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Shadowrun Shadowrun: Dragonfall - Director's Cut

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
Her shotgunning people and sniping people with head shots is awesome.
the sniper rifle has a strange range that I never quite figured out. It needs to be really far, far away for it to be advantageous to just blasting everybody with a rifle or a shotgun, or you gotta use all the aimed shots. I don't think it was really effective.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Holy shit that mission to escort the "I have no mouth but I must scream" creature was intense. Hats of to the people who designed these encounters. :salute:
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,250
Location
Seattle, WA USA
MCA
the sniper rifle has a strange range that I never quite figured out. It needs to be really far, far away for it to be advantageous to just blasting everybody with a rifle or a shotgun, or you gotta use all the aimed shots. I don't think it was really effective.

I use her quite effectively.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
I'm not sure how you use her - I find her consistently to be a shitty team member. Blitz is better at short range with his SMG, Glory beats her at melee - and because HBS decided to split her skills between sniper and shotgunner, she is never "good enough" to justify bringing her along, if the PC is a weapon specialist. Even if the PC isn't, it's usually better to ignore her - most of her shots will miss OR will damage your team engaged in melee.

Eiger really is not worth the hassle. Believe me, I really wanted to feel her - a female troll from KSK? That's fucking awesome. Yet, her poor stats mean that she is consistently inferior to everyone else. She's a shit sniper and she's a shit mid/low-range shooter.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Maybe I am playing a different game. But in my playthrough, she constantly stays behind and holds the backline in case things go south. If not, she has the meanest crit multipliers with the sniper rifle as long as the target is some dstance away. And when it's time to retreat ( a thing I rarely have to do outside of this game btw!) she is there on the frontline to cover my retreating runners. She is good.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Maybe I am playing a different game. But in my playthrough, she constantly stays behind and holds the backline in case things go south. If not, she has the meanest crit multipliers with the sniper rifle as long as the target is some dstance away. And when it's time to retreat ( a thing I rarely have to do outside of this game btw!) she is there on the frontline to cover my retreating runners. She is good.

That explains it :P Give the Directors Cut a try!
 

naossano

Cipher
Joined
Aug 26, 2014
Messages
1,232
Location
Marseilles, France
In any case, just make multiple savegame, like usual
There should write it in bold red in the boxes, right after the message about epileptics.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Eiger was fine in the original too. It was Glory who everybody complained about. (both were wrong)
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
I still don't find Glory useful enough on Hard and beyond. Her to hit chances are abysmal. Not even additional AP makes up for that.

Then again, the game follows some strange progression pattern. For about 60% of the game your companions can't hit the broad side of the barn. Then, at the very end when you get them all to 6th level, their to hit rate skyrockets. You see 90+% chances all the time. Don't know if it is their skills that got upgraded, or if it is the enemies that are lacking.

Eiger wasn't too great until the very lategame. Then she became death incarnate with that shotgun in burst mode. Two shotguns, actually. I found reloading to be a hassle. :)

Anyway, I could not justify having Glory in my party. With Dietfried and his Earth Elemental I never really lacked the ability to dish out melee damage and stun enemies in key fights. It did not help that I almost never really needed to use medkits in the first place, yet I found 1 AP grenades extremely handy.
 
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Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
Is there anyone who is into modding or who has checked out the modding tools for Shadowrun?
I'm wondering if someone could just list the bullet points, what's good and what's bad. Say, for making a mod with some choices, some reactivity, nothing tremendously huge.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Just started a playthrough and already Glory and Eiger rule in their own niche. Eiger stands back and kills with sniping. Glory uses that pump, runs in and starts slicing. I'm going through encounters like a hot knife through butter with them. Anyway, awesome game.

Also nice to see that there seem to be at least a few decent mods out. Much less than what I hoped for but apparantly all the modders who started out with DMS left their shit behind. Really enjoying the Antumbra Saga so far. Any stuff you guys can recommend?
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
Give Glory a taser just for extra fun and invest on her melee, she get to the enemies, flush them out and Eiger destroy them with sniper rifle criticals. Eiger with the aim buff from Dietrich is awesome, actually the aim buff is so powerful that the only thing I did with Dietritch was cast his mana line skill to reduce the cooldowns and cast aim and haste on everybody.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
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Messages
37,250
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Seattle, WA USA
MCA
Is there anyone who is into modding or who has checked out the modding tools for Shadowrun?
I'm wondering if someone could just list the bullet points, what's good and what's bad. Say, for making a mod with some choices, some reactivity, nothing tremendously huge.

I have messed with it briefly. Having many many years of experience with NWN2's toolset, the tools for this were very straight forward for me. Also the editor wiki is VERY helpful and has quite a bit of good tutorials and other information. You define regions, and triggers are triggered using the regions.

Making a new area from scratch (this is called a scene) is a complete pain in the ass. And something else I thought was odd, is that "objectives" are scene based, not a global variable.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
the sniper rifle has a strange range that I never quite figured out. It needs to be really far, far away for it to be advantageous to just blasting everybody with a rifle or a shotgun, or you gotta use all the aimed shots. I don't think it was really effective.
Try buying Eiger the best non-smartlink assault rifle you can, and you'll be happy. You won't get those short range penalties, and your bursts will do more damage that the shotgun at intermediate ranges.

