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Shadowrun Shadowrun: Hong Kong Pre-Release Discussion [GO TO NEW THREAD]

How much HBS is going to get for his Hong Kong campaign ?


  • Total voters
    161
  • Poll closed .

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
The humour of blitz locking me in a vault because he's a retard I should've been able to shoot and replace with someone competent didn't seem all that dark to me. And don't even get me started on the scientist guy in that run you do for the doctor, spouting faux larping shit. That was pretty much on par with borderlands meme jokes. I wouldn't enjoy characters like them in any setting, they're just awful.

Eiger was probably the best character in the whole game. Consummate runner. No family ties left, no weird idealism, just some old grudges, a temper, and a lot of professionalism. Given the option, I'd have loved to have a whole team like her. Glory and Dietrich were ok, albeit a little too soft, though that kinda suits magical characters. The fixer guy was way too incompetent. I practically got more runs legging it around the fucking hub than I did from him, how sad is that? And they tended to pay like ass. And he never did anything else, never hooked us up with useful contacts (Alice the literal plot device doesn't count) or merchants or anything. I was an ass to him the entire game and never felt bad about it.
Maybe he was just meant to be an ass, that was useless. He was a ganger who was too soft to be a ganger, barely competent hacker... but he was meant to be your only choice. (unless you're a hacker) And since having a hacker is meant to be vital, you are stuck with him, because if nothing else he owes you and has no where else to go. A character you hate is not such a bad thing, killing him somehow would have been great, but I can live with some linearity.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,256
Location
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MCA
The humour of blitz locking me in a vault because he's a retard I should've been able to shoot and replace with someone competent didn't seem all that dark to me. And don't even get me started on the scientist guy in that run you do for the doctor, spouting faux larping shit. That was pretty much on par with borderlands meme jokes. I wouldn't enjoy characters like them in any setting, they're just awful.

Eiger was probably the best character in the whole game. Consummate runner. No family ties left, no weird idealism, just some old grudges, a temper, and a lot of professionalism. Given the option, I'd have loved to have a whole team like her. Glory and Dietrich were ok, albeit a little too soft, though that kinda suits magical characters. The fixer guy was way too incompetent. I practically got more runs legging it around the fucking hub than I did from him, how sad is that? And they tended to pay like ass. And he never did anything else, never hooked us up with useful contacts (Alice the literal plot device doesn't count) or merchants or anything. I was an ass to him the entire game and never felt bad about it.

Could you please enlighten us all, on how exactly HBS should make SR: Hong Kong an incredible RPG then?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,018
The humour of blitz locking me in a vault because he's a retard I should've been able to shoot and replace with someone competent didn't seem all that dark to me. And don't even get me started on the scientist guy in that run you do for the doctor, spouting faux larping shit. That was pretty much on par with borderlands meme jokes. I wouldn't enjoy characters like them in any setting, they're just awful.

Eiger was probably the best character in the whole game. Consummate runner. No family ties left, no weird idealism, just some old grudges, a temper, and a lot of professionalism. Given the option, I'd have loved to have a whole team like her. Glory and Dietrich were ok, albeit a little too soft, though that kinda suits magical characters. The fixer guy was way too incompetent. I practically got more runs legging it around the fucking hub than I did from him, how sad is that? And they tended to pay like ass. And he never did anything else, never hooked us up with useful contacts (Alice the literal plot device doesn't count) or merchants or anything. I was an ass to him the entire game and never felt bad about it.

Could you please enlighten us all, on how exactly HBS should make SR: Hong Kong an incredible RPG then?
Just leave it in Cleve's capable hands, obviously.:ibelieveincleve:
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,256
Location
Seattle, WA USA
MCA
The humour of blitz locking me in a vault because he's a retard I should've been able to shoot and replace with someone competent didn't seem all that dark to me. And don't even get me started on the scientist guy in that run you do for the doctor, spouting faux larping shit. That was pretty much on par with borderlands meme jokes. I wouldn't enjoy characters like them in any setting, they're just awful.

Eiger was probably the best character in the whole game. Consummate runner. No family ties left, no weird idealism, just some old grudges, a temper, and a lot of professionalism. Given the option, I'd have loved to have a whole team like her. Glory and Dietrich were ok, albeit a little too soft, though that kinda suits magical characters. The fixer guy was way too incompetent. I practically got more runs legging it around the fucking hub than I did from him, how sad is that? And they tended to pay like ass. And he never did anything else, never hooked us up with useful contacts (Alice the literal plot device doesn't count) or merchants or anything. I was an ass to him the entire game and never felt bad about it.

Could you please enlighten us all, on how exactly HBS should make SR: Hong Kong an incredible RPG then?
Just leave it in Cleve's capable hands, obviously.:ibelieveincleve:

Do you have an actual reply or are you a dumbfuck?
 

krist2

Augur
Patron
Joined
Oct 5, 2009
Messages
164
Codex 2013 Serpent in the Staglands Divinity: Original Sin Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
dailypledges.png


A slow surge :)
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,352
Location
Crait
Also, were can I make my own campaigns in the Genesis version? Just asking.

