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Shadowrun Shadowrun: Dragonfall - Director's Cut

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
cyberwise I'd pump armour and HP as much as possible.


But both of these are rather useless when compared to doge and agility, which are the real no-brainers for a fighter in SRR.
HP is nice, but wasting implants on Armor is next to useless if you have high dodge.
You need only a little buffer to survive the occasional grenade or lucky critical.
I'd rather branch out in Adept-Powers/Decking/Spellcasting/Totems with my valuable Karma instead of wasting more than a few Points on Body.
Spent 7 Points in total over the course of the game, but the last fews where simply out of boredom because i already had entered the "Overkill" Level of my Character.
There isn't really much that hits you with an effective Doge-Rating of 17 (11 Attribute, 6 Skill) and that could have been easily be put higher since i multiclassed my Sam.
 

Blackstaff

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Nov 17, 2014
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Hoi Codex !

This is on the Job Webpage of Harebrained Schemes right now :

Content Designer
Harebrained Schemes seeks a content designer to work onsite in their Kirkland, WA studio and contribute to the next Shadowrun Returns campaign. This designer will be responsible for the concept, level layout, setup and tuning of single player CRPG levels, down to object placement and scripting using Harebrained Schemes’ proprietary editor while collaborating with the Creative Director, design & writing team.

This freelance contract will begin immediately and run through the end of July, 2014 with the potential for work in the future. Candidates must deliver a short audition piece using the Shadowrun Editor to be considered for this position.

Qualifications
  • 1-3 years professional level or content design experience in the game industry
  • At least one shipped digital game title
Requirements
  • Knowledge of RPG mission structures, turn-based tactical combat design
  • Understanding of RPG dialog design – dialog trees, variables, best practices
  • Technically proficient – able to quickly master in-house tools for creation of levels
  • Competency with WHEN -> IF -> THEN “trigger-logic” to determine game events
  • Strong creative collaboration and communication skills
  • High-energy, self-motivated, and flexible
Bonuses
  • Experience with the Shadowrun Returns Editor or with the Aurora Game Editor
  • Working knowledge of the Shadowrun game setting a big plus
  • Prior experience writing in the style and tone of the Shadowrun world
  • Has played Shadowrun: Dragonfall – Director’s Cut
I suppose the july 2014 date is an error if candidates need to have played the Director's cut released in september of this year. So july 2015 it must be. Around 6 months of developpement is the equivalent of Dragonfall. That means that the next campaign is greenlit and no kickstarter finally ?
 

DalekFlay

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cyberwise I'd pump armour and HP as much as possible.


But both of these are rather useless when compared to doge and agility, which are the real no-brainers for a fighter in SRR.

Yeah, I played a decker with pistol skills in both campaigns and each time boosting her dodge/agility scores meant I could hang back, shoot everything and rarely ever get hit.
 

dryan

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Jan 14, 2014
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cyberwise I'd pump armour and HP as much as possible.


But both of these are rather useless when compared to doge and agility, which are the real no-brainers for a fighter in SRR.

Yeah, I played a decker with pistol skills in both campaigns and each time boosting her dodge/agility scores meant I could hang back, shoot everything and rarely ever get hit.
Other than the 0 AP reloads, are there any advantages in choosing pistol instead of rifle?
 

dryan

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Other than the 0 AP reloads, are there any advantages in choosing pistol instead of rifle?

Much higher accuracy numbers from medium range, in my experience. Also a bit of roleplaying I suppose.
I never noticed that, sounds like nice way to save karma.

I only tried the tazer with that mechanic girl in the Trial Run. On my main character I just felt too squishy to risk going close enough to the enemies to get into tazering range.
 

DeepOcean

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Nov 8, 2012
Messages
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Other than the 0 AP reloads, are there any advantages in choosing pistol instead of rifle?
You are understimating he power of the 0 AP reloading, 0 AP reloading + tazer is almost a cheat. Glory had a shitty accuracy and didn't even have 0AP reload but she with a tazer and my character as a physical adept... stunlocking most of the weak goons made later fights a walk in the park.
 