For the Glory haters, giving her the taser pistol or the dwarf rigger's custom pistol (you gotta be an asshole), and she crowd controls well.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
I have messed with it briefly. Having many many years of experience with NWN2's toolset, the tools for this were very straight forward for me. Also the editor wiki is VERY helpful and has quite a bit of good tutorials and other information. You define regions, and triggers are triggered using the regions.

Making a new area from scratch (this is called a scene) is a complete pain in the ass. And something else I thought was odd, is that "objectives" are scene based, not a global variable.

Yeah, I remember there being talk of it being very difficult to create a more "classic" RPG type of deal because areas can't remember what you chose to do and such. Was wondering how that actually works in the toolset and how they created Dragonfall reactivity in that case and so forth?

Thanks for the answer Jaesun!
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,250
Location
Seattle, WA USA
MCA
Yeah, I remember there being talk of it being very difficult to create a more "classic" RPG type of deal because areas can't remember what you chose to do and such. Was wondering how that actually works in the toolset and how they created Dragonfall reactivity in that case and so forth?

Thanks for the answer Jaesun!

Reactivity is easy to track there are "Story Global variables" and you can check the state of them any time with a region + trigger.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I still don't find Glory useful enough on Hard and beyond. Her to hit chances are abysmal. Not even additional AP makes up for that.

Then again, the game follows some strange progression pattern. For about 60% of the game your companions can't hit the broad side of the barn. Then, at the very end when you get them all to 6th level, their to hit rate skyrockets. You see 90+% chances all the time. Don't know if it is their skills that got upgraded, or if it is the enemies that are lacking.

Eiger wasn't too great until the very lategame. Then she became death incarnate with that shotgun in burst mode. Two shotguns, actually. I found reloading to be a hassle. :)

Anyway, I could not justify having Glory in my party. With Dietfried and his Earth Elemental I never really lacked the ability to dish out melee damage and stun enemies in key fights. It did not help that I almost never really needed to use medkits in the first place, yet I found 1 AP grenades extremely handy.
I played through on very hard and used the story characters only. Git gud.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
Reactivity is easy to track there are "Story Global variables" and you can check the state of them any time with a region + trigger.

Hm, then what the Earth was it? I could've sworn there was a *big* problem with the editor that a lot of people here disdained around the release of Shadowrun Returns at least? A lot of people connected it with the "no revisiting areas" in the games.
 

Pony King

Educated
Joined
Mar 30, 2011
Messages
93
Starwars
The problem with the editor is that it has no in-built reactivity.
Try to imagine a scene in the game as a scene in a play, the script dictates how the scene unfolds and each time the scene unfolds it will play out the same way. Within this framework, the only way to create C&C (in the codexian sense) is to fill the script with IF THEN ELSE blocks that dictate the flow of the scene.

Imagine a simple scene that allows the player to kill NPC x or y, the player loads the scene and kills x. What happens when the scene is loaded again? The player is given the same scene with the same choice, x or y.
Now, if you spawn x and y according to two set waypoints, and create a script that checks if either has been killed, you can load the scene in such a way that the player can see the consequences and the survivor can have some scripted consequences dialogue to reinforce the choice.
This is how you have to work out every bit of C&C because the engine doesn't handle it for you.

Incidentally, this is prob. why HBS creates their games around hubs. It's far easier to allow you to make choices in scenes that are choice-focused but consequence-less, and then show the consequences in a single hub.

P.S.
Remember to check this out: http://shadowrun-returns.wikispaces.com/Editor+Overview
 
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Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,792
I loaded up Dragonfall: Original Recipe and it doesn't recognize any of my saves unless I open it through Steam in online mode even though I've always had the cloud disabled. They made this with duct tape and gum, didn't they?

This would be more than an annoyance if I had any serious intentions of replaying this version or DMS.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,010
So, I finished this today.

I guess the two major decisions are what you do with APEX and the Dragon, and I set them both free. I was pretty happy with the way things played out in the end, with two exceptions: the guy on the train telling you that you were doing shit for another dragon all along (which I'm guessing he tells you no matter what you did, since having APEX and a dragon that opposes him doesn't exactly add up to his benefit) and the wall of text at the end that matter of factly states some aftermath, which has no real context to what you did and has nothing to do with what happened to your team.

The game itself is fairly solid. Like everyone says, it's a huge step up from DMS, which I quit after a few bug battles too many. The story is more personal, and there's a lot more choices to be had. The combat is better too, though not by a whole lot. It's still wildly unbalanced in favour of certain skills/weapons/spells and has an annoyingly slow/clunky feel to it. And the AI can't use it's AP to attack.

My main gripe would be the bugs. I had several crashes, including one that completely froze my screen up (I managed to tab out, but all I got was a windows cursor on a black screen). I also had spells disapppearing from my list, items vanishing, one bug that lowered a bunch of my skills so I had to revert the save to a previous one where I had my 30 karma worth of skills again. Also, that fucking mission with Blitz (which is where a lot of this shit happened) and Plotz was awful. Not balanced at all, had to savescum my ass off to get through it.

Actually, Blitz in general was an awful character. He's annoying, not very useful in combat, and he's a shitty decker. His rigging skills are too low to even do any of the rigging shit available in missions. It wasn't until after talking to Alice that he finally got a decent deck and even then I had to buy programs for him so he'd be useful as a decker.

Overall, glad I played it, but just barely. I really hope they improve again with the next iteration, or someone comes along and makes a more open shadowrun rpg akin to the old genesis one.
 

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