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This discussion deserves its own thread:
Vault Dweller, I'm interested in your thoughts on this.
The rep bar is a gamey system in the vein of the morality meter, they just switch the names around. You need logical outcomes for your actions, not meters or bars, or points, or whatever. Not that I want to sing the praises of Beamdog, but Dorn's personal quest has him lose his Blackguard abilities if you influence him to choose a specific option, that is logical and good (and also thematically coherent with the rest of the game!), and it's not tied to the reputation system which I also hate, just giving this as an example of a modern not-very-indie dev doing it right for once. I don't know, I don't understand Absurdian anymore.
They've been using companion influence meters for their entire existence and faction reputation meters for half of it.
Yes, they have been using them for forever, that isn't an argument in their defense, it's an indictment.
Maybe. For many years, Obsidian were praised on this forum and elsewhere for using companion and faction-specific reputation meters. They were considered more sophisticated than the universal morality meters found in BioWare games and evidence of Obsidian being a cut above other RPG developers.
That just shows how low the Codex' standards were back then :p
I'm p sure the reputation meters were well-received at the start because they used to be something "new"-ish that could potentially lead to proper intertwining of in-game agenda of various entities, etc. Unfortunately, the way it ended up was "suck up to everyone to get the best favour", with very little to no practical differences or mutual exclusions to be had, and much too easy possibilities to just max out flavour with everyone involved.
Vault Dweller, I'm interested in your thoughts on this.
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