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So i just finished AoD

Discussion in 'Iron Tower Studio' started by Lhynn, Jan 28, 2018.

  1. Parabalus Arcane

    Parabalus
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    • What are some complex games according to you?
    • I think you inverted the numbers here. Take Firkraag's
      • Much less than 90% casters like you claim, even if you count the magical beasts. This dungeon is also a total zoo, rest are much less diverse.
    • Ye, except I called it degenerate. Funny you dodged haste
    • You wrote about class progression, that level up stats matter in IE games. Now you agree that they don't, thanks.
    • You are probably conflating the IE games with P&P AD&D, dunno how else you could believe this BS
    • Ye, you have to look at a spellbook filled with 100 spells, and identify the 10% which isn't garbage. Such complexity!
    • Sure dude, I play games other than RPGs too. I also play&enjoy RPGs with little character development options, nothing wrong with that, but why defend that as something good/desired?
    • If there aren't (hard) choices, what's the point of having a system in the first place? You can have branching interactions without them, systems add gates and failure chances.
    • Ofc it didn't force a hard choice on you, you used AddSP(200) :obviously:
    • I think you might have reading issues. Nobody claimed complexity=difficulty, but complexity for its own sake is pointless. You need a reason not to ignore game systems, be it difficulty or otherwise.
     
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  2. Lhynn Arcane

    Lhynn
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    Most sim games with big databases, like sport games, are fairly complex, especially management games.

    But if you are talking RPGs, the genre as a whole can be beaten by a 12 year old with a lot of free time.

    I think you are sperging here. Try to get your autism checked, it may be harmful to you and others.

    Again confusing difficulty for complexity. Because you are so retarded you may have a brain tumor and dont know it.

    They matter. Saving throws are one of the most important things in the game, and leveling up is important to keep you from being affected by effects all the time, many of them lethal.
    But you conflate shit because you are a retarded shill that cant make a decent argument to save his life.

    The spell system at level 1 is already more complex than anything AoD throws at you, what the fuck are you even talking about?

    It takes a long time, its a very indepth system where a lot of aparently garbage spells have amazing applications. Spells like chromatic orb, or some of the fog spells, that look largely useless at high level, can be used with tremendous results.

    Min/Maxing isnt interesting unless the whole game is about minmaxing in creative, interesting and complex ways. AoD system offers fuck all.

    Difficulty is very subjective, the entire crafting system in arcanum is completely unnecesary, but its hailed as one of the most enjoyable systems in the genre. Because its very well designed and very fun to interact with.

    Actually i had no choice in the playthrough when i didnt have the 200 SP, having those extra points actually gave me a choice, so your argument falls flat once again.

    No u.
     
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  3. PlanHex Arcane Patron

    PlanHex
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    Which genres and games does this not apply to?
     
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  4. Lhynn Arcane

    Lhynn
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    Generally? i guess logical puzzle games. Some grand strategy crap, and a few sims that go to an autistic degree of simulationism.


    Dude has a channel where he analyzes some complex games that require hours to go through the documentation before you can get comfortable with the game. Definitely designed for people with a higher degree of capacity for abstract thought.
    I find his voice so lethargic that i watch his videos when i need to calm myself.
     
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  5. Parabalus Arcane

    Parabalus
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    • Which game can't be beaten by a 12 year old with lots of free time?
    • Nah dude, you said 90% of encounters have mages, it's nowhere near that. Why bother replaying with lies?
    • Casting haste and right clicking is complex, according to you?
    • You mentioned ThAC0 yourself, which is a bad example. Now you see your error and move the goal to ST, which is also capable (but harder unless shorty) with starting SoA XP
    • The only part with depth is the counter magic system. Nobody thinks chromatic orb is garbage and it's funny you bless Greater Malison + Chromatic orb cheese.
    • How do you go from character development options to min maxing? Dunno, I had fun planning out characters in AoD so they can grab all optional content
    • How is it unnecessary when the entire technological alignment (core part of system/lore) depends on crafting? It's one of the fundamentals of Arcanum and the most fun part of the game. Just WTF dude.
    • You can play better instead of cheating, just look at Jason's posts about the 1/1 builds, plenty of leftover SP there.
    • No u
     
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  6. Sòren Savant

    Sòren
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    i played the game again during the last few weeks...actually with four different characters. i thought it was great and probably exactly the rpgcodex definition of a proper rpg (doesn't mean that i think highly of the properties that are attributed to that though). great choice & consequence, no jack of all trades pcs, very tactical combat (except for teleporting which artifically affected the positioning), skill checks, etc.
    the game is not properly balanced for all builds tho, i got like a hundred surplus skill points for my thief (since you don't need much more than 6/6/6 for steal/lockpick/sneak in the whole game...maybe a bit more lockpick, but just if you care enough about some stupid boxes in endgame areas and fourty thieves has a lot less combat encounters) and still could max out crafting and lore. i couldn't dream about so many skill points with my praetor or imperial mercenerary. also prior lore knowloedge of your pc has no influence on future dialouge options ("what the gods need bodies????" yes, you retard, that's what oyu have seen in the abyss and in the mountain monasteries secret chamber), even some AAA ARPEEGEES did that better.
    the writing is not bad, but the narrative lacks any emotional component. the npcs you are dealing with are not boring, but they aren't memorable as well.

    i still think it's a way better rpg (again codex definition) than Fallout 1 or 2 or most other "classics".
     
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  7. Big Wrangle Learned

    Big Wrangle
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    He has rejoined the thread once again to grant us... TV Tropes plagiarists.

    Sadly, not worth the wait. :(
     
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  8. the_shadow Arcane

    the_shadow
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    I finished it recently too.

    I started off with a talker/lore character, and got frustrated by how you still couldn't access a lot of content without combat unless you leveled up other unrelated non-combat skills. I found myself conserving 80 skills points just to level up unrelated skills when I hit an encounter I couldn't otherwise pass. So I went the combat route and... had a blast. I was a bit lacking in lore, so I couldn't discover a lot of the secrets behind the old tech you find lying around, but in a way that's a good thing because it preserved the mystery and kept me thinking. Now that I've got a handle on how the combat system works and have some meta-knowledge I might try with a lore PC and see what I missed.

    I'm not sure if they ever touted the game as a spiritual successor to the original Fallout, but it reminds me of it.
     
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  9. Black Arcane

    Black
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    Here's a guy new to the game, critical of some things but generally has fun.
     
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  10. Swampy_Merkin Educated Possibly Retarded

    Swampy_Merkin
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    Holy crap...Someday when I graduate from actual graduate school, I might look back on this moment in cRPG history and try to justify trying to beat AoD again.

    But....I doubt it.

    Seriously. Who needs that kind of sadistic bullshit unless you actually do live in your grandma-ma's whiskey cellar?
     
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  11. the_shadow Arcane

    the_shadow
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    I've beaten the game. If I can beat it, it's not *that* hard.
     
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  12. Zed Duke of Banville Arcane Patron

    Zed Duke of Banville
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    [​IMG]

    [​IMG]

    :M :M :M
     
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  13. Garrafào Barely Literate

    Garrafào
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    Replaying the game, i really like it,the only downside is that the (amazing)lore is not developed further.
    i liked the intrigue part of the game but the lore of the old days is fucking amazing, i wish they would write a book about it.
     
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  14. HeatEXTEND Arbiter

    HeatEXTEND
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    Don't get your hopes up buddy, just remember you're awesome and don't let anyone tell you otherwise!
     
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  15. HeatEXTEND Arbiter

    HeatEXTEND
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    :thumbsup:
     
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