I don't much care about the added campaign. I would have preferred an "improved AI" goal. Cyber, magic and matrix will be improved, but AI is still stupid.
Make the AI generally more aggressive; fix npc casters; allow AI to use grenades against single foes; have AI concentrate fire to take out party members faster; allow enemy teams to take actions out of order; have them use combat stims; allow AI to use all their AP etc. etc.
It will be a free 4 hour dlc with bloated skill checks and tanky enemies.
Hey drek-head, if you could be bothered to pull your head out of your ass, you would already know the following:
1. HBS has consistently estimated gametime extremely conservatively. So when they say that the mini-campaign is 4-5 hours, it's quite possibly double that in reality. Unless you skip all text and dialogue and bumrush from scene to scene.
2. You would know that Director's Cut already improved the AI in some aspects:
-2a Due to added flanking mechanism, it is more important for enemy to seek cover than to be aggressive, otherwise they would be suicidal.
-2b What's wrong with npc casters? They attack, they buff, they heal.
-2c AI shouldn't waste grenades on individual foes, there is pretty much always a better action to be taken. You did know that they don't have unlimited inventories?
-2d AI concentrating fire on a single party member would very easily lead into a situation where a weak team member is always killed on turn 1/2 OR into a cheap exploit where you place your tanky character nearest to enemy so they always target that. Personally I find it much better that enemies attack the Runner who is most dangerous to them.
-2e Disrupting order of actions would be awfully blatant cheating if you don't allow it for player, plus it's completely against the P&P rules. Delaying actions should be included but that's it.
-2f That's one where I agree. They really should pop drugs.
-2g Enemies DO use all their AP. The problem is that, except for bosses, they only perform 1 attack in a turn and use the second action for moving, though spellcasters occasionally cast a second spell. Considering how fluid most battles are, due to fairly small sizes, I don't think that limiting them to just one attack is actually a bad thing - though the AI should be coded to evaluate whether it would be better to attack a second time or to move.
Hope this helps on your path to enlightenment, chummer!