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Shadowrun Shadowrun: Dragonfall - Director's Cut

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
:d1p:
 

Spectacle

Arcane
Patron
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May 25, 2006
Messages
8,363
Fuck yeah! I was worried they'd abandon shadowrun after the botched dragonfall release, glad to see another expansion.

Sent from my D5503 using Tapatalk
 

Stefan Vujovic

Educated
Joined
Feb 6, 2013
Messages
93
Seriously how can anyone be pumped for another mediocre expansion to mediocre game. They had one of the most interesting licences and they did absolutely nothing with it, even that genesis game was better...
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Seriously how can anyone be pumped for another mediocre expansion to mediocre game. They had one of the most interesting licences and they did absolutely nothing with it, even that genesis game was better...
Eat shit and die.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,800
AAA titles can't be shovelware by definition.

Also DMS had AAA values only without the big budget that goes with them.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
35,800
Wat

Define "AAA values".
As Jeff Vogel says, make your game easy then make it easier.

Combine this with linearity, a quest arrow, cosmetic/narrative C&C for the most part, and a combat system directly inspired by the AAA XCOM among other things I can't remember at the moment.
 

Infinitron

I post news
Staff Member
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Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:nocountryforshitposters: Sheesh, relax people. It's like you've never seen anybody be edgy on the Codex before.
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,583
Location
Denmark
Shadowrun was a good little mini module that didn't excel at anything but managed to be enjoyable nonetheless. It had decent atmosphere, decent combat and good writing (for the most part). It was never going to be the next Fallout, so "enjoying it for what it is" is an entirely sensible approach to it.

I wouldn't mind if a game like this came along twice a year. You pay a relatively cheep price for it, play it for ten hours, enjoy it and then discard it. Good enough I say. Especially when we're hopefully getting some really good kickstarter RPG's soon.
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,178
Project: Eternity Shadorwun: Hong Kong
The main problem with Shadowrun is that this is a mediocre game with some potential. That's why people are so pissed off about it: SRR could be a great game, but it isn't and will never be.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Shadowrun was a good little mini module that didn't excel at anything but managed to be enjoyable nonetheless. It had decent atmosphere, decent combat and good writing (for the most part). It was never going to be the next Fallout, so "enjoying it for what it is" is an entirely sensible approach to it.

I wouldn't mind if a game like this came along twice a year. You pay a relatively cheep price for it, play it for ten hours, enjoy it and then discard it. Good enough I say. Especially when we're hopefully getting some really good kickstarter RPG's soon.
Whoah, careful there sport, you almost admitted to liking a game!
 

Infinitron

I post news
Staff Member
Joined
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Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The main problem with Shadowrun is that this is a mediocre game with some potential. That's why people are so pissed off about it: SRR could be a great game, but it isn't and will never be.

Pissed off? I don't think the Codex was ever that pissed off at Shadowrun Returns, and certainly not now. I don't remember there being hundreds of pages of rage ala Wasteland 2 and Pillars of Eternity. It didn't get as much attention compared to the other Kickstarter RPGs, and therefore, not as high expectations.

I don't think it ever had "potential", either, if by "potential" you mean potential to be a Vault Dweller-defined "full scale RPG". HBS was never in the position to afford that.
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
HBS was never in the position to afford that.

I think this is the crux of the issue. HBS was/is a mobile developer which churns out simplistic shit. Their cost base is ridiculously high compared to the quality of the games that they produce. If you look at any of the pictures on the web showing their team, you come away with the distinct impression that its virtually all deadwood. They originally asked for $400k, and instead got funded to the tune of $1.8m. With what must have seemed like a mini-windfall at the time, they took the incredibly foolish decision to add 25 people to their existing team of 10 (which you could argue was already bloated). Of the 35 in the team, probably 30+ were deadwood. This was idiocy, and Weisman even alludes to the fact that he knows it was a mistake when he did it.

http://www.gamasutra.com/view/news/197132/QA_Learning_from_Shadowrun_Returns_Kickstarter_success.php

Instead of developing it properly, or farming it out to a development team that could do so, they wasted huge amounts of budget on making the game look pretty. Everything about the original game screams missed opportunity, from the on-rails storyline, to the underdevelopment of aspects such as the matrix, to the lack of decent inventory management, and of course the lack of ability to save games (which meant that module designers were hamstrung in the type of modules they could make). It was still a fun game to play, but it could have, and should have, been so much more.

I haven't tried Dragonfall yet (once bitten twice shy etc) but its good that they reportedly corrected some of the glaring mistakes from the original campaign.
 

Infinitron

I post news
Staff Member
Joined
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Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I haven't tried Dragonfall yet (once bitten twice shy etc) but its good that they reportedly corrected some of the glaring mistakes from the original campaign.

My response was to the people who think Dragonfall sucks too, because it's still limited and not a "full-scale RPG", etc.

We can envision a continuum of "full scale-ness", with Shadowrun Returns/Dragonfall on one end, Divinity: Original Sin on the other end, and Black Isle-style games like Wasteland 2 and Pillars of Eternity somewhere in the middle. I don't think Shadowrun Returns ever had a chance of being much further up that scale than where it ended up.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,323
Location
Jersey for now
Here's my opinion on Shadowrun Returns: Do I love the games? No. But I enjoy them. I enjoy them for the environment, limited roleplaying, atmosphere, and for the most part the quality of writing, which is decent enough to hold my interest. Is it a great RPG? Fuck no, not even close enough. But is it a game that I find entertaining despite it's faults? Yes. Not many can do that.
 

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