Ovplain
Arcane
I dunno, I will really happily play it but I don't see anything really new so far. It seems like a new campaign for the same game. Which is great but no to be excited for (for me)
Plenty for me.=(
I dunno, I will really happily play it but I don't see anything really new so far. It seems like a new campaign for the same game. Which is great but no to be excited for (for me)
They will be adding new features, such as the revolutionary option to control the inventory of your party members.I dunno, I will really happily play it but I don't see anything really new so far.
Hahaha you could partly do that before missions in DragonfallThey will be adding new features, such as the revolutionary option to control the inventory of your party members.I dunno, I will really happily play it but I don't see anything really new so far.
They had better shown a screenshot of the new matrix instead.
Well, now you will be able to do it during missions.Hahaha you could partly do that before missions in DragonfallThey will be adding new features, such as the revolutionary option to control the inventory of your party members.I dunno, I will really happily play it but I don't see anything really new so far.
I dunno, I will really happily play it but I don't see anything really new so far. It seems like a new campaign for the same game. Which is great but no to be excited for (for me)
Plenty for me.=(
Soo, any improvements on the Editor?
Because seriously, who puts map tiles like this?!
How can you expect strong mod community with such tools...
This seems more like goldbox full standalone games using the same engine to me. I back kickstarter projects to get fun games.I dunno, I will really happily play it but I don't see anything really new so far. It seems like a new campaign for the same game. Which is great but no to be excited for (for me)
Plenty for me.=(
So we're backing kickstarter projects to get DLCs now?
The idea that everything needs to be constantly improved and updated has really fucked up some great games and systems in the past. I'll take new SR modules of the DF:DC variety over most of the shit that gets shoveled any day. The fact that they're revamping the matrix and improving the inventory control shows that they're being surgical with improvements vs content.
The ability to initiate and end combat would be nice. There are actually dialogue options that say "attack" and result in the pc screaming "I'm gonna fuck your shit up!" and then being shot point blank in the face 3 times by the npc's.Dragonfall in all it's splendour.. still has some things that could be improved though. I definitely don't want a new game.. I just want steady improvements and more content. Give me more of the same with a bit more polish.
The ability to initiate and end combat would be nice. There are actually dialogue options that say "attack" and result in the pc screaming "I'm gonna fuck your shit up!" and then being shot point blank in the face 3 times by the npc's.Dragonfall in all it's splendour.. still has some things that could be improved though. I definitely don't want a new game.. I just want steady improvements and more content. Give me more of the same with a bit more polish.
I'm sure they can work around it. Crawling through empty spaces between encounters is a pain in the ass and going second most if not all the time is bullshit.Wouldn't that mean you could make any NPC hostile at any time and murder them? I think that's out of scope for the budget they're working with.
You can, on Dragonfall I got the companions to do strengh and decking related checks for me, only etiquette checks are PC only.Another thing that was completely retarded is the fact that you can't use your teammates to pass skill checks.
Really? How the fuck do you do that? There's a weak wall in the first real level, can you order the ogre to break it?You can, on Dragonfall I got the companions to do strengh and decking related checks for me, only etiquette checks are PC only.Another thing that was completely retarded is the fact that you can't use your teammates to pass skill checks.
Really? How the fuck do you do that? There's a weak wall in the first real level, can you order the ogre to break it?You can, on Dragonfall I got the companions to do strengh and decking related checks for me, only etiquette checks are PC only.Another thing that was completely retarded is the fact that you can't use your teammates to pass skill checks.
Replace the two-move system with the superior action point system.
Replace the two-move system with the superior action point system.
Totally agree with you.. For once..
Replace the two-move system with the superior action point system.
Totally agree with you.. For once..
Eeeeh depends. Action point systems are cool when you have a plethora of solutions and a lot of variables (Laser squad, x-com etc.) Given the lack of such things in the engine I don't see the point beyond pointless nostalgia.
Also your first complaint about ending combat whenever you want doesn't make much sense. I can think of only 2 missions in DF that didn't end combat when all visible hostiles were down. Both said missions had a logical reason for why your party couldn't relax, and only required traversing 1-2 turns before encountering more enemies. It was a big problem in DMS I'll grant you that.Really? How the fuck do you do that? There's a weak wall in the first real level, can you order the ogre to break it?You can, on Dragonfall I got the companions to do strengh and decking related checks for me, only etiquette checks are PC only.Another thing that was completely retarded is the fact that you can't use your teammates to pass skill checks.