fucking bugs, now I have to replay two last missions because my character somehow lost two (very expensive) spells and about 20 points worth of attributes. Just great.

Also, my mage can't hit things for shit except with AOE attacks no matter how many points I sink into willpower / spellcasting. Is the chance to hit with powerbolt and similar spells tied to quickness and ranged combat instead?
 
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What the fuck!? I must have only noticed it this time because I haven't been raising my quickness at all, hoping to make a bit more specialised character instead of a jack of all trades I usually end up with. Instead I ended up making my character suck even more.

What about spells like lightning bolt and firebolt, I can't hit anything with those either. Are all physical single target spells tied to quickness? This really should be explained better at char screen instead of implying that willpower and spellcasting determine to hit chances for all spells.
 

dryan

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It is. It's fucking crazy and it's been like that since DMS. The spell that goes in your weapon slot is actually a ranged weapon not a spell.

Hmmm that sucks. I wonder if the decker's plain attack inside the matrix works the same way.
 

DalekFlay

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Just started this. First video game I've played in 3-4 months. I like the new combat interface a lot, but it's a shame so many of the old interface issues still exist. Oh well.
 

Zetor

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It is. It's fucking crazy and it's been like that since DMS. The spell that goes in your weapon slot is actually a ranged weapon not a spell.

Hmmm that sucks. I wonder if the decker's plain attack inside the matrix works the same way.
I'm pretty sure that's incorrect. According to the item file, powerbolt should be governed by willpower/spellcasting, not ranged combat:

Code:
id: "Berlin_Spell Powerbolt 4"
type: ItemType_AttackSpell
uirep {
  icon: "icon_powerbolt4"
  name: "Powerbolt IV"
  description: "The most basic spell every mage knows and always has ready."
}
anim_type: AnimType_Spell
coreAttribute: Attribute_Willpower
coreSkill: Skill_Spellcasting
...
vs
Code:
id: "Pi 3 Ruger Super Warhawk"
type: ItemType_Pistol
uirep {
  icon: "icon_gun_rugersuperwarhawk"
  name: "Ruger Super Warhawk"
  description: "A modern revolver that gives increased damage but less combat options."
}
equipPrefabName: "RevolverPistol"
anim_type: AnimType_Pistol
coreAttribute: Attribute_Quickness
coreSkill: Skill_RangedCombat
coreSpecialization: Specialization_RC_Pistol
...

The matrix attack uses a special function to calculate tohit/damage; I think it's related to int, decking, and the type of deck you're using. I definitely noticed it hitting harder when I upgraded to an excalibur from a virtuax.
 

Lujo

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In the first half. Then it goes to complete shit. Dragonfall sustains a pretty cool germanic-anarchic feel throughout, even if it never reaches the coolness of DMS' start.

I'm actually kind of missing the germanic-anarchic feel in DC. I loved the gratuitous German, and I appreciate underused linguistic and culutral refferences (Germany really gets the shaft in this regard compared to various other cultures). Eiger is one of the coolest takes on "brawn Hilda" valkyre stereotype (she's a SMART brawn hilda sniper with a deadpan snarker attide and is a Prussian militarist rather than a germanic barbarian, also skinny for a Troll, which makes her a very interesting militarist), Glory is actually a fine hansel & grethel / childern of the ZOO station emigrant and gloomy sickly germanic depressive type and Deitrich is an industrial punk Shaman (and deffinitelly the coolest German character in games ever, and one of the cooler ones in any media). I kinda feel like they downlpayed Germany in DC and it lessens the exoticness. i'm not even German, but it was really a high time Berlin showed up in one form or another in a videogame.

i think it also contributes to a bit of genericky feel in the DC, when your system is this basic you NEED to pile on the fluff. I got the feeling Deithrich threw a lot more kleine and liebchen at you in the original DF.
 
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[I'm pretty sure that's incorrect. According to the item file, powerbolt should be governed by willpower/spellcasting, not ranged combat:

Yeah, I did a quick test and I didn't see any difference after I raised quickness and ranged a bit.

I think this is just more bugs in my game. No matter what I do I can't get chance to hit with a powerbolt (and lighting bolt too) over 45 or so %, even when I flank and stand right next to my target. Basically I can only use AoE and debuff spells with good chance of success, everything else is next to useless. Tempted to not remove a patched copy from the inventory to see if they changed this.
 

Roguey

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Not that I give a fuck, but most of those games seem good and Codex-approved. Only ones that spring to mind as particularly anti-Codexian are Binary Domain and Gone Home.
I was thinking specifically of
"Many of us spent countless hours in this game for "research". Fantastic tatical turn based combat."
and
"Mass Effect does a great job of building a universe, populating it with interesting characters, and letting you unfold a compelling story. "
 

Roguey

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Their universe is awful too, like all space operas with alien planets.
 

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