LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
Steam store page is live, coming in March 8: http://store.steampowered.com/app/336130/
I believe that Technobabylon was the longest third-party WEG title (like maybe 50% longer than prior titles, 10 hour average completition vs. 6-7 for Gemini Rue, Primordia, and Resonance), so maybe the same will be true for Shardlight. The Blackwell games also got longer with each iteration.
Incidentally, although this is contrary to my experience, HowLongToBeat.com claims that the golden age Sierra/Lucast titles were <10 hours (excepting KQVI, QFG, and Gabriel Knight). Most of them are in the 6-7 hour range. I think this is skewed because people now are working off walkthroughs, but who knows?
It's tempting. But James (the coder) and I talked about it before our last big patch (a year ago), and he said he had always hated the puzzle and didn't want to put it in. Even if I could change his mind now, it would require changing the French and Spanish* translation patches, which is a burden I don't want to put on the translators.
(* The Spanish one is finished but not yet released.)
"It’s a rare and genuinely special thing when a post-millennial adventure game is unafraid to just tell you its story."
Yeah, isn't that pretty much all they do?"It’s a rare and genuinely special thing when a post-millennial adventure game is unafraid to just tell you its story."
I think that is RPS's best attempt to understand non-walking simulators."It’s a rare and genuinely special thing when a post-millennial adventure game is unafraid to just tell you its story."