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Why Stunlock you enemies when you can just blast them with the shotgun or the minigun (so much love for this thing, i never tried it out in original Dragonfall except with the MK, but Boy is this Gun fun, especially with 6-7 AP).
 

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
You can have Shotguns from the beginning of the game and the same goes for assault rifles
The former gives you an AOE, the latter often kill an enemy per round as soon as you can fire two Bursts per round.
I find this more usefull than stunlocking.
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
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I just completed my second run, this time with a mage/decker.

D0F18B78263AFB8D8DF52582B832D20A808F4377

Neither magic or decking requires a lot of karma so you can be pretty good at both, but it takes a while. There were points early on when my decking was subpar and losing a point of essence and hence a spellslot and cooldown penalties does sting. However you get a lot of dialog options between the two professions and being a mage might be the easiest way for a decker to be useful in meat space. There's also a little synergy in that some of the highest level spells have an int requirement. Of course there's no way to put a price on being able to leave Blitz at home.

With the patched AI, the spell that prevents an enemy from attacking for 2AP is fantastic. The confusion spell that switches them to your team for 3AP isn't so hot; they tend to just run for cover and waste their turns until they flip back. Flamethrower and the AOE spells are great, but the +armor spell and heal probably make the most difference. At 8 armor, you may be a tough guy, but you've got to watch yourself. 10 armor = Robocop.

As a side-note, it turns out that you don't need biotech or the academic etiquette to talk Vauclair down. I-

-watched the DVDs
-talked to Absinthe about the horrors (I passed the initial willpower check when talking to her but I dunno if that matters)
-Passed a Spellcraft check to figure something about the virus
-Read the emails about safety issues (including some that required hacking a terminal but I don't know if you need those)
-Passed an INT check when talking to Vauclair

I went over the Safety/Risk/Horrors/Power Vaccuum lines and then kept hammering him about his brother and he cracked. Of course it's pure fluff, no gameplay consequence that I noticed, but it's still a neat little side-track.
 

Vadio

Scholar
Joined
Nov 10, 2014
Messages
102
The difference between a sniper and a weapons specialist is the equipment and cyberwear. For a street sammy, I'd go with shotguns and submachineguns and grenades, cyberwise I'd pump armour and HP as much as possible. For a sniper, I'd go with sniper rifle and an assault rifle and grenade launcher, cyberwise I'd pump Accuracy. As the cyber slots are far more restricted in SRR than in the P&P, you aren't able to get all the good stuff, or even anywhere close.

But there is a clear unbalance between the different types of weapons. If you focus on rifles you have access to close (assault) and long (sniper) ranges, aoe damage with grenade launchers, not to mention rifles are hands down the most damaging weapons in the game.

Now, the devs could nerf ARifles by giving toHit penalties in close ranges, the same way they do to sniper rifles and shotguns and giving a bigger cooldown to burst fire mode. They could also spread these different types of weapons between skill lines eg. grenade launchers to throwing skill. My point is that there isn't big enough differences between the different type of weapons to justify their use/existence, especially when rifles are better in alot of ways.

You completely ignored the previous pages where people were showing off their insane killing machine Adepts?

Dude, you don't know what you're talking about.
Perhaps I'm not being clear. I agree that you can use adepts and steamroll a lot of enemies or that if you use shotguns or smgs you will kill enemies easily. But there are better more effecient ways to do these things, and when there is no difference between different weapons or how certain builds behave in the battlefield then, IMO, the game doesn't incentivize you to use them.

For example, on the battlefield a melee street sam does exactly the same thing an adept does in the battlefield, they go around enemies and whack them to bring them out of cover/do AP damage. And if a cyberware street sam does it more efficiently than there is really no use for an adept. Also, a small note about adept builds, a melee street sam with chi focus is not, IMO, an adept, in the same way an assault rifle using street sam with the huntsman idol is not a conjurer.


Crichton I was actually able to talk sinclair down with my street samurai by just mentioning the relationship with his brother and the safety issues with the project.
 

GarfunkeL

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Except until the very end game shotguns and submachine guns deal more damage than assault rifles. This was also brought up in this very thread.

