Jason Liang
Arcane
Wow that must be a patched change, since I tried the same thing before and didn't get that.
Why would you even replace it. Duncan should have enough weapon slot?One annoyance:
I got a better assault rifle for Duncan near the end. It has a tracer round ability to 'mark targets', with its higher damage, it's a no-brainer to replace his default rifle. Big mistake. He lost his Beanbag shot as well as Mercy Kill shot for the entire mission it was equipped. VERY annoying.
Why would you even replace it. Duncan should have enough weapon slot?One annoyance:
I got a better assault rifle for Duncan near the end. It has a tracer round ability to 'mark targets', with its higher damage, it's a no-brainer to replace his default rifle. Big mistake. He lost his Beanbag shot as well as Mercy Kill shot for the entire mission it was equipped. VERY annoying.
HK has thousands of oversights like this, it's insane.
Wow that must be a patched change, since I tried the same thing before and didn't get that.
Wow that must be a patched change, since I tried the same thing before and didn't get that.
Yep they added recognition of non-lethal takedowns at some point. Somebody tried to do a non-lethal playthrough with them: https://web.archive.org/web/2016062...orums/discussion/45956/the-pacifist-challenge
Racter so good he makes your rigger take the hit.Whenever Racter activates that drone for control, my rigger's AP gets decreased by 1.
This kind of bug is very informative about how non-robust and backwards the inventory system is. Objects own the reference to their owners, really? At least pass it in function arguments.Found another fucking bug.
I assigned the wrong drone to Racter, so I decided to swap drone with my Rigger.
Whenever Racter activates that drone for control, my rigger's AP gets decreased by 1.
The fact that these games manage to be so buggy despite being incredibly restrictive and narrow in scope (you can't even do something as basic as exchange items with a party member while on a mission) doesn't exactly inspire trust in Harebrained's future games. I almost abandoned Dragonfall before finishing it because I kept having to restart missions due to game breaking glitches, like being stuck in the combat state after all enemies were defeated while not being able to exit the area or otherwise continue.
Video gamey logic, any game designer that is worthy his title won't make fights that are imbalanced to the point of being impossible to win.On this scenario, the game designer wanted to give the option to the player to fight both mercenary groups as while restricting this option would make some logic as it would be suicide based on the setting, it was a fun option and a crime to not allow the player to do it and if you allowed the player to do it, it is better that the fight is balanced on such a way that it is a possible to handle this fight or otherwise it was better to not trick the player giving him an option that he truly doesn't have.The fight also raises some plot questions, how are you SO good you kill entire platoons of specially trained soldiers and mercenaries? I know you defeated a Yama King, but still, I think everyone would either be out for your head or you having offers for incredibly risky and high-paying jobs, in the tens of thousands of nuyen. Every special ops division in the world would want you. You are just unbelievably good and basically a tactical genius.
The fight also raises some plot questions, how are you SO good you kill entire platoons of specially trained soldiers and mercenaries? I know you defeated a Yama King, but still, I think everyone would either be out for your head or you having offers for incredibly risky and high-paying jobs, in the tens of thousands of nuyen. Every special ops division in the world would want you. You are just unbelievably good and basically a tactical genius.
This, it would make sense that both groups would see each other as much bigger threats than some cocky shadowrunner and you would be able to pick off targets from both sides as they are fighting and on the shadowrun world nobody would just trust you if you said you killed two entire mercenary groups and probably, those that survived wouldn't just be saying how awesome you were.The fight also raises some plot questions, how are you SO good you kill entire platoons of specially trained soldiers and mercenaries? I know you defeated a Yama King, but still, I think everyone would either be out for your head or you having offers for incredibly risky and high-paying jobs, in the tens of thousands of nuyen. Every special ops division in the world would want you. You are just unbelievably good and basically a tactical genius.
It wasn't you versus two groups, it was a threeway skirmish. Additionally, no survivors left to tell the tale except one or two who aren't talking.
I felt like I only won because they spent so much time attacking each other.I didn't think about that because they never attacked each other, only my team.