Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,169
Being honest, I want a third expansion that utilizes the Awakened world, maybe with some Earthdawn tie-ins. Don't take us this far just to give up at the finish line.
Replace the two-move system with the superior action point system.
Totally agree with you.. For once..
Eeeeh depends. Action point systems are cool when you have a plethora of solutions and a lot of variables (Laser squad, x-com etc.) Given the lack of such things in the engine I don't see the point beyond pointless nostalgia.
Does this game really have less things to do then Wasteland 2 or XCom? If you count weapon sets and the special abilities tied to different weapons.. I usually had a fair amount of options I could do.
Not saying they shouldn't add more though
Being honest, I want a third expansion that utilizes the Awakened world, maybe with some Earthdawn tie-ins. Don't take us this far just to give up at the finish line.
I hope not, they've got a good thing going there. That is, unless they can manage to keep all the good stuff and improve upon it.They've said that if they ever make another Shadowrun RPG, they'll probably significantly revamp the "engine". It won't be a slam-dunk same-engine sequel like this one. Of course, promises like that can be hard to keep.
Depends. I don't want an unfocussed game, a BG2 / TES side-quest fest where everyone just wants your help for inane shit, 'cause you just happen to be stumbling by.Things I would like to see:
- More Side Content
Depends. I don't want an unfocussed game, a BG2 / TES side-quest fest where everyone just wants your help for inane shit, 'cause you just happen to be stumbling by.Things I would like to see:
- More Side Content
If there's side content (in addition to optional / choose-your-own main content), it better be believable and your motivations for doing it well justified.
You know one other thing that comes to mind is the weapon situation. In DF it seemed like you always just tried to get the next best one that you a)had the skills for b)could afford . I'd like some more variation of some sortDepends. I don't want an unfocussed game, a BG2 / TES side-quest fest where everyone just wants your help for inane shit, 'cause you just happen to be stumbling by.Things I would like to see:
- More Side Content
If there's side content (in addition to optional / choose-your-own main content), it better be believable and your motivations for doing it well justified.
Quality over Quantity of course.. It would just be nice to go off the rails.. Not fetch quests but just bonus missions that maybe tie into the game but aren't related to a companion.
You know one other thing that comes to mind is the weapon situation. In DF it seemed like you always just tried to get the next best one that you a)had the skills for b)could afford . I'd like some more variation of some sortDepends. I don't want an unfocussed game, a BG2 / TES side-quest fest where everyone just wants your help for inane shit, 'cause you just happen to be stumbling by.Things I would like to see:
- More Side Content
If there's side content (in addition to optional / choose-your-own main content), it better be believable and your motivations for doing it well justified.
Quality over Quantity of course.. It would just be nice to go off the rails.. Not fetch quests but just bonus missions that maybe tie into the game but aren't related to a companion.
Seems about right to me, I prefer low itemization compared to PoE or Witcher 3 overload of similar items all over the place. Changing armor every 5 minutes is not appealing, at least not in a story, atmosphere driven setting.
How many times would you like to upgrade your gear during 15-25 hours then? Every two-ish missions seems fine to me. Several unique weapons with unique abilities spread around the game. You also got to buy neat implant stuff that gave you extra abilities otherwise unattainable. Each shop had like 5-6? armor pieces, so 15 or so in total, what more do you want? Only thing that seemed missing to me was some heavier armor that lowers speed and a few more de-buff spells or environmental trinkets.
I don't necessarily want to upgrade constantly, I want to have more options. Perhaps some different variations like one with more armor piercing capabilities and less damage, another with the opposite etc
In DF it was just a straight line of just going the next best thing
Yeah, items with the same level of power but with different advantages / disadvantages would be the way to go. 2-3 options would be enough.I don't necessarily want to upgrade constantly, I want to have more options. Perhaps some different variations like one with more armor piercing capabilities and less damage, another with the opposite etc
In DF it was just a straight line of just going the next best thing
...and then whine that the game is too easy for your minmaxed build.There are plenty of us who love to theory craft and get into the nuts and bolts of improving our characters
Really?There's no such thing as 'over-itemization' in a game... If you don't like or want to upgrade, don't.
That could work out for Shadowrun, because there's no looting / income aside from quests, and there's no quests aside from the main path.That's bullshit because...where would you get the nuyen?