And if your gaming is completely governed by total min-maxing, then I feel sorry for you. Yes, it's good to know how to min-max and try to create the most efficient build ever. No, it's not the end all to an RPG. Whether one build is slightly better than another build is irrelevant - as long as both are viable methods of going through the game.

Everybody knows that diplo-sniper is the EZ-mode for Fallout and the strongest build by far - but other builds are also possible and quite fun - and it doesn't detract from the games status as one of the best RPGs ever.

There are differences between weapons and builds though these are fairly small. Obviously if you state that "they kill enemies", then yes, everything is the same, congratulations.
 

DalekFlay

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The number of Codexers who are total stat whores and worship the min-max or ability abuse methods is quite scary. Can't imagine enjoying RPGs that way. I'd be an accountant and make more money.
 

almondblight

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Aug 10, 2004
Messages
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And if your gaming is completely governed by total min-maxing, then I feel sorry for you. Yes, it's good to know how to min-max and try to create the most efficient build ever. No, it's not the end all to an RPG. Whether one build is slightly better than another build is irrelevant - as long as both are viable methods of going through the game.

If the only difference is the damage output, there's no reason to choose a weaker weapon. It's like arguing that if you're going pistols then both a Browning Max-Power and a Colt Manhunter is viable unless "your gaming is completely governed by total min-maxing" where you "try to create the most efficient build ever." No, most people are going to choose the weapon that does the same thing but with a higher damage output. That isn't being a total min-maxer, that's playing an RPG.

Now there are some other differences in the SRR weapons might make you choose one over the other despite raw damage output. If you want to argue that a particular special ability is enough to warrant one over the other, go ahead. But saying that choosing a weapon that does more damage over a weapon that does less damage is totally min-maxing is just silly.

Everybody knows that diplo-sniper is the EZ-mode for Fallout and the strongest build by far - but other builds are also possible and quite fun - and it doesn't detract from the games status as one of the best RPGs ever.

Yes, but you don't see people debating between a sledgehammer build and a super sledgehammer build. There's a reason for this.
 
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Strap Yourselves In Codex+ Now Streaming!
Just finished the DC and, phew, this is easily my favorite RPG of 2014. Loved every minute of it. If they manage to further improve the quality level in the next add-on we're in for real treat.
 

taxalot

I'm a spicy fellow.
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Codex 2013 PC RPG Website of the Year, 2015
And.... finished Dragonfall, after doing Dead Man Switch. I have to agree with all the good things said earlier in this thread. Should anybody reading these words still be in hesitation over to play this game or not, then do so. Immediately.
Also, if you do buy both campaigns (and I recommend it), start with Dead Man Switch. Of course, it's the weaker of both but that's precisely the reason why you should start with it. Consider DMS an introduction to the gameplay and the universe (and one that doesn't suck that much) so as to get ready for the awesomeness of Dragonfall.

I cannot wait for the third campaign. In the meantime, I have downloaded two fanmade campagins : Antumbra (which I have just started) and Shadowrun Unlimited. I do not expect these to be awesome, but after finishing Dragonfall, I just WANT MORE.
 

Ninjerk

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Jul 10, 2013
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I want to be a Dragon(fall player).

EDIT:
And.... finished Dragonfall, after doing Dead Man Switch. I have to agree with all the good things said earlier in this thread. Should anybody reading these words still be in hesitation over to play this game or not, then do so. Immediately.
Also, if you do buy both campaigns (and I recommend it), start with Dead Man Switch. Of course, it's the weaker of both but that's precisely the reason why you should start with it. Consider DMS an introduction to the gameplay and the universe (and one that doesn't suck that much) so as to get ready for the awesomeness of Dragonfall.

I cannot wait for the third campaign. In the meantime, I have downloaded two fanmade campagins : Antumbra (which I have just started) and Shadowrun Unlimited. I do not expect these to be awesome, but after finishing Dragonfall, I just WANT MORE.

Play Nightmare Harvest.
 

dryan

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Which one of these fanmade campaigns would be recommended for someone who wants difficult combat encounters and not a lot of reading?
 

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