I'm still waiting for this for Shadowrun Returns. Yes, in practice some people have been able to get the editor to work to make UGCs, but clearly you haven't tried. There are people who've learned to make their own Genesis game mods too.

In fact, it's probably just as easy to learn how to hack Genesis console code to make a mod of Genesis Shadowrun as it is to use the Shadowrun Returns editor to make something inclined. At least it wouldn't keep crashing.
 

Jason Liang

Arcane
Joined
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Messages
8,352
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RPGMaker is a better way to make a Shadowrun game than the shitty pos abortion of code that is the Shadowrun Returns editor.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
RPGMaker is a better way to make a Shadowrun game than the shitty pos abortion of code that is the Shadowrun Returns editor.
Editor works fine, it's just underdocumented, is geared towards making a linear campaign, and is also missing a proper scripting layer. Still lightyears better than something like the DOS editor.

fwiw, I also put in ~150 hours into creating a mod, and so far the only time the editor crashed was when the dependency settings were reset after a patch (a better editor would have some sort of sanity check to prevent this, but what ya gonna do).
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I just finished playing DF like 2 weeks ago, I'd sure as hell hope I still remember the main characters, if I didn't it'd be a sign of serious brain damage.

But whatever, carry on blasting a 2MB console game for not having user generated campaigns.

I was blasting it for far more than it not having UGCs but I guess paying attention is not your strong suit.

Also, were can I make my own campaigns in the Genesis version? Just asking.

I'm still waiting for this for Shadowrun Returns. Yes, in practice some people have been able to get the editor to work to make UGCs, but clearly you haven't tried. There are people who've learned to make their own Genesis game mods too.

In fact, it's probably just as easy to learn how to hack Genesis console code to make a mod of Genesis Shadowrun as it is to use the Shadowrun Returns editor to make something inclined. At least it wouldn't keep crashing.

You are either a troll or you are retarded.

http://www.nexusmods.com/shadowrunreturns/mods/top/?

12 UGC campaigns or adventures just on the first page, couple of which are already part 2 or part 3 in a longer ongoing campaign.

SRR shits on Genesis SR in terms of flexibility and available content.

RPGMaker is a better way to make a Shadowrun game than the shitty pos abortion of code that is the Shadowrun Returns editor.

Retard confirmed.
:avatard:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
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20,317
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DiNMRK
My guess without having seen the KS pitch yet is somewhere between 750k and 1250k. Hopefully they'll pull on some RPG GOTY 2014 coverage for Dragonfall to draw people to Hong Kong. That said, they had better have something Awesome planned to justify begging for funds for what is essentially a campaign pack for a game they already made.

Looks like just shy of 1.2 mil is where we'll end up.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,815
Someone above said Contacts in genesis was a random and simplistic affair. It wasn't. You had a pretty extensive web of contacts, where each was linked to each other through bribes ( gimme 1k nuyen and I can acquaint you with a para-critter specialist friend of mine ) and quests. And each one gave a different advantage, from price discounts on specific gear, to other even more important contacts and even new runners. And this Contact web was multibranched too - I remember you had to choose who to acquaint, the local Yakuza Oyabun, or the local Mafia Godfather. Acquainting one prohibited you from contacting the other, as those factions are rivals. The end result is that this contact web was so open-ended as the game itself and each play through would see you having a different set of contacts.

And you should always pick Yakuza because they provided the best armor in the game, whereas the Mafia gave you fucking nothing. GenRun was full of garbage, false choices like this.
 

Ellef

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PC RPG Website of the Year, 2015
Have HBS ever mentioned the lack of difficulty, or the one attack per round thing? Very hard basically seemed like normal mode with lower hit rates, easily countered with hit spell buffs.
 

Roguey

Codex Staff
Staff Member
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Messages
35,815
Have HBS ever mentioned the lack of difficulty, or the one attack per round thing? Very hard basically seemed like normal mode with lower hit rates, easily countered with hit spell buffs.


There's been a clear step-up in difficulty from DMS>DF>DF: DC, I assume HK is going to continue the trend, but they're being appropriately cautious. Boss AI gets to use all its attacks, and more people should tell them to use it more often than they do.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,782
Location
Rio de Janeiro, Brasil
Someone above said Contacts in genesis was a random and simplistic affair. It wasn't. You had a pretty extensive web of contacts, where each was linked to each other through bribes ( gimme 1k nuyen and I can acquaint you with a para-critter specialist friend of mine ) and quests. And each one gave a different advantage, from price discounts on specific gear, to other even more important contacts and even new runners. And this Contact web was multibranched too - I remember you had to choose who to acquaint, the local Yakuza Oyabun, or the local Mafia Godfather. Acquainting one prohibited you from contacting the other, as those factions are rivals. The end result is that this contact web was so open-ended as the game itself and each play through would see you having a different set of contacts.

