sea
inXile Entertainment
- Joined
- May 3, 2011
- Messages
- 5,698
Wasn't that the exact selling point of Super Meat Boy, and it sold a shitton of copies?When you are poor professional/freeware developer. You want your games to be played. If they would have an incredibly harsh difficulty nobody would touch them.
I do kind of agree with this but I think it really boils down more to indie developers working hard to come up with mechanical gimmicks and neat art styles to sell their games on above all else. Because they have limited resources they have to push their uniqueness and "innovation", not just budget and spectacle.Most games that come out these days aren't very challenging, it's not restricted to "amateurs." But they do seem to try and get by on style over substance quite often. Limbo would be the poster child for this in my estimation.
Still, while there are definitely a lot of shitty indie games out there that try to get by on style alone, it's downright ignorant to say that they're all universally easy and that they are all style over substance. There are plenty which are enjoyable and challenging and not just "hipster bullshit."