And you should always pick Yakuza because they provided the best armor in the game, whereas the Mafia gave you fucking nothing. GenRun was full of garbage, false choices like this.
What ? And lose all those discounts on the crime mall - including a super cheap Fairlight Excalibur ? You're crazy. Also, free stay at the coffin hotel. :smug:

Oh, and I don't know if its coincidence, but after siding with Yakuza those pesky Eye-Fivers didn't stop attacking me. I think each faction has a share of allied gangs, and the ones with the Mafia hit harder.

Oh, and someone above said different jonhsons only provided easier or harder runs, which is a lie - they also differed on the type of runs provided. Some specialized in matrix runs, other in corp infiltrations, other in ghoul and gang busting.

And notice how those criminal syndicates are the top end of the Contacts / allies pyramid. If there is something I would like to see more in Shadowrun games is this: crime. Not allying with the Tir prince and saving the world no, allying with badass criminal elements and spreading drugs, btl chips and elf whores to the sixth world streets. Plots should be dirtier and un-epic. Dead Man Switch first half almost got it. They should take two steps further and one sidestep in the GTAs crazyness direction. I want to play an acid addicted like neuromancer Case, @ btl addicted like Strange Days Lenny Nero, or a whore addicted like... me in real life. I want a fencer like that in Genesis for selling confidential files for fuck peoples lives, and I want to hit lone star and party with the Halloweeners while extorting the local businesses. I wanna assault banks and kidnap sararymen. Fuck, I want to go to Maria Mercurial show at the Penumbra and meet some chicks (and bang them either through charisma checks or by offering weed). I want the high style and low life, chummer.
 
Last edited:

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
you don't want to be a loser like in real life, we got it. but unfortunately for you, companies don't collect donations from thousands of backers in order to cater to the escapist fantasies of one single random prick on the internet.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
861
Location
GA, USA
Amusingly enough, it is probably the case that the not yet translated (but progress is being made!) Sega-CD Shadowrun game is the closest in style and execution to the SR of nowadays to a fair degree from my understanding of it. That one was all Compile though, well after the SNES/Genesis folks had been shut out.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,352
Location
Crait
The original editor was somewhat stable. But since Dragonfall: DC the editor crashes on load for no apparent reason, and I have to reinstall the whole thing again to get it to not crash. It's not stable right now, and there hasn't really been much new content since DMS afaik.

The Shadowrun Returns editor is essentially a map editor that requires much much more work than it should for a simple map editor, yet you have to hack bytes to really do simple things that a real mod maker would allow such as generate your own equipment, skills, spells and effects.

This is ridiculous since NWN blueprinted how rpgs should be structured to support a user content community with IE/AE's transparent 2DA architecture.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Amusingly enough, it is probably the case that the not yet translated (but progress is being made!) Sega-CD Shadowrun game is the closest in style and execution to the SR of nowadays to a fair degree from my understanding of it. That one was all Compile though, well after the SNES/Genesis folks had been shut out.

Huh? It seems to be a rather lighthearted anime text based adventure more than anything else and only losely connected to SR.

 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,820
Have HBS ever mentioned the lack of difficulty, or the one attack per round thing? Very hard basically seemed like normal mode with lower hit rates, easily countered with hit spell buffs.
Good article on the AI used in DF:DC and the evolution of Shadowrun's AI: http://www.gamasutra.com/blogs/Sher...he_Evolution_of_TurnBased_AI_in_Shadowrun.php

I'm hopeful that they'll continue to experiment and improve it. Getting over that 1 attack/round restriction would really help.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
RPGMaker is a better way to make a Shadowrun game than the shitty pos abortion of code that is the Shadowrun Returns editor.
Man, go try it then come back here with it for us all to see, it would be glorious.:lol: It is certainly more productive than being edgy on the codex, that's for sure.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
861
Location
GA, USA
Amusingly enough, it is probably the case that the not yet translated (but progress is being made!) Sega-CD Shadowrun game is the closest in style and execution to the SR of nowadays to a fair degree from my understanding of it. That one was all Compile though, well after the SNES/Genesis folks had been shut out.

Huh? It seems to be a rather lighthearted anime text based adventure more than anything else and only losely connected to SR.

All a matter of perception: http://en.wikipedia.org/wiki/Shadowrun_(Mega-CD_video_game) In a different world, Shadowrun in Japan might well have gone the same course as Lodoss War unto Sword World and so on.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Amusingly enough, it is probably the case that the not yet translated (but progress is being made!) Sega-CD Shadowrun game is the closest in style and execution to the SR of nowadays to a fair degree from my understanding of it. That one was all Compile though, well after the SNES/Genesis folks had been shut out.

Huh? It seems to be a rather lighthearted anime text based adventure more than anything else and only losely connected to SR.

All a matter of perception: http://en.wikipedia.org/wiki/Shadowrun_(Mega-CD_video_game) In a different world, Shadowrun in Japan might well have gone the same course as Lodoss War unto Sword World and so on.

But we aren't in a different world...